Player Matchup

Arachne
Arachne
 
Arachne
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Leohmin
Cabrakan
Level 158
God Stats
2W - 1L
1,524 SR
Queue Stats
47W - 41L
1,531 Elo+
Party 1
Gilgamesh
Gilgamesh
RotisserieChook
Gilgamesh
Level 128
God Stats
4W - 2L
1,708 SR
Queue Stats
77W - 77L
1,490 Elo+
Party 1
Izanami
Izanami
SmiterBoy
Izanami
Level 97
God Stats
8W - 1L
1,264 SR
Queue Stats
79W - 77L
1,570 Elo+
Solo
Anubis
Anubis
ivanxiao
Anubis
Level 125
God Stats
199W - 193L
1,577 SR
Queue Stats
248W - 278L
1,376 Elo+
Solo
Team Averages
Level 122
1,515 SR
1,494 Elo+

VS

Team Averages
Level 117
1,605 SR
1,499 Elo+
Janus
Janus
Astoltia
Janus
Level 102
God Stats
24W - 30L
1,451 SR
Queue Stats
275W - 272L
1,449 Elo+
Solo
Apollo
Apollo
GrandDaddyLevi
Apollo
Level 115
God Stats
6W - 8L
1,611 SR
Queue Stats
237W - 213L
1,472 Elo+
Solo
Cu Chulainn
Cu Chulainn
IckyAlbatross
Cu Chulainn
Level 156
God Stats
7W - 8L
1,548 SR
Queue Stats
129W - 124L
1,466 Elo+
Solo
Pele
Pele
SpaceCowboy4919
Pele
Level 106
God Stats
4W - 2L
1,915 SR
Queue Stats
199W - 188L
1,527 Elo+
Solo
Artio
Artio
WoodylBanglBang
Artio
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
0 / 5 / 5
7,056
504
2,712
11,116
4,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cabrakan
Leohmin
Cabrakan
12
0 / 2 / 10
7,406
529
2,719
9,619
7,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
RotisserieChook
Gilgamesh
13
9 / 5 / 2
8,417
601
8,753
10,928
6,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Izanami
SmiterBoy
Izanami
14
6 / 0 / 2
8,830
631
5,198
8,443
3,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
ivanxiao
Anubis
14
6 / 3 / 4
8,912
637
11,458
11,314
4,549
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Astoltia
Janus
12
6 / 7 / 3
7,886
563
13,093
9,252
2,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

4
0 / 1 / 0
4,830
345
69
2,030
652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cu Chulainn
IckyAlbatross
Cu Chulainn
12
3 / 5 / 4
7,529
538
9,505
12,744
7,350
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
4 / 6 / 7
7,815
558
7,504
10,954
3,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 2 / 2
8,027
573
2,896
10,537
7,883
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
31
21
Kills
15
15
Deaths
21
23
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
0
5
5
0.5
L
Janus
Astoltia
Janus
6
7
3
1.07
L
0
1
0
0
L
Cu Chulainn
IckyAlbatross
Cu Chulainn
3
5
4
1
W
Cabrakan
Leohmin
Cabrakan
0
2
10
2.5
W
Gilgamesh
RotisserieChook
Gilgamesh
9
5
2
2
W
Izanami
SmiterBoy
Izanami
6
0
2
7
L
4
6
7
1.25
L
2
2
2
1.5
W
Anubis
ivanxiao
Anubis
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,840
Damage
33,067
51,420
Taken
45,517
26,338
Mitigated
21,478
14,785
Healing
8,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
2,712
1,316
0
3,722
11,116
4,494
220
2,337
8,685
0
35,939
L
Janus
Astoltia
Janus
13,093
586
0
671
9,252
2,297
0
4,916
4,336
38,725
0
L
69
61
0
660
2,030
652
0
0
2,030
0
8,838
L
Cu Chulainn
IckyAlbatross
Cu Chulainn
9,505
1,223
0
2,422
12,744
7,350
97
2,885
9,859
9,987
34,732
W
Cabrakan
Leohmin
Cabrakan
2,719
458
0
1,714
9,619
7,657
0
4,600
4,821
12,908
0
W
Gilgamesh
RotisserieChook
Gilgamesh
8,753
2,590
0
1,183
10,928
6,541
0
3,157
7,628
138
32,299
W
Izanami
SmiterBoy
Izanami
5,198
3,221
0
2,990
8,443
3,097
3,538
2,214
6,124
0
63,611
L
7,504
1,788
0
2,260
10,954
3,296
0
2,864
8,090
0
34,239
L
2,896
105
231
2,665
10,537
7,883
0
3,650
6,887
28,575
0
W
Anubis
ivanxiao
Anubis
11,458
554
0
5,176
11,314
4,549
1,336
4,709
6,364
58,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,621
Gold Earned
36,087
380
Minions Killed
281
0
Camps Cleared
0
1,281,248
Distance Traveled
1,074,416
20
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,056
504
75
5
0
285,793
2
L
Janus
7,886
563
66
5
0
268,620
0
L
Apollo
4,830
345
16
1
0
55,468
0
L
Cu Chulainn
7,529
538
77
6
0
234,163
1
W
Cabrakan
7,406
529
20
1
0
259,180
4
W
Gilgamesh
8,417
601
58
4
0
242,667
2
W
Izanami
8,830
631
122
9
0
253,115
6
L
Pele
7,815
558
68
5
0
265,123
1
L
Artio
8,027
573
54
4
0
251,042
2
W
Anubis
8,912
637
105
8
0
240,493
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role