Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Craftsman_1016
Ah Muzen Cab
Level 121
God Stats
4W - 3L
1,801 SR
Queue Stats
101W - 101L
1,504 Elo+
Solo
Merlin
Merlin
Crispyx18
Merlin
Level 8
God Stats
1W - 1L
1,510 SR
Queue Stats
2W - 3L
1,229 Elo+
Solo
Osiris
Osiris
Kalderon57
Osiris
Level 159
God Stats
1W - 3L
1,146 SR
Queue Stats
135W - 163L
1,591 Elo+
Solo
Team Averages
Level 96
1,486 SR
1,441 Elo+

VS

Team Averages
Level 110
1,378 SR
1,416 Elo+
Hercules
Hercules
Heracl3S12
Hercules
Level 136
God Stats
6W - 14L
1,540 SR
Queue Stats
70W - 102L
1,465 Elo+
Solo
Olorun
Olorun
MasterlesWolf
Olorun
Level 147
God Stats
0W - 2L
1,284 SR
Queue Stats
25W - 36L
1,513 Elo+
Solo
King Arthur
King Arthur
Miz_Weboz
King Arthur
Level 47
God Stats
9W - 15L
1,309 SR
Queue Stats
144W - 170L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Craftsman_1016
Ah Muzen Cab
20
9 / 3 / 7
16,143
702
35,696
20,090
9,272
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Merlin
Crispyx18
Merlin
15
1 / 10 / 9
13,345
580
7,633
18,462
12,980
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Osiris
Kalderon57
Osiris
19
8 / 2 / 9
15,791
687
23,137
26,519
29,688
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Heracl3S12
Hercules
16
1 / 7 / 11
15,218
662
15,204
27,928
20,685
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

18
9 / 5 / 5
14,896
648
22,690
28,922
11,416
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Miz_Weboz
King Arthur
17
5 / 6 / 8
14,457
629
14,162
27,273
22,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
39
18
Kills
15
15
Deaths
18
25
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Craftsman_1016
Ah Muzen Cab
9
3
7
4.17
W
Merlin
Crispyx18
Merlin
1
10
9
0.55
L
Hercules
Heracl3S12
Hercules
1
7
11
0.93
W
Osiris
Kalderon57
Osiris
8
2
9
6.25
L
9
5
5
2.3
L
King Arthur
Miz_Weboz
King Arthur
5
6
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,466
Damage
52,056
65,071
Taken
84,123
51,940
Mitigated
55,014
13,299
Healing
35,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Craftsman_1016
Ah Muzen Cab
35,696
16,826
1,702
5,842
20,090
9,272
2,913
6,172
13,678
0
135,147
W
Merlin
Crispyx18
Merlin
7,633
1,090
288
1,249
18,462
12,980
0
7,155
10,977
29,097
0
L
Hercules
Heracl3S12
Hercules
15,204
3,579
708
6,727
27,928
20,685
1,343
3,281
24,647
567
46,798
W
Osiris
Kalderon57
Osiris
23,137
6,024
1,668
2,550
26,519
29,688
387
9,968
16,172
0
64,808
L
22,690
13,603
2,159
17,501
28,922
11,416
3,004
1,830
27,092
111,692
0
L
King Arthur
Miz_Weboz
King Arthur
14,162
1,661
0
8,610
27,273
22,913
428
2,978
24,295
0
49,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,279
Gold Earned
44,571
232
Minions Killed
253
0
Camps Cleared
0
1,151,986
Distance Traveled
1,048,395
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
16,143
702
140
6
0
440,154
2
W
Merlin
13,345
580
49
2
0
276,919
2
L
Hercules
15,218
662
71
3
0
324,192
3
W
Osiris
15,791
687
43
2
0
434,913
0
L
Olorun
14,896
648
123
5
0
345,389
1
L
King Arthur
14,457
629
59
3
0
378,814
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role