Player Matchup

Bacchus
Bacchus
JaggerGod
Bacchus
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 40L
1,432 Elo+
Party 2
Fenrir
Fenrir
andomich
Fenrir
Level 57
God Stats
8W - 15L
1,489 SR
Queue Stats
31W - 42L
1,553 Elo+
Party 2
Danzaburou
Danzaburou
heinekken
Danzaburou
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,453 Elo+
Party 2
Team Averages
Level 108
1,496 SR
1,479 Elo+

VS

Team Averages
Level 110
1,601 SR
1,535 Elo+
Ne Zha
Ne Zha
Rytual
Ne Zha
Level 125
God Stats
18W - 16L
1,677 SR
Queue Stats
385W - 325L
1,556 Elo+
Party 1
Odin
Odin
Valordar
Odin
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
The Morrigan
The Morrigan
soló
The Morrigan
Level 143
God Stats
3W - 4L
1,626 SR
Queue Stats
40W - 24L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
JaggerGod
Bacchus
20
5 / 6 / 12
16,197
675
15,193
30,644
58,613
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
andomich
Fenrir
18
5 / 10 / 5
14,789
616
6,701
23,667
21,466
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
heinekken
Danzaburou
20
10 / 7 / 7
18,276
762
21,403
25,825
11,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Rytual
Ne Zha
19
11 / 5 / 10
17,087
712
23,862
19,803
15,119
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
16
2 / 8 / 15
14,543
606
8,176
18,897
23,237
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

The Morrigan
soló
The Morrigan
20
10 / 7 / 12
16,878
703
29,599
14,308
6,342
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
60
20
Kills
23
23
Deaths
20
24
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Bacchus
JaggerGod
Bacchus
5
6
12
1.83
L
Ne Zha
Rytual
Ne Zha
11
5
10
3.2
L
Odin
2
8
15
1.19
W
Fenrir
andomich
Fenrir
5
10
5
0.75
W
Danzaburou
heinekken
Danzaburou
10
7
7
1.93
L
The Morrigan
soló
The Morrigan
10
7
12
2.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,297
Damage
61,637
80,136
Taken
53,008
91,865
Mitigated
44,698
13,646
Healing
6,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
JaggerGod
Bacchus
15,193
1,945
0
3,423
30,644
58,613
187
8,106
22,538
53,245
0
L
Ne Zha
Rytual
Ne Zha
23,862
4,673
0
4,902
19,803
15,119
687
5,286
14,517
0
84,764
L
Odin
8,176
2,754
0
481
18,897
23,237
515
5,123
13,774
0
41,463
W
Fenrir
andomich
Fenrir
6,701
631
0
766
23,667
21,466
449
9,015
14,652
0
45,966
W
Danzaburou
heinekken
Danzaburou
21,403
13,814
0
9,457
25,825
11,786
2,204
7,540
18,285
0
127,026
L
The Morrigan
soló
The Morrigan
29,599
6,086
0
1,508
14,308
6,342
1,448
4,870
9,093
99,169
6,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,262
Gold Earned
48,508
242
Minions Killed
269
0
Camps Cleared
0
1,201,351
Distance Traveled
1,220,357
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
16,197
675
42
2
0
408,934
2
L
Ne Zha
17,087
712
78
3
0
447,785
2
L
Odin
14,543
606
57
2
0
403,276
0
W
Fenrir
14,789
616
59
2
0
405,467
1
W
Danzaburou
18,276
762
141
6
0
386,950
5
L
The Morrigan
16,878
703
134
6
0
369,296
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role