Player Matchup

Chaac
Chaac
Endlesspain-99
Chaac
Level 4
God Stats
5W - 4L
1,500 SR
Queue Stats
33W - 35L
1,547 Elo+
Solo
Ganesha
Ganesha
GabrielGanko69
Ganesha
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 21L
1,528 Elo+
Solo
Nemesis
Nemesis
JobbyDog
Nemesis
Level 5
God Stats
6W - 3L
1,723 SR
Queue Stats
19W - 11L
1,701 Elo+
Solo
Neith
Neith
LordWidow
Neith
Level 27
God Stats
26W - 21L
1,626 SR
Queue Stats
266W - 257L
1,486 Elo+
Solo
Persephone
Persephone
frictionfactor
Persephone
Level 11
God Stats
7W - 5L
1,412 SR
Queue Stats
179W - 176L
1,345 Elo+
Solo
Team Averages
Level 13
1,552 SR
1,521 Elo+

VS

Team Averages
Level 9
1,512 SR
1,383 Elo+
Anubis
Anubis
Destructiion10
Anubis
Level 14
God Stats
1W - 1L
1,714 SR
Queue Stats
1W - 6L
1,303 Elo+
Party 1
Amaterasu
Amaterasu
Drakaloss
Amaterasu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,199 Elo+
Party 1
Jormungandr
Jormungandr
K_-M7SN
Jormungandr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,303 Elo+
Party 1
Raijin
Raijin
PapaBerenjena
Raijin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 44L
1,534 Elo+
Solo
Hou Yi
Hou Yi
kiyoHas-kinks
Hou Yi
Level 17
God Stats
6W - 10L
1,347 SR
Queue Stats
106W - 95L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 5
6,118
612
3,524
5,654
3,631
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 0 / 14
5,290
529
3,373
4,844
2,813
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
JobbyDog
Nemesis
10
6 / 1 / 3
6,152
615
2,723
5,881
1,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Neith
LordWidow
Neith
10
4 / 0 / 0
6,184
618
1,056
2,456
707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Persephone
frictionfactor
Persephone
12
13 / 0 / 2
7,723
772
6,578
2,808
807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 5 / 0
4,009
401
865
5,082
1,486
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

Amaterasu
Drakaloss
Amaterasu
5
0 / 9 / 0
3,902
390
1,133
7,370
2,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Jormungandr
K_-M7SN
Jormungandr
6
0 / 7 / 0
4,223
422
2,482
7,265
2,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 0
5,476
548
3,041
4,561
1,279
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 1 / 0
5,807
581
523
3,926
1,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
1
24
Kills
1
1
Deaths
24
24
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Amaterasu
Drakaloss
Amaterasu
0
9
0
0
W
1
0
5
3.5
W
0
0
14
7
W
Nemesis
JobbyDog
Nemesis
6
1
3
7.5
L
Jormungandr
K_-M7SN
Jormungandr
0
7
0
0
W
Neith
LordWidow
Neith
4
0
0
4
L
0
2
0
0
W
Persephone
frictionfactor
Persephone
13
0
2
14
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,254
Damage
8,044
21,643
Taken
28,204
9,743
Mitigated
8,900
7,664
Healing
3,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
865
287
0
930
5,082
1,486
0
1,553
3,405
14,105
0
L
Amaterasu
Drakaloss
Amaterasu
1,133
739
0
333
7,370
2,182
404
3,363
3,915
0
6,581
W
3,524
831
0
3,205
5,654
3,631
0
2,994
2,660
0
33,274
W
3,373
395
343
1,078
4,844
2,813
0
2,050
2,794
15,482
0
W
Nemesis
JobbyDog
Nemesis
2,723
1,357
0
601
5,881
1,785
0
481
5,400
0
38,017
L
Jormungandr
K_-M7SN
Jormungandr
2,482
1,413
0
42
7,265
2,934
0
3,790
3,331
15,959
0
W
Neith
LordWidow
Neith
1,056
400
0
1,540
2,456
707
495
0
2,456
0
30,438
L
3,041
770
0
724
4,561
1,279
0
457
4,104
30,150
0
W
Persephone
frictionfactor
Persephone
6,578
979
0
897
2,808
807
0
863
1,945
39,658
0
L
523
240
0
1,353
3,926
1,019
0
428
3,498
0
28,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,467
Gold Earned
23,417
329
Minions Killed
211
0
Camps Cleared
0
974,932
Distance Traveled
881,677
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,009
401
26
3
0
179,031
0
L
Amaterasu
3,902
390
11
1
0
207,512
0
W
Chaac
6,118
612
77
8
0
189,951
1
W
Ganesha
5,290
529
8
1
0
201,263
3
W
Nemesis
6,152
615
77
8
0
230,151
1
L
Jormungandr
4,223
422
33
3
0
167,066
0
W
Neith
6,184
618
76
8
0
161,157
3
L
Raijin
5,476
548
80
8
0
162,396
2
W
Persephone
7,723
772
91
9
0
192,410
4
L
Hou Yi
5,807
581
61
6
0
165,672
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role