Player Matchup

Anhur
Anhur
Gold V
ChevalierPrymer
Anhur
Gold V
Level 86
God Stats
7W - 12L
1,518 SR
Queue Stats
51W - 74L
1,354 MMR
Solo
Raijin
Raijin
Bronze IV
FlirtyPurty
Raijin
Bronze IV
Level 31
God Stats
0W - 5L
1,259 SR
Queue Stats
3W - 17L
1,307 MMR
Solo
Khepri
Khepri
Gold V
Fortune
Khepri
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver III
OnMike
Arachne
Silver III
Level 157
God Stats
1W - 5L
1,182 SR
Queue Stats
301W - 307L
927 MMR
Solo
Chaac
Chaac
Silver II
美丽世界的狐儿
Chaac
Silver II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 116
1,392 SR
1,318 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 99
1,554 SR
1,343 MMR
King Arthur
King Arthur
Silver IV
 
King Arthur
Silver IV
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold IV
Flesheatinwaffle
Awilix
Gold IV
Level 53
God Stats
3W - 2L
1,715 SR
Queue Stats
191W - 182L
1,352 MMR
Party 1
Bacchus
Bacchus
Gold V
KingKris
Bacchus
Gold V
Level 160
God Stats
73W - 61L
1,602 SR
Queue Stats
75W - 75L
1,323 MMR
Solo
Izanami
Izanami
Silver II
MyJungleSucks
Izanami
Silver II
Level 105
God Stats
4W - 0L
1,375 SR
Queue Stats
57W - 57L
1,081 MMR
Solo
Tiamat
Tiamat
Bronze III
PentaBarbie
Tiamat
Bronze III
Level 88
God Stats
1W - 0L
1,580 SR
Queue Stats
21W - 21L
1,460 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
8,154
510
2,945
9,080
2,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
7
0 / 2 / 0
5,692
356
402
2,250
585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Khepri
Fortune
Khepri
11
0 / 3 / 2
6,894
431
3,153
9,870
5,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
OnMike
Arachne
13
2 / 4 / 2
7,901
494
3,691
13,319
5,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
3 / 3 / 0
9,758
610
12,843
14,457
11,926
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ScyllaSetApolloTsukuyomiAthena

VS

Bans
GilgameshPeleGuan YuHun BatzCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
3 / 3 / 1
9,268
579
6,592
17,077
10,392
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 1 / 9
8,526
533
7,485
9,977
3,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bacchus
KingKris
Bacchus
13
3 / 0 / 5
7,882
493
4,601
7,301
4,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
14
4 / 2 / 2
9,025
564
6,473
10,083
3,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tiamat
16
5 / 1 / 3
9,467
592
7,017
8,274
4,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
6
Kills
16
16
Deaths
7
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
3
1
1.17
L
1
4
0
0.25
W
1
1
9
5.5
L
Raijin
0
2
0
0
L
Khepri
Fortune
Khepri
0
3
2
0.33
W
Bacchus
KingKris
Bacchus
3
0
5
5.5
W
Izanami
4
2
2
2.5
L
Arachne
OnMike
Arachne
2
4
2
0.75
W
Tiamat
5
1
3
6.5
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,034
Damage
32,168
48,976
Taken
52,712
25,732
Mitigated
26,264
15,328
Healing
13,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,592
1,007
0
5,527
17,077
10,392
382
1,815
15,262
0
53,819
L
2,945
1,499
0
2,498
9,080
2,692
0
2,335
6,472
0
43,505
W
7,485
2,873
0
3,330
9,977
3,425
1,315
1,400
8,537
0
55,370
L
Raijin
402
60
0
224
2,250
585
0
773
1,435
14,440
0
L
Khepri
Fortune
Khepri
3,153
27
0
1,683
9,870
5,209
52
3,422
6,121
25,414
0
W
Bacchus
KingKris
Bacchus
4,601
633
0
750
7,301
4,293
635
968
6,333
23,686
0
W
Izanami
6,473
4,330
0
1,040
10,083
3,166
0
834
9,249
0
65,166
L
Arachne
OnMike
Arachne
3,691
1,706
0
5,788
13,319
5,320
0
3,781
9,330
0
48,134
W
Tiamat
7,017
1,209
0
3,046
8,274
4,988
610
973
7,260
59,322
0
L
12,843
1,419
0
5,135
14,457
11,926
1,592
395
14,000
8,293
69,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,399
Gold Earned
44,168
436
Minions Killed
503
0
Camps Cleared
0
1,321,171
Distance Traveled
1,624,743
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,268
579
120
8
0
308,563
5
L
Anhur
8,154
510
102
6
0
276,958
4
W
Awilix
8,526
533
105
7
0
343,712
5
L
Raijin
5,692
356
32
2
0
102,291
0
L
Khepri
6,894
431
39
2
0
316,850
3
W
Bacchus
7,882
493
50
3
0
366,250
4
W
Izanami
9,025
564
102
6
0
302,708
5
L
Arachne
7,901
494
94
6
0
327,311
4
W
Tiamat
9,467
592
126
8
0
303,510
4
L
Chaac
9,758
610
169
11
0
297,761
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role