Player Matchup

Cerberus
Cerberus
EderM118
Cerberus
Level 21
God Stats
2W - 4L
1,245 SR
Queue Stats
84W - 114L
1,308 Elo+
Solo
Hachiman
Hachiman
KZFubuki
Hachiman
Level 18
God Stats
14W - 4L
1,642 SR
Queue Stats
228W - 138L
1,600 Elo+
Solo
Medusa
Medusa
MKingOhearts
Medusa
Level 15
God Stats
23W - 16L
1,464 SR
Queue Stats
38W - 42L
1,274 Elo+
Solo
Vulcan
Vulcan
d4ngerz0ne
Vulcan
Level 17
God Stats
1W - 1L
1,310 SR
Queue Stats
3W - 1L
1,346 Elo+
Solo
Nemesis
Nemesis
justinickname
Nemesis
Level 18
God Stats
3W - 2L
1,485 SR
Queue Stats
151W - 137L
1,432 Elo+
Solo
Team Averages
Level 18
1,429 SR
1,392 Elo+

VS

Team Averages
Level 19
1,480 SR
1,412 Elo+
Jormungandr
Jormungandr
DredgenYor32
Jormungandr
Level 14
God Stats
7W - 11L
1,355 SR
Queue Stats
71W - 60L
1,686 Elo+
Solo
Mercury
Mercury
Roses a cute
Mercury
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 60L
1,396 Elo+
Solo
Sun Wukong
Sun Wukong
Tageo007
Sun Wukong
Level 22
God Stats
2W - 2L
1,903 SR
Queue Stats
36W - 51L
1,370 Elo+
Solo
Ra
Ra
lostmooses0981
Ra
Level 16
God Stats
0W - 4L
1,142 SR
Queue Stats
47W - 89L
1,205 Elo+
Solo
Baron Samedi
Baron Samedi
ra12344321
Baron Samedi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EderM118
Cerberus
19
2 / 3 / 26
12,663
974
7,677
15,465
13,733
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
KZFubuki
Hachiman
20
10 / 2 / 24
13,332
1,026
21,180
15,196
5,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
20
14 / 3 / 21
15,314
1,178
27,432
16,564
6,894
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
d4ngerz0ne
Vulcan
20
10 / 3 / 15
14,022
1,079
25,690
7,878
2,616
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
18
4 / 2 / 11
12,119
932
8,715
9,373
5,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

158

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DredgenYor32
Jormungandr
19
6 / 4 / 4
13,930
1,072
17,646
23,279
22,093
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mercury
Roses a cute
Mercury
17
5 / 8 / 3
12,677
975
7,850
16,642
7,452
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sun Wukong
Tageo007
Sun Wukong
18
0 / 7 / 8
11,444
880
5,505
23,858
19,205
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
0 / 17 / 5
11,137
857
12,107
21,499
9,123
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
ra12344321
Baron Samedi
18
2 / 4 / 6
12,455
958
16,000
15,157
7,235
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
39
40
Kills
13
13
Deaths
40
97
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
DredgenYor32
Jormungandr
6
4
4
2
W
Cerberus
EderM118
Cerberus
2
3
26
5
W
Hachiman
KZFubuki
Hachiman
10
2
24
11
W
Medusa
14
3
21
8.17
L
Mercury
Roses a cute
Mercury
5
8
3
0.81
L
Sun Wukong
Tageo007
Sun Wukong
0
7
8
0.57
W
Vulcan
d4ngerz0ne
Vulcan
10
3
15
5.83
W
Nemesis
4
2
11
4.75
L
0
17
5
0.15
L
Baron Samedi
ra12344321
Baron Samedi
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,694
Damage
59,108
64,476
Taken
100,435
34,686
Mitigated
65,108
14,336
Healing
8,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
DredgenYor32
Jormungandr
17,646
4,405
0
0
23,279
22,093
0
8,489
14,790
60,086
0
W
Cerberus
EderM118
Cerberus
7,677
525
0
1,051
15,465
13,733
0
12,554
2,911
21,521
0
W
Hachiman
KZFubuki
Hachiman
21,180
14,090
0
4,430
15,196
5,992
0
9,195
6,001
0
44,385
W
Medusa
27,432
18,830
1,292
5,356
16,564
6,894
0
11,280
5,284
0
47,652
L
Mercury
Roses a cute
Mercury
7,850
4,239
0
1,827
16,642
7,452
0
5,285
10,877
0
17,501
L
Sun Wukong
Tageo007
Sun Wukong
5,505
1,739
0
208
23,858
19,205
0
7,131
15,843
0
24,716
W
Vulcan
d4ngerz0ne
Vulcan
25,690
8,850
264
579
7,878
2,616
0
5,806
2,072
55,116
0
W
Nemesis
8,715
3,029
0
1,364
9,373
5,451
0
6,918
2,455
0
21,586
L
12,107
1,907
374
827
21,499
9,123
0
6,445
15,054
23,937
0
L
Baron Samedi
ra12344321
Baron Samedi
16,000
1,740
3,296
2,455
15,157
7,235
0
6,017
9,140
40,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,450
Gold Earned
61,643
256
Minions Killed
220
6
Camps Cleared
4
1,124,075
Distance Traveled
1,211,987
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
13,930
1,072
82
6
0
272,111
1
W
Cerberus
12,663
974
36
3
0
213,953
0
W
Hachiman
13,332
1,026
53
4
0
232,299
0
W
Medusa
15,314
1,178
57
4
2
239,615
0
L
Mercury
12,677
975
14
1
1
229,775
4
L
Sun Wukong
11,444
880
25
2
1
285,526
0
W
Vulcan
14,022
1,079
88
7
2
252,373
0
W
Nemesis
12,119
932
22
2
2
185,835
1
L
Ra
11,137
857
26
2
0
195,765
1
L
Baron Samedi
12,455
958
73
6
2
228,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role