Player Matchup

Cthulhu
Cthulhu
Ezbegins
Cthulhu
Level 98
God Stats
6W - 16L
1,243 SR
Queue Stats
492W - 496L
1,438 Elo+
Party 2
Artemis
Artemis
FiRDaniets
Artemis
Level 94
God Stats
24W - 30L
1,701 SR
Queue Stats
489W - 512L
1,451 Elo+
Party 2
Tiamat
Tiamat
QuaTani
Tiamat
Level 50
God Stats
1W - 7L
1,306 SR
Queue Stats
16W - 23L
1,389 Elo+
Party 3
Erlang Shen
Erlang Shen
V l 3 s k
Erlang Shen
Level 87
God Stats
3W - 5L
1,469 SR
Queue Stats
53W - 59L
1,435 Elo+
Party 3
Ao Kuang
Ao Kuang
dymohod7
Ao Kuang
Level 127
God Stats
18W - 26L
1,434 SR
Queue Stats
658W - 663L
1,480 Elo+
Solo
Team Averages
Level 91
1,431 SR
1,438 Elo+

VS

Team Averages
Level 117
1,499 SR
1,455 Elo+
Olorun
Olorun
 
Olorun
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
El_ciscar
Cthulhu
Level 107
God Stats
158W - 128L
1,536 SR
Queue Stats
665W - 649L
1,409 Elo+
Party 1
Artemis
Artemis
Kral_Romeo
Artemis
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
341W - 346L
1,482 Elo+
Solo
King Arthur
King Arthur
theyesu
King Arthur
Level 123
God Stats
65W - 68L
1,514 SR
Queue Stats
685W - 644L
1,441 Elo+
Party 1
Thanatos
Thanatos
xXSundownXx9508
Thanatos
Level 85
God Stats
24W - 18L
1,446 SR
Queue Stats
164W - 144L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ezbegins
Cthulhu
12
1 / 3 / 9
7,692
427
9,126
12,570
8,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
FiRDaniets
Artemis
14
3 / 6 / 4
8,544
475
8,689
11,892
3,489
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
QuaTani
Tiamat
15
5 / 7 / 3
9,757
542
9,567
14,259
8,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
V l 3 s k
Erlang Shen
14
1 / 6 / 1
7,921
440
5,601
12,613
6,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ao Kuang
dymohod7
Ao Kuang
16
5 / 7 / 6
9,942
552
9,377
16,929
5,034
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
18
9 / 1 / 8
11,944
664
10,663
11,733
4,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
El_ciscar
Cthulhu
14
2 / 4 / 12
9,490
527
7,284
14,010
9,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
Kral_Romeo
Artemis
15
2 / 2 / 7
9,600
533
8,094
10,454
3,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
theyesu
King Arthur
17
5 / 2 / 6
10,864
604
11,098
15,937
11,245
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Thanatos
16
11 / 6 / 6
10,643
591
13,229
20,654
7,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
68
15
Kills
29
29
Deaths
15
23
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
9
1
8
13
W
Cthulhu
El_ciscar
Cthulhu
2
4
12
2
L
Cthulhu
Ezbegins
Cthulhu
1
3
9
1.83
L
Artemis
FiRDaniets
Artemis
3
6
4
0.83
W
Artemis
Kral_Romeo
Artemis
2
2
7
2.75
L
Tiamat
QuaTani
Tiamat
5
7
3
0.93
L
Erlang Shen
V l 3 s k
Erlang Shen
1
6
1
0.25
L
Ao Kuang
dymohod7
Ao Kuang
5
7
6
1.14
W
King Arthur
theyesu
King Arthur
5
2
6
4
W
Thanatos
11
6
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,360
Damage
50,368
68,263
Taken
72,788
31,998
Mitigated
36,382
17,607
Healing
38,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
10,663
6,606
1,439
8,780
11,733
4,840
1,984
4,758
6,693
79,227
0
W
Cthulhu
El_ciscar
Cthulhu
7,284
309
517
1,919
14,010
9,494
19
4,228
9,280
31,138
0
L
Cthulhu
Ezbegins
Cthulhu
9,126
914
265
1,600
12,570
8,918
0
2,904
9,666
25,623
0
L
Artemis
FiRDaniets
Artemis
8,689
5,202
0
3,526
11,892
3,489
998
3,325
8,567
0
45,550
W
Artemis
Kral_Romeo
Artemis
8,094
3,345
0
5,399
10,454
3,388
1,909
4,289
5,803
0
46,280
L
Tiamat
QuaTani
Tiamat
9,567
402
132
4,075
14,259
8,021
255
4,710
9,549
36,896
0
L
Erlang Shen
V l 3 s k
Erlang Shen
5,601
3,147
0
2,607
12,613
6,536
1,045
3,378
9,235
0
37,860
L
Ao Kuang
dymohod7
Ao Kuang
9,377
3,251
0
5,402
16,929
5,034
0
3,630
13,299
61,741
0
W
King Arthur
theyesu
King Arthur
11,098
1,293
0
4,838
15,937
11,245
166
4,060
11,689
0
69,436
W
Thanatos
13,229
5,912
0
15,978
20,654
7,415
0
9,021
11,253
0
64,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,856
Gold Earned
52,541
347
Minions Killed
511
0
Camps Cleared
0
1,504,742
Distance Traveled
1,693,330
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,944
664
134
7
0
334,527
2
W
Cthulhu
9,490
527
49
3
0
341,034
5
L
Cthulhu
7,692
427
27
2
0
334,245
4
L
Artemis
8,544
475
86
5
0
266,160
3
W
Artemis
9,600
533
91
5
0
311,393
3
L
Tiamat
9,757
542
74
4
0
294,473
1
L
Erlang Shen
7,921
440
70
4
0
306,581
0
L
Ao Kuang
9,942
552
90
5
0
303,283
1
W
King Arthur
10,864
604
142
8
0
350,458
1
W
Thanatos
10,643
591
95
5
0
355,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role