Player Matchup

Susano
Susano
Maczz
Susano
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,464 Elo+
Solo
Baron Samedi
Baron Samedi
RiotVikingKing
Baron Samedi
Level 156
God Stats
14W - 11L
1,754 SR
Queue Stats
478W - 447L
1,517 Elo+
Solo
Achilles
Achilles
Trirvata
Achilles
Level 89
God Stats
1W - 1L
1,753 SR
Queue Stats
102W - 78L
1,561 Elo+
Party 2
Medusa
Medusa
YOURNEUM13
Medusa
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
xJazzus
Ra
Level 127
God Stats
3W - 4L
1,554 SR
Queue Stats
151W - 134L
1,539 Elo+
Party 2
Team Averages
Level 100
1,612 SR
1,516 Elo+

VS

Team Averages
Level 124
1,546 SR
1,518 Elo+
Izanami
Izanami
Ariacron
Izanami
Level 126
God Stats
11W - 5L
1,570 SR
Queue Stats
151W - 164L
1,538 Elo+
Party 1
Discordia
Discordia
LarsHeg
Discordia
Level 125
God Stats
11W - 6L
1,455 SR
Queue Stats
149W - 118L
1,547 Elo+
Solo
Athena
Athena
Lillyen
Athena
Level 142
God Stats
3W - 4L
1,589 SR
Queue Stats
244W - 273L
1,523 Elo+
Party 1
Fenrir
Fenrir
Lityesz
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
unsympathy
Gilgamesh
Level 98
God Stats
7W - 2L
1,617 SR
Queue Stats
155W - 169L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Maczz
Susano
15
3 / 8 / 1
9,025
501
6,951
15,960
5,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Baron Samedi
RiotVikingKing
Baron Samedi
15
0 / 4 / 2
8,739
486
8,931
15,459
8,276
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Achilles
Trirvata
Achilles
12
2 / 8 / 3
8,054
447
5,547
18,373
11,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Medusa
YOURNEUM13
Medusa
14
3 / 10 / 3
9,074
504
11,378
18,141
3,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 5 / 2
8,926
496
6,524
11,450
3,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ariacron
Izanami
18
9 / 4 / 9
11,754
653
15,094
15,205
5,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
LarsHeg
Discordia
17
4 / 3 / 10
10,665
593
15,274
8,457
3,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
Lillyen
Athena
14
5 / 2 / 18
10,217
568
10,290
15,553
14,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Lityesz
Fenrir
18
15 / 1 / 3
11,363
631
13,105
13,304
6,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
unsympathy
Gilgamesh
19
2 / 1 / 2
11,377
632
9,421
13,122
8,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
77
11
Kills
35
35
Deaths
11
11
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Izanami
Ariacron
Izanami
9
4
9
3.38
W
Discordia
LarsHeg
Discordia
4
3
10
3
W
Athena
Lillyen
Athena
5
2
18
7
W
Fenrir
Lityesz
Fenrir
15
1
3
16.5
L
Susano
Maczz
Susano
3
8
1
0.44
L
Baron Samedi
RiotVikingKing
Baron Samedi
0
4
2
0.25
L
Achilles
Trirvata
Achilles
2
8
3
0.44
L
Medusa
YOURNEUM13
Medusa
3
10
3
0.45
W
Gilgamesh
unsympathy
Gilgamesh
2
1
2
3
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,331
Damage
63,184
79,383
Taken
65,641
31,652
Mitigated
38,557
19,246
Healing
22,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Ariacron
Izanami
15,094
12,333
0
7,408
15,205
5,483
2,974
1,852
13,353
0
82,753
W
Discordia
LarsHeg
Discordia
15,274
447
0
978
8,457
3,150
1,183
1,763
6,694
75,786
0
W
Athena
Lillyen
Athena
10,290
3,884
0
958
15,553
14,812
0
2,333
13,220
34,972
0
W
Fenrir
Lityesz
Fenrir
13,105
2,322
0
7,263
13,304
6,561
0
2,229
11,075
0
71,573
L
Susano
Maczz
Susano
6,951
1,201
0
2,759
15,960
5,141
0
6,877
8,849
0
45,083
L
Baron Samedi
RiotVikingKing
Baron Samedi
8,931
1,737
263
5,409
15,459
8,276
0
3,325
12,092
57,069
0
L
Achilles
Trirvata
Achilles
5,547
1,060
0
3,216
18,373
11,013
0
6,903
11,242
0
22,885
L
Medusa
YOURNEUM13
Medusa
11,378
5,005
0
3,875
18,141
3,950
0
2,719
15,390
0
58,479
W
Gilgamesh
unsympathy
Gilgamesh
9,421
2,681
0
5,998
13,122
8,551
865
7,278
5,844
0
88,271
L
6,524
271
594
3,130
11,450
3,272
0
4,780
6,246
53,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,818
Gold Earned
55,376
467
Minions Killed
604
0
Camps Cleared
0
1,500,966
Distance Traveled
1,688,030
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,754
653
135
8
0
300,165
4
W
Discordia
10,665
593
148
8
0
335,203
6
W
Athena
10,217
568
50
3
0
359,683
10
W
Fenrir
11,363
631
99
6
0
356,554
1
L
Susano
9,025
501
77
4
0
336,073
2
L
Baron Samedi
8,739
486
126
7
0
236,152
7
L
Achilles
8,054
447
30
2
0
318,103
7
L
Medusa
9,074
504
110
6
0
275,654
4
W
Gilgamesh
11,377
632
172
10
0
336,425
3
L
Ra
8,926
496
124
7
0
334,984
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role