Player Matchup

Medusa
Medusa
RicuWizy
Medusa
Level 29
God Stats
1W - 3L
1,467 SR
Queue Stats
32W - 40L
1,400 Elo+
Solo
Nemesis
Nemesis
SamAngel
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
bigtinuu
Baron Samedi
Level 25
God Stats
1W - 1L
1,680 SR
Queue Stats
36W - 43L
1,449 Elo+
Solo
Bellona
Bellona
venousali
Bellona
Level 16
God Stats
2W - 5L
1,271 SR
Queue Stats
6W - 7L
1,567 Elo+
Solo
Ares
Ares
绘梨衣喵
Ares
Level 7
God Stats
1W - 1L
1,753 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 16
1,534 SR
1,483 Elo+

VS

Team Averages
Level 15
1,523 SR
1,411 Elo+
Rama
Rama
ComeBackToConoha
Rama
Level 28
God Stats
7W - 2L
1,873 SR
Queue Stats
116W - 111L
1,410 Elo+
Party 1
Tiamat
Tiamat
Kopiko50
Tiamat
Level 25
God Stats
4W - 4L
1,241 SR
Queue Stats
549W - 677L
1,321 Elo+
Solo
Hercules
Hercules
Moodra
Hercules
Level 1
God Stats
5W - 3L
1,500 SR
Queue Stats
31W - 30L
1,500 Elo+
Solo
Bastet
Bastet
REalFatMan
Bastet
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 35L
1,500 Elo+
Solo
Fafnir
Fafnir
ivan1000raz
Fafnir
Level 19
God Stats
4W - 1L
1,500 SR
Queue Stats
40W - 45L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
RicuWizy
Medusa
10
4 / 3 / 1
6,860
528
7,722
7,259
2,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
SamAngel
Nemesis
2
0 / 3 / 0
4,121
317
490
2,253
426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Baron Samedi
bigtinuu
Baron Samedi
8
2 / 7 / 0
5,872
452
4,092
7,451
3,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
venousali
Bellona
10
0 / 5 / 0
6,129
471
5,482
8,627
7,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 1 / 3
5,830
448
4,925
8,395
6,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 2
7,773
598
5,685
7,267
2,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
Kopiko50
Tiamat
12
2 / 0 / 2
7,034
541
2,351
7,029
3,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
Moodra
Hercules
14
5 / 0 / 3
8,973
690
8,046
10,285
5,862
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
REalFatMan
Bastet
14
6 / 3 / 4
8,301
639
6,479
9,801
3,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
9
1 / 2 / 5
6,439
495
3,245
6,781
4,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
6
Kills
19
19
Deaths
6
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
5
1
2
6
W
Tiamat
Kopiko50
Tiamat
2
0
2
3
W
Hercules
Moodra
Hercules
5
0
3
6.5
W
Bastet
REalFatMan
Bastet
6
3
4
2.67
L
Medusa
RicuWizy
Medusa
4
3
1
1.5
L
Nemesis
SamAngel
Nemesis
0
3
0
0
L
Baron Samedi
bigtinuu
Baron Samedi
2
7
0
0.29
W
Fafnir
1
2
5
1.75
L
Bellona
venousali
Bellona
0
5
0
0
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,711
Damage
25,806
33,985
Taken
41,163
19,355
Mitigated
19,693
3,425
Healing
15,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,685
4,058
0
2,934
7,267
2,597
882
1,438
5,781
0
31,693
W
Tiamat
Kopiko50
Tiamat
2,351
87
0
2,908
7,029
3,115
490
1,761
5,123
34,076
0
W
Hercules
Moodra
Hercules
8,046
3,921
0
4,058
10,285
5,862
247
2,238
7,881
174
47,212
W
Bastet
REalFatMan
Bastet
6,479
3,185
0
3,948
9,801
3,177
357
1,557
8,146
0
55,131
L
Medusa
RicuWizy
Medusa
7,722
3,968
0
1,110
7,259
2,382
270
1,162
6,097
0
29,988
L
Nemesis
SamAngel
Nemesis
490
295
0
106
2,253
426
0
529
1,680
0
3,056
L
Baron Samedi
bigtinuu
Baron Samedi
4,092
475
34
345
7,451
3,215
0
915
6,353
18,814
0
W
Fafnir
3,245
1,025
0
2,112
6,781
4,942
332
1,526
5,215
10,885
0
L
Bellona
venousali
Bellona
5,482
1,851
0
1,326
8,627
7,024
0
552
8,029
0
32,901
L
4,925
571
0
504
8,395
6,308
29
2,209
6,090
16,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,812
Gold Earned
38,520
210
Minions Killed
363
0
Camps Cleared
0
1,025,001
Distance Traveled
1,209,686
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,773
598
66
5
0
210,555
0
W
Tiamat
7,034
541
75
6
0
213,803
3
W
Hercules
8,973
690
107
8
0
270,543
0
W
Bastet
8,301
639
103
8
0
263,368
0
L
Medusa
6,860
528
64
5
0
195,679
0
L
Nemesis
4,121
317
2
0
0
94,791
2
L
Baron Samedi
5,872
452
46
4
0
239,535
0
W
Fafnir
6,439
495
12
1
0
251,417
0
L
Bellona
6,129
471
72
6
0
223,417
2
L
Ares
5,830
448
26
2
0
271,579
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role