Player Matchup

King Arthur
King Arthur
Coovosi
King Arthur
Level 48
God Stats
8W - 7L
1,670 SR
Queue Stats
358W - 341L
1,455 Elo+
Party 2
Pele
Pele
SQUIDWard9648
Pele
Level 66
God Stats
4W - 1L
1,430 SR
Queue Stats
403W - 438L
1,425 Elo+
Party 2
Anubis
Anubis
Thunderhead10
Anubis
Level 14
God Stats
12W - 7L
1,425 SR
Queue Stats
46W - 48L
1,390 Elo+
Party 2
Skadi
Skadi
Valhalla Magic
Skadi
Level 15
God Stats
16W - 10L
1,470 SR
Queue Stats
25W - 18L
1,441 Elo+
Party 2
Fenrir
Fenrir
snezzyyy
Fenrir
Level 17
God Stats
41W - 30L
1,534 SR
Queue Stats
186W - 199L
1,410 Elo+
Party 2
Team Averages
Level 32
1,506 SR
1,424 Elo+

VS

Team Averages
Level 35
1,404 SR
1,400 Elo+
Medusa
Medusa
Alejoarias11
Medusa
Level 29
God Stats
75W - 96L
1,479 SR
Queue Stats
129W - 167L
1,396 Elo+
Party 1
Gilgamesh
Gilgamesh
ArmedJonesy
Gilgamesh
Level 27
God Stats
19W - 16L
1,532 SR
Queue Stats
109W - 97L
1,463 Elo+
Solo
Olorun
Olorun
ShadowBlade842
Olorun
Level 18
God Stats
24W - 33L
1,429 SR
Queue Stats
24W - 33L
1,369 Elo+
Solo
Scylla
Scylla
THEkiller481
Scylla
Level 91
God Stats
8W - 15L
1,469 SR
Queue Stats
168W - 212L
1,387 Elo+
Party 1
Bellona
Bellona
brandyrompeorto
Bellona
Level 12
God Stats
0W - 6L
1,113 SR
Queue Stats
70W - 95L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Coovosi
King Arthur
12
4 / 1 / 1
6,923
577
6,571
9,341
4,120
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
6 / 0 / 1
7,516
626
5,778
7,884
2,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
0 / 3 / 4
6,856
571
3,854
5,650
2,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
7 / 1 / 2
6,625
552
6,248
4,314
1,186
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
snezzyyy
Fenrir
10
2 / 3 / 5
6,105
509
3,174
7,192
2,041
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
4 / 5 / 0
6,623
552
3,747
6,933
1,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
ArmedJonesy
Gilgamesh
9
1 / 2 / 0
5,706
476
3,391
7,352
3,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

9
0 / 5 / 3
5,643
470
2,991
7,785
2,347
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
11
2 / 4 / 0
6,576
548
3,321
8,042
2,218
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 3 / 0
5,970
498
2,803
7,323
3,449
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
19
Kills
8
8
Deaths
19
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
4
5
0
0.8
L
Gilgamesh
ArmedJonesy
Gilgamesh
1
2
0
0.5
W
King Arthur
Coovosi
King Arthur
4
1
1
4.5
W
6
0
1
6.5
L
0
5
3
0.3
L
Scylla
2
4
0
0.5
W
0
3
4
0.67
W
7
1
2
8
L
1
3
0
0.33
W
Fenrir
snezzyyy
Fenrir
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,625
Damage
16,253
34,381
Taken
37,435
12,136
Mitigated
13,513
9,942
Healing
7,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
3,747
2,496
0
754
6,933
1,734
64
0
6,933
0
19,203
L
Gilgamesh
ArmedJonesy
Gilgamesh
3,391
1,066
0
772
7,352
3,765
0
744
6,554
0
31,934
W
King Arthur
Coovosi
King Arthur
6,571
496
0
1,983
9,341
4,120
0
476
8,865
0
29,374
W
5,778
1,891
0
3,342
7,884
2,455
0
648
7,236
0
40,857
L
2,991
1,613
145
2,538
7,785
2,347
0
0
7,785
24,019
0
L
Scylla
3,321
184
0
1,395
8,042
2,218
0
2,778
4,986
33,586
0
W
3,854
285
0
2,328
5,650
2,334
984
2,927
2,723
32,378
0
W
6,248
2,631
0
1,502
4,314
1,186
268
1,566
2,748
0
23,728
L
2,803
391
0
1,472
7,323
3,449
0
0
7,323
0
24,289
W
Fenrir
snezzyyy
Fenrir
3,174
774
0
787
7,192
2,041
428
695
6,497
0
24,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,025
Gold Earned
30,518
280
Minions Killed
250
0
Camps Cleared
0
1,213,857
Distance Traveled
1,028,916
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,623
552
46
4
0
208,449
2
L
Gilgamesh
5,706
476
52
4
0
222,442
0
W
King Arthur
6,923
577
56
5
0
256,189
2
W
Pele
7,516
626
72
6
0
281,785
0
L
Olorun
5,643
470
42
4
0
219,098
0
L
Scylla
6,576
548
65
5
0
176,287
0
W
Anubis
6,856
571
85
7
0
196,328
2
W
Skadi
6,625
552
31
3
0
237,373
1
L
Bellona
5,970
498
45
4
0
202,640
2
W
Fenrir
6,105
509
36
3
0
242,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role