Player Matchup

Chang'e
Chang'e
AcroDragoon
Chang'e
Level 158
God Stats
2W - 0L
1,811 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Sol
Sol
IxHATExJOUST
Sol
Level 156
God Stats
1W - 1L
1,623 SR
Queue Stats
73W - 55L
1,677 Elo+
Party 1
Izanami
Izanami
Sickovit
Izanami
Level 154
God Stats
6W - 0L
1,755 SR
Queue Stats
118W - 78L
1,668 Elo+
Party 1
Chaac
Chaac
Silkback64
Chaac
Level 118
God Stats
1W - 0L
1,714 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Team Averages
Level 147
1,726 SR
1,586 Elo+

VS

Team Averages
Level 78
1,435 SR
1,521 Elo+
Merlin
Merlin
 
Merlin
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
DIABOLICAL_SAUCE
Ares
Level 38
God Stats
0W - 1L
1,245 SR
Queue Stats
1W - 3L
1,652 Elo+
Party 2
Jing Wei
Jing Wei
Leohmin
Jing Wei
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,652 Elo+
Party 2
Arachne
Arachne
Mythril97
Arachne
Level 17
God Stats
1W - 1L
1,496 SR
Queue Stats
2W - 10L
1,280 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AcroDragoon
Chang'e
13
2 / 0 / 3
8,757
796
3,876
6,824
3,324
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 0 / 6
10,467
952
10,172
8,980
3,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
Sickovit
Izanami
15
4 / 0 / 5
9,800
891
10,228
6,975
2,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
13
1 / 1 / 3
8,639
785
7,220
11,716
9,946
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
0 / 2 / 1
7,403
673
10,528
8,235
3,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 4 / 0
7,052
641
1,570
10,934
8,838
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Leohmin
Jing Wei
14
1 / 2 / 0
8,099
736
3,930
8,682
3,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Arachne
Mythril97
Arachne
12
0 / 4 / 0
7,272
661
1,184
9,503
3,760
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
12
Kills
1
1
Deaths
12
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
1
0.25
W
Chang'e
AcroDragoon
Chang'e
2
0
3
3.5
L
0
4
0
0
W
5
0
6
8
L
Jing Wei
Leohmin
Jing Wei
1
2
0
0.5
L
Arachne
Mythril97
Arachne
0
4
0
0
W
Izanami
Sickovit
Izanami
4
0
5
6.5
W
Chaac
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,496
Damage
17,212
34,495
Taken
37,354
19,169
Mitigated
19,196
19,031
Healing
2,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,528
401
0
420
8,235
3,111
0
2,266
5,939
37,371
0
W
Chang'e
AcroDragoon
Chang'e
3,876
581
4,417
3,882
6,824
3,324
1,223
4,154
2,670
20,634
0
L
1,570
73
0
19
10,934
8,838
0
5,655
5,039
12,793
0
W
10,172
1,820
155
5,514
8,980
3,331
5,389
4,275
4,705
45,477
0
L
Jing Wei
Leohmin
Jing Wei
3,930
3,001
0
1,342
8,682
3,487
0
2,768
5,914
0
29,424
L
Arachne
Mythril97
Arachne
1,184
631
0
1,084
9,503
3,760
0
3,641
5,772
0
14,136
W
Izanami
Sickovit
Izanami
10,228
5,159
0
250
6,975
2,568
4,110
1,145
5,830
0
54,951
W
Chaac
7,220
452
0
4,813
11,716
9,946
35
2,821
8,895
0
27,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,663
Gold Earned
29,826
240
Minions Killed
152
11
Camps Cleared
6
893,634
Distance Traveled
833,685
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,403
673
46
4
1
198,827
0
W
Chang'e
8,757
796
42
4
1
219,733
1
L
Ares
7,052
641
7
1
1
189,634
2
W
Sol
10,467
952
72
7
3
208,913
1
L
Jing Wei
8,099
736
63
6
3
217,529
3
L
Arachne
7,272
661
36
3
1
227,695
0
W
Izanami
9,800
891
77
7
5
215,955
0
W
Chaac
8,639
785
49
4
2
249,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role