Player Matchup

Tsukuyomi
Tsukuyomi
AnarchistDonut
Tsukuyomi
Level 14
God Stats
15W - 9L
1,608 SR
Queue Stats
180W - 168L
1,552 Elo+
Party 3
Jormungandr
Jormungandr
ArturTuts
Jormungandr
Level 18
God Stats
27W - 29L
1,527 SR
Queue Stats
332W - 304L
1,525 Elo+
Party 3
Kuzenbo
Kuzenbo
Heifko
Kuzenbo
Level 23
God Stats
6W - 9L
1,459 SR
Queue Stats
53W - 42L
1,595 Elo+
Solo
Neith
Neith
Kotrovsky
Neith
Level 17
God Stats
27W - 22L
1,548 SR
Queue Stats
303W - 288L
1,521 Elo+
Party 3
Baba Yaga
Baba Yaga
Warlocknnd
Baba Yaga
Level 6
God Stats
3W - 0L
1,729 SR
Queue Stats
13W - 14L
1,475 Elo+
Party 3
Team Averages
Level 16
1,574 SR
1,534 Elo+

VS

Team Averages
Level 24
1,524 SR
1,560 Elo+
Sun Wukong
Sun Wukong
ElSesame
Sun Wukong
Level 19
God Stats
2W - 3L
1,775 SR
Queue Stats
217W - 241L
1,564 Elo+
Party 1
Nemesis
Nemesis
KasThaGreat
Nemesis
Level 23
God Stats
4W - 3L
1,618 SR
Queue Stats
605W - 577L
1,552 Elo+
Party 1
Merlin
Merlin
SpecialBread
Merlin
Level 29
God Stats
9W - 8L
1,285 SR
Queue Stats
91W - 78L
1,561 Elo+
Party 2
Izanami
Izanami
ZÒwÓE
Izanami
Level 24
God Stats
31W - 18L
1,639 SR
Queue Stats
72W - 56L
1,559 Elo+
Party 2
Cabrakan
Cabrakan
fandonpar
Cabrakan
Level 27
God Stats
0W - 1L
1,305 SR
Queue Stats
96W - 85L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AnarchistDonut
Tsukuyomi
18
6 / 3 / 7
11,904
496
13,397
17,131
5,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
ArturTuts
Jormungandr
17
2 / 2 / 16
11,740
489
13,032
38,098
27,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
Heifko
Kuzenbo
20
12 / 5 / 7
13,588
566
21,606
30,891
47,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
Kotrovsky
Neith
18
5 / 4 / 14
12,012
501
18,661
16,181
5,237
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baba Yaga
Warlocknnd
Baba Yaga
17
3 / 1 / 10
11,124
464
10,019
7,510
2,961
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ElSesame
Sun Wukong
17
2 / 4 / 5
10,664
444
13,438
21,215
14,857
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
KasThaGreat
Nemesis
17
5 / 7 / 3
10,994
458
11,862
21,597
10,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
18
1 / 4 / 2
11,401
475
14,154
15,515
6,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
ZÒwÓE
Izanami
18
5 / 5 / 3
11,967
499
23,087
19,774
8,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
fandonpar
Cabrakan
16
2 / 8 / 5
10,917
455
13,220
22,625
19,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
33
28
Kills
15
15
Deaths
28
54
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AnarchistDonut
Tsukuyomi
6
3
7
3.17
W
Jormungandr
ArturTuts
Jormungandr
2
2
16
5
L
Sun Wukong
ElSesame
Sun Wukong
2
4
5
1.13
W
Kuzenbo
Heifko
Kuzenbo
12
5
7
3.1
L
Nemesis
KasThaGreat
Nemesis
5
7
3
0.93
W
Neith
Kotrovsky
Neith
5
4
14
3
L
Merlin
1
4
2
0.5
W
Baba Yaga
Warlocknnd
Baba Yaga
3
1
10
8
L
Izanami
ZÒwÓE
Izanami
5
5
3
1.3
L
Cabrakan
fandonpar
Cabrakan
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,715
Damage
75,761
109,811
Taken
100,726
88,854
Mitigated
60,490
44,378
Healing
29,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AnarchistDonut
Tsukuyomi
13,397
3,360
0
5,842
17,131
5,963
651
5,122
12,009
0
65,908
W
Jormungandr
ArturTuts
Jormungandr
13,032
2,258
234
17,684
38,098
27,275
732
12,993
25,105
46,150
0
L
Sun Wukong
ElSesame
Sun Wukong
13,438
3,579
0
5,002
21,215
14,857
0
10,877
9,738
0
55,355
W
Kuzenbo
Heifko
Kuzenbo
21,606
3,712
0
10,618
30,891
47,418
153
4,531
26,360
69,775
0
L
Nemesis
KasThaGreat
Nemesis
11,862
4,782
0
4,903
21,597
10,616
0
7,776
13,551
0
71,579
W
Neith
Kotrovsky
Neith
18,661
9,992
0
6,063
16,181
5,237
6,704
4,657
11,524
0
91,116
L
Merlin
14,154
535
0
2,824
15,515
6,971
129
6,436
8,964
97,160
0
W
Baba Yaga
Warlocknnd
Baba Yaga
10,019
982
150
3,787
7,510
2,961
2,128
3,731
3,779
57,701
0
L
Izanami
ZÒwÓE
Izanami
23,087
17,429
0
9,234
19,774
8,095
4,084
8,346
11,196
0
104,722
L
Cabrakan
fandonpar
Cabrakan
13,220
1,441
159
7,485
22,625
19,951
0
9,921
12,620
42,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,368
Gold Earned
55,943
465
Minions Killed
615
0
Camps Cleared
0
2,252,173
Distance Traveled
2,069,148
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
11,904
496
114
5
0
509,091
8
W
Jormungandr
11,740
489
59
2
0
428,404
2
L
Sun Wukong
10,664
444
111
5
0
422,909
1
W
Kuzenbo
13,588
566
83
3
0
447,349
2
L
Nemesis
10,994
458
101
4
0
432,176
0
W
Neith
12,012
501
121
5
0
414,817
4
L
Merlin
11,401
475
179
7
0
408,800
4
W
Baba Yaga
11,124
464
88
4
0
452,512
0
L
Izanami
11,967
499
175
7
0
403,107
2
L
Cabrakan
10,917
455
49
2
0
402,156
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role