Player Matchup

Mulan
Mulan
SYB Chulo
Mulan
Level 47
God Stats
8W - 11L
1,506 SR
Queue Stats
208W - 184L
1,510 Elo+
Party 1
Cerberus
Cerberus
SYB Hypno
Cerberus
Level 29
God Stats
9W - 6L
1,496 SR
Queue Stats
154W - 140L
1,495 Elo+
Party 1
Chang'e
Chang'e
reaperz angel
Chang'e
Level 23
God Stats
12W - 6L
1,706 SR
Queue Stats
194W - 163L
1,508 Elo+
Solo
Team Averages
Level 33
1,569 SR
1,505 Elo+

VS

Team Averages
Level 67
1,540 SR
1,530 Elo+
Gilgamesh
Gilgamesh
NEMESIS King537
Gilgamesh
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chiron
Chiron
THROWIN_BABYS4
Chiron
Level 119
God Stats
17W - 8L
1,646 SR
Queue Stats
483W - 492L
1,495 Elo+
Solo
Hel
Hel
auston02
Hel
Level 78
God Stats
7W - 7L
1,475 SR
Queue Stats
253W - 224L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
SYB Chulo
Mulan
19
11 / 3 / 11
16,593
721
19,608
28,392
26,493
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
SYB Hypno
Cerberus
18
3 / 1 / 16
14,116
614
13,892
30,635
21,378
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
19
9 / 1 / 13
15,614
679
23,504
19,191
7,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
NEMESIS King537
Gilgamesh
10
0 / 9 / 2
11,178
486
3,518
15,931
8,388
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
5 / 7 / 0
14,820
644
34,958
24,263
8,677
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
0 / 7 / 3
12,602
548
9,454
24,002
20,838
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
10
23
Kills
5
5
Deaths
23
40
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
NEMESIS King537
Gilgamesh
0
9
2
0.11
W
Mulan
SYB Chulo
Mulan
11
3
11
5.5
W
Cerberus
SYB Hypno
Cerberus
3
1
16
11
L
5
7
0
0.71
L
0
7
3
0.21
W
Chang'e
9
1
13
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,004
Damage
47,930
78,218
Taken
64,196
55,226
Mitigated
37,903
34,139
Healing
21,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
NEMESIS King537
Gilgamesh
3,518
860
0
128
15,931
8,388
0
9,205
6,726
0
14,750
W
Mulan
SYB Chulo
Mulan
19,608
3,235
510
2,531
28,392
26,493
1,028
3,245
24,807
0
94,742
W
Cerberus
SYB Hypno
Cerberus
13,892
448
0
6,449
30,635
21,378
869
4,189
25,692
54,861
0
L
34,958
11,246
1,583
3,852
24,263
8,677
372
16,524
7,739
0
101,329
L
9,454
43
5,382
10,185
24,002
20,838
190
12,055
11,947
58,942
0
W
Chang'e
23,504
1,881
14,634
10,015
19,191
7,355
1,306
2,193
16,798
112,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,323
Gold Earned
38,600
329
Minions Killed
228
0
Camps Cleared
0
1,214,179
Distance Traveled
922,316
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,178
486
18
1
0
229,555
0
W
Mulan
16,593
721
96
4
0
394,493
0
W
Cerberus
14,116
614
101
4
0
415,014
0
L
Chiron
14,820
644
116
5
0
344,818
2
L
Hel
12,602
548
94
4
0
347,943
2
W
Chang'e
15,614
679
132
6
0
404,672
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role