Player Matchup

The Morrigan
The Morrigan
FRMCharm
The Morrigan
Level 24
God Stats
7W - 12L
1,392 SR
Queue Stats
24W - 54L
1,288 Elo+
Solo
Ares
Ares
GoS SweeT
Ares
Level 18
God Stats
0W - 5L
1,267 SR
Queue Stats
11W - 12L
1,472 Elo+
Party 2
Neith
Neith
JGE AraK
Neith
Level 17
God Stats
12W - 9L
1,683 SR
Queue Stats
19W - 21L
1,440 Elo+
Party 2
Sun Wukong
Sun Wukong
Wolfwood4390
Sun Wukong
Level 25
God Stats
21W - 42L
1,365 SR
Queue Stats
189W - 249L
1,328 Elo+
Solo
Serqet
Serqet
lManiac0
Serqet
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
227W - 231L
1,392 Elo+
Party 2
Team Averages
Level 39
1,441 SR
1,384 Elo+

VS

Team Averages
Level 25
1,494 SR
1,271 Elo+
Bacchus
Bacchus
BigNutLouie213
Bacchus
Level 25
God Stats
6W - 4L
1,500 SR
Queue Stats
328W - 399L
1,287 Elo+
Party 1
Gilgamesh
Gilgamesh
ChuBoDoi69
Gilgamesh
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 60L
1,420 Elo+
Solo
Pele
Pele
Jayy Dono
Pele
Level 28
God Stats
5W - 9L
1,269 SR
Queue Stats
10W - 17L
1,283 Elo+
Solo
Merlin
Merlin
brickyknome
Merlin
Level 48
God Stats
4W - 5L
1,464 SR
Queue Stats
283W - 361L
1,232 Elo+
Party 1
Medusa
Medusa
hunter2260986
Medusa
Level 14
God Stats
1W - 1L
1,738 SR
Queue Stats
6W - 17L
1,133 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
FRMCharm
The Morrigan
5
0 / 1 / 0
6,735
293
227
1,757
440
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ares
17
6 / 4 / 8
10,977
477
8,304
18,827
19,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
JGE AraK
Neith
17
6 / 4 / 8
11,707
509
14,257
13,674
6,116
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
Wolfwood4390
Sun Wukong
17
11 / 4 / 7
11,002
478
8,714
15,250
16,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serqet
lManiac0
Serqet
19
4 / 7 / 10
11,797
513
11,798
21,946
9,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 5
10,326
449
6,110
16,733
15,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Gilgamesh
ChuBoDoi69
Gilgamesh
18
4 / 5 / 5
12,044
524
9,867
16,442
10,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Pele
19
6 / 4 / 7
12,525
545
10,647
19,548
6,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
19
6 / 2 / 4
12,713
553
13,118
11,370
4,302
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 10 / 2
10,248
446
8,461
13,028
6,432
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
42
27
Kills
19
20
Deaths
29
33
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
8
5
0.44
W
Gilgamesh
ChuBoDoi69
Gilgamesh
4
5
5
1.3
L
The Morrigan
FRMCharm
The Morrigan
0
1
0
0
L
Ares
6
4
8
2.5
L
Neith
JGE AraK
Neith
6
4
8
2.5
W
Pele
6
4
7
2.38
L
Sun Wukong
Wolfwood4390
Sun Wukong
11
4
7
3.63
W
Merlin
6
2
4
4
W
2
10
2
0.3
L
Serqet
lManiac0
Serqet
4
7
10
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,300
Damage
48,203
71,454
Taken
77,121
52,584
Mitigated
43,567
16,572
Healing
9,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,110
1,271
0
1,265
16,733
15,722
416
2,169
13,509
21,444
0
W
Gilgamesh
ChuBoDoi69
Gilgamesh
9,867
3,527
0
1,327
16,442
10,305
0
1,784
14,628
0
70,466
L
The Morrigan
FRMCharm
The Morrigan
227
0
0
96
1,757
440
44
687
1,070
8,559
2,073
L
Ares
8,304
687
302
1,960
18,827
19,679
0
6,568
12,259
31,909
0
L
Neith
JGE AraK
Neith
14,257
5,455
888
3,173
13,674
6,116
1,806
5,504
8,170
0
69,046
W
Pele
10,647
1,804
0
2,729
19,548
6,806
1,044
918
17,325
0
104,486
L
Sun Wukong
Wolfwood4390
Sun Wukong
8,714
1,940
0
3,682
15,250
16,489
0
2,830
12,420
0
46,614
W
Merlin
13,118
698
255
4,276
11,370
4,302
1,394
2,051
9,133
74,481
0
W
8,461
3,965
0
0
13,028
6,432
853
1,489
10,981
0
50,693
L
Serqet
lManiac0
Serqet
11,798
2,293
0
6,471
21,946
9,860
51
3,639
18,307
0
92,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,218
Gold Earned
57,856
412
Minions Killed
484
0
Camps Cleared
0
1,730,918
Distance Traveled
2,005,621
22
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,326
449
28
1
0
378,035
1
W
Gilgamesh
12,044
524
101
4
0
429,675
1
L
The Morrigan
6,735
293
20
1
0
54,613
0
L
Ares
10,977
477
51
2
0
441,562
6
L
Neith
11,707
509
123
5
0
396,000
6
W
Pele
12,525
545
137
6
0
436,767
3
L
Sun Wukong
11,002
478
77
3
0
409,578
10
W
Merlin
12,713
553
132
6
0
428,072
0
W
Medusa
10,248
446
86
4
0
333,072
0
L
Serqet
11,797
513
141
6
0
429,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role