Player Matchup

Bacchus
Bacchus
FinnMcMissile-_-
Bacchus
Level 46
God Stats
7W - 12L
1,388 SR
Queue Stats
157W - 178L
1,311 Elo+
Party 2
Anubis
Anubis
bison35375
Anubis
Level 38
God Stats
15W - 13L
1,539 SR
Queue Stats
57W - 60L
1,345 Elo+
Solo
Horus
Horus
marc10149
Horus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 220L
1,281 Elo+
Party 2
Fenrir
Fenrir
pol_brujats_920
Fenrir
Level 21
God Stats
7W - 5L
1,661 SR
Queue Stats
44W - 50L
1,389 Elo+
Party 2
Danzaburou
Danzaburou
zoro_rikiki
Danzaburou
Level 64
God Stats
11W - 14L
1,459 SR
Queue Stats
466W - 489L
1,434 Elo+
Solo
Team Averages
Level 42
1,509 SR
1,352 Elo+

VS

Team Averages
Level 60
1,545 SR
1,371 Elo+
Hercules
Hercules
Andrew-_-1331
Hercules
Level 61
God Stats
1W - 1L
1,813 SR
Queue Stats
350W - 392L
1,368 Elo+
Party 1
The Morrigan
The Morrigan
CYB0RG G4M3RZ
The Morrigan
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
103W - 97L
1,446 Elo+
Solo
Fenrir
Fenrir
Ferymcat
Fenrir
Level 65
God Stats
22W - 21L
1,529 SR
Queue Stats
447W - 476L
1,391 Elo+
Party 1
Hel
Hel
RoRchach136
Hel
Level 41
God Stats
7W - 11L
1,461 SR
Queue Stats
181W - 217L
1,285 Elo+
Party 1
Skadi
Skadi
sankeey
Skadi
Level 68
God Stats
99W - 80L
1,425 SR
Queue Stats
237W - 254L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 9
10,349
470
9,463
16,676
10,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anubis
bison35375
Anubis
16
4 / 12 / 1
11,043
502
16,254
22,008
10,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
marc10149
Horus
15
0 / 6 / 3
9,271
421
11,888
21,404
13,902
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
3 / 10 / 2
9,791
445
8,600
20,147
10,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
zoro_rikiki
Danzaburou
18
9 / 11 / 2
12,211
555
15,740
21,273
8,233
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Andrew-_-1331
Hercules
18
4 / 2 / 13
11,712
532
13,715
29,600
33,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

The Morrigan
CYB0RG G4M3RZ
The Morrigan
20
13 / 2 / 14
13,444
611
21,284
14,512
6,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Ferymcat
Fenrir
20
17 / 4 / 6
14,071
640
17,916
20,500
9,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

17
6 / 4 / 18
11,363
517
14,911
19,896
12,588
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
sankeey
Skadi
18
6 / 7 / 9
12,336
561
11,117
14,989
4,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
106
17
Kills
46
47
Deaths
19
17
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Hercules
Andrew-_-1331
Hercules
4
2
13
5.25
W
The Morrigan
CYB0RG G4M3RZ
The Morrigan
13
2
14
10
W
Fenrir
Ferymcat
Fenrir
17
4
6
5
L
1
8
9
0.69
W
6
4
18
3.75
L
Anubis
bison35375
Anubis
4
12
1
0.38
L
Horus
marc10149
Horus
0
6
3
0.25
L
3
10
2
0.4
W
Skadi
sankeey
Skadi
6
7
9
1.5
L
Danzaburou
zoro_rikiki
Danzaburou
9
11
2
0.91

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,945
Damage
78,943
101,508
Taken
99,497
52,780
Mitigated
66,815
16,046
Healing
47,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Andrew-_-1331
Hercules
13,715
2,693
0
9,521
29,600
33,629
973
3,972
25,438
0
60,516
W
The Morrigan
CYB0RG G4M3RZ
The Morrigan
21,284
2,021
0
3,927
14,512
6,664
294
4,979
9,091
85,060
0
W
Fenrir
Ferymcat
Fenrir
17,916
5,275
0
6,278
20,500
9,581
2,606
4,341
16,059
0
95,402
L
9,463
995
0
789
16,676
10,095
800
6,856
9,660
35,227
0
W
14,911
1,327
13,041
12,254
19,896
12,588
2,503
6,514
13,220
36,767
0
L
Anubis
bison35375
Anubis
16,254
1,023
400
6,123
22,008
10,289
583
11,958
9,275
59,027
0
L
Horus
marc10149
Horus
11,888
4,694
234
1,820
21,404
13,902
301
6,994
13,595
0
48,479
L
8,600
2,500
0
3,244
20,147
10,261
60
3,408
16,595
0
51,609
W
Skadi
sankeey
Skadi
11,117
6,249
412
1,841
14,989
4,353
4,393
4,915
9,972
0
69,822
L
Danzaburou
zoro_rikiki
Danzaburou
15,740
7,267
0
3,436
21,273
8,233
3,283
5,904
15,201
0
80,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,665
Gold Earned
62,926
450
Minions Killed
516
0
Camps Cleared
0
1,864,053
Distance Traveled
2,076,939
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,712
532
107
5
0
392,334
0
W
The Morrigan
13,444
611
135
6
0
443,063
2
W
Fenrir
14,071
640
119
5
0
468,838
7
L
Bacchus
10,349
470
55
3
0
399,997
0
W
Hel
11,363
517
41
2
0
429,692
2
L
Anubis
11,043
502
109
5
0
305,257
5
L
Horus
9,271
421
87
4
0
421,198
0
L
Fenrir
9,791
445
72
3
0
382,916
0
W
Skadi
12,336
561
114
5
0
343,012
0
L
Danzaburou
12,211
555
127
6
0
354,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role