Player Matchup

Nike
Nike
KSI1
Nike
Level 26
God Stats
10W - 12L
1,644 SR
Queue Stats
61W - 43L
1,522 Elo+
Party 4
Merlin
Merlin
SpecialBread
Merlin
Level 29
God Stats
9W - 8L
1,397 SR
Queue Stats
91W - 78L
1,580 Elo+
Party 2
Medusa
Medusa
ZÒwÓE
Medusa
Level 24
God Stats
0W - 3L
1,335 SR
Queue Stats
72W - 56L
1,577 Elo+
Party 2
Yemoja
Yemoja
exrth
Yemoja
Level 5
God Stats
7W - 9L
1,500 SR
Queue Stats
30W - 19L
1,501 Elo+
Party 4
Nemesis
Nemesis
fandonpar
Nemesis
Level 27
God Stats
11W - 9L
1,633 SR
Queue Stats
96W - 85L
1,583 Elo+
Party 2
Team Averages
Level 22
1,502 SR
1,553 Elo+

VS

Team Averages
Level 38
1,569 SR
1,557 Elo+
Bakasura
Bakasura
Irou02
Bakasura
Level 25
God Stats
5W - 2L
1,442 SR
Queue Stats
33W - 30L
1,501 Elo+
Party 1
Ares
Ares
Lartar
Ares
Level 136
God Stats
12W - 11L
1,571 SR
Queue Stats
271W - 247L
1,625 Elo+
Party 3
Janus
Janus
Pooggerss
Janus
Level 7
God Stats
1W - 1L
1,670 SR
Queue Stats
3W - 3L
1,569 Elo+
Party 3
Hercules
Hercules
SangreAzteca91
Hercules
Level 5
God Stats
5W - 0L
1,961 SR
Queue Stats
60W - 56L
1,602 Elo+
Solo
Neith
Neith
nose22
Neith
Level 16
God Stats
1W - 1L
1,199 SR
Queue Stats
21W - 22L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
KSI1
Nike
13
4 / 2 / 1
8,150
582
10,696
10,308
5,576
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
12
0 / 6 / 1
6,907
493
2,864
7,941
2,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
ZÒwÓE
Medusa
11
1 / 4 / 3
6,251
447
4,758
9,488
3,165
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
exrth
Yemoja
10
1 / 4 / 2
6,636
474
1,819
8,106
4,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
fandonpar
Nemesis
12
2 / 6 / 2
7,050
504
4,123
9,097
3,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Irou02
Bakasura
16
7 / 1 / 6
9,050
646
5,893
9,029
4,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
Lartar
Ares
12
4 / 1 / 12
7,802
557
9,528
8,944
5,431
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Janus
Pooggerss
Janus
13
5 / 1 / 7
8,601
614
5,928
4,352
1,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
14
2 / 2 / 0
7,951
568
4,051
10,264
7,709
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
nose22
Neith
13
4 / 3 / 3
7,557
540
4,404
8,208
2,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
50
8
Kills
22
22
Deaths
8
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Irou02
Bakasura
7
1
6
10
L
Nike
KSI1
Nike
4
2
1
2.25
W
Ares
Lartar
Ares
4
1
12
10
W
Janus
Pooggerss
Janus
5
1
7
8.5
W
Hercules
2
2
0
1
L
Merlin
0
6
1
0.08
L
Medusa
ZÒwÓE
Medusa
1
4
3
0.63
L
Yemoja
exrth
Yemoja
1
4
2
0.5
L
Nemesis
fandonpar
Nemesis
2
6
2
0.5
W
Neith
nose22
Neith
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,260
Damage
29,804
44,940
Taken
40,797
19,998
Mitigated
21,871
9,517
Healing
12,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Irou02
Bakasura
5,893
3,966
0
1,902
9,029
4,698
108
873
8,156
0
50,224
L
Nike
KSI1
Nike
10,696
2,567
0
2,038
10,308
5,576
0
2,855
7,063
0
49,685
W
Ares
Lartar
Ares
9,528
194
0
2,838
8,944
5,431
39
1,625
7,319
18,639
0
W
Janus
Pooggerss
Janus
5,928
1,011
0
987
4,352
1,244
0
698
3,654
47,709
0
W
Hercules
4,051
993
0
4,044
10,264
7,709
1,522
306
9,958
0
45,968
L
Merlin
2,864
129
0
1,329
7,941
2,937
560
3,933
3,812
45,351
0
L
Medusa
ZÒwÓE
Medusa
4,758
2,551
0
3,384
9,488
3,165
718
3,567
5,576
0
32,058
L
Yemoja
exrth
Yemoja
1,819
249
345
1,140
8,106
4,455
240
2,682
4,864
11,292
0
L
Nemesis
fandonpar
Nemesis
4,123
1,393
0
1,281
9,097
3,865
0
2,049
6,859
0
40,082
W
Neith
nose22
Neith
4,404
1,657
0
2,675
8,208
2,789
585
1,181
7,027
0
42,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,994
Gold Earned
40,961
366
Minions Killed
433
0
Camps Cleared
0
1,248,528
Distance Traveled
1,327,352
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,050
646
124
9
0
322,737
3
L
Nike
8,150
582
112
8
0
241,973
0
W
Ares
7,802
557
26
2
0
308,987
1
W
Janus
8,601
614
100
7
0
233,516
3
W
Hercules
7,951
568
114
8
0
238,468
2
L
Merlin
6,907
493
107
8
0
255,814
5
L
Medusa
6,251
447
61
4
0
218,482
1
L
Yemoja
6,636
474
16
1
0
237,383
1
L
Nemesis
7,050
504
70
5
0
294,876
2
W
Neith
7,557
540
69
5
0
223,644
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role