Player Matchup

Merlin
Merlin
CrypticNas
Merlin
Level 88
God Stats
8W - 6L
1,484 SR
Queue Stats
51W - 58L
1,504 Elo+
Solo
Cabrakan
Cabrakan
ISmokeKrokodil
Cabrakan
Level 128
God Stats
2W - 3L
1,844 SR
Queue Stats
335W - 199L
1,793 Elo+
Party 2
Medusa
Medusa
VinnyMoose
Medusa
Level 12
God Stats
16W - 10L
1,557 SR
Queue Stats
20W - 15L
1,580 Elo+
Party 2
Team Averages
Level 76
1,628 SR
1,625 Elo+

VS

Team Averages
Level 33
1,517 SR
1,449 Elo+
Achilles
Achilles
DeltaFox
Achilles
Level 64
God Stats
0W - 1L
1,786 SR
Queue Stats
43W - 38L
1,599 Elo+
Party 1
Discordia
Discordia
Ilumia
Discordia
Level 7
God Stats
0W - 1L
1,260 SR
Queue Stats
0W - 2L
1,257 Elo+
Solo
Janus
Janus
TheFatGoat
Janus
Level 28
God Stats
0W - 2L
1,504 SR
Queue Stats
12W - 16L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CrypticNas
Merlin
11
4 / 0 / 3
8,371
761
6,443
6,262
2,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
11
4 / 1 / 5
8,838
803
6,634
11,101
7,519
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
VinnyMoose
Medusa
11
1 / 0 / 7
7,814
710
2,430
2,700
935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DeltaFox
Achilles
10
1 / 4 / 0
7,540
685
4,302
9,834
6,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Discordia
Ilumia
Discordia
7
0 / 3 / 0
6,230
566
2,186
3,672
1,130
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
10
0 / 2 / 1
7,027
639
5,234
6,557
2,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
9
Kills
1
1
Deaths
9
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
CrypticNas
Merlin
4
0
3
5.5
L
Achilles
DeltaFox
Achilles
1
4
0
0.25
W
Cabrakan
4
1
5
6.5
L
Discordia
Ilumia
Discordia
0
3
0
0
L
Janus
0
2
1
0.25
W
Medusa
VinnyMoose
Medusa
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,507
Damage
11,722
20,063
Taken
20,063
10,668
Mitigated
9,332
6,014
Healing
1,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
CrypticNas
Merlin
6,443
286
0
2,844
6,262
2,214
841
2,459
3,655
33,955
0
L
Achilles
DeltaFox
Achilles
4,302
1,169
0
749
9,834
6,167
0
5,395
4,439
411
20,134
W
Cabrakan
6,634
816
0
2,835
11,101
7,519
0
3,691
7,060
20,112
0
L
Discordia
Ilumia
Discordia
2,186
42
0
341
3,672
1,130
0
2,885
787
9,709
0
L
Janus
5,234
58
0
521
6,557
2,035
0
4,849
1,708
32,027
0
W
Medusa
VinnyMoose
Medusa
2,430
787
0
335
2,700
935
2,492
1,134
1,556
0
26,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,023
Gold Earned
20,797
127
Minions Killed
111
0
Camps Cleared
0
619,026
Distance Traveled
582,805
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,371
761
64
6
0
201,555
3
L
Achilles
7,540
685
38
3
0
239,645
0
W
Cabrakan
8,838
803
19
2
0
210,969
1
L
Discordia
6,230
566
22
2
0
137,802
0
L
Janus
7,027
639
51
5
0
205,358
3
W
Medusa
7,814
710
44
4
0
206,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role