Player Matchup

Ra
Ra
AsssassinXJXK
Ra
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 111L
1,620 Elo+
Party 1
Scylla
Scylla
Infiniteris
Scylla
Level 65
God Stats
5W - 5L
1,308 SR
Queue Stats
33W - 29L
1,314 Elo+
Party 1
Ne Zha
Ne Zha
JyuVG
Ne Zha
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 37L
1,639 Elo+
Party 1
Medusa
Medusa
Sunflower6
Medusa
Level 54
God Stats
1W - 3L
1,155 SR
Queue Stats
1W - 3L
1,314 Elo+
Party 1
Ymir
Ymir
Young Papi zK
Ymir
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 93
1,393 SR
1,477 Elo+

VS

Team Averages
Level 58
1,630 SR
1,554 Elo+
Athena
Athena
ItsBreadDaddy
Athena
Level 49
God Stats
2W - 4L
1,539 SR
Queue Stats
62W - 72L
1,453 Elo+
Solo
Nu Wa
Nu Wa
LovelyStoners
Nu Wa
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
92W - 115L
1,552 Elo+
Party 2
Gilgamesh
Gilgamesh
Sruzzy
Gilgamesh
Level 97
God Stats
2W - 2L
1,757 SR
Queue Stats
52W - 47L
1,547 Elo+
Party 2
Artemis
Artemis
flip4ryan29
Artemis
Level 35
God Stats
59W - 42L
1,680 SR
Queue Stats
100W - 77L
1,641 Elo+
Party 3
Cthulhu
Cthulhu
rafa269
Cthulhu
Level 80
God Stats
2W - 2L
1,676 SR
Queue Stats
189W - 161L
1,579 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 1
6,148
615
3,544
3,940
1,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
9
3 / 1 / 3
5,378
538
3,477
2,721
592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ne Zha
JyuVG
Ne Zha
11
2 / 1 / 5
5,847
585
4,655
5,770
1,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
Sunflower6
Medusa
8
3 / 2 / 1
5,159
516
3,318
3,218
630
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 3 / 3
4,848
485
1,054
5,346
2,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 3
5,079
508
1,221
8,224
3,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 3 / 0
4,913
491
1,016
4,622
1,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Sruzzy
Gilgamesh
9
3 / 2 / 0
5,751
575
2,964
5,758
2,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artemis
flip4ryan29
Artemis
10
3 / 1 / 1
5,911
591
5,234
4,509
1,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
rafa269
Cthulhu
9
0 / 0 / 0
4,900
490
2,017
4,223
1,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
10
Kills
7
7
Deaths
10
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
W
Scylla
3
1
3
4.5
L
1
4
3
0.63
W
Ne Zha
JyuVG
Ne Zha
2
1
5
4.5
L
0
3
0
0
L
Gilgamesh
Sruzzy
Gilgamesh
3
2
0
1.5
W
Medusa
Sunflower6
Medusa
3
2
1
1.75
W
0
3
3
0.5
L
Artemis
flip4ryan29
Artemis
3
1
1
3.5
L
Cthulhu
rafa269
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,048
Damage
12,452
20,995
Taken
27,336
6,637
Mitigated
10,444
8,005
Healing
8,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,544
543
278
2,578
3,940
1,553
41
1,773
1,797
34,421
0
W
Scylla
3,477
651
0
651
2,721
592
444
358
2,299
22,767
0
L
1,221
347
0
1,838
8,224
3,401
323
1,915
6,231
11,669
0
W
Ne Zha
JyuVG
Ne Zha
4,655
1,339
0
2,591
5,770
1,702
60
426
5,262
0
32,894
L
1,016
371
0
778
4,622
1,246
807
1,341
3,095
21,802
0
L
Gilgamesh
Sruzzy
Gilgamesh
2,964
767
0
1,980
5,758
2,609
0
1,663
3,931
0
28,755
W
Medusa
Sunflower6
Medusa
3,318
1,246
111
542
3,218
630
28
281
2,937
0
20,456
W
1,054
314
0
1,254
5,346
2,160
0
900
4,446
8,141
0
L
Artemis
flip4ryan29
Artemis
5,234
2,163
0
1,678
4,509
1,258
774
455
4,052
0
33,129
L
Cthulhu
rafa269
Cthulhu
2,017
230
0
2,499
4,223
1,930
0
2,073
1,952
21,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,380
Gold Earned
26,554
273
Minions Killed
234
0
Camps Cleared
0
902,145
Distance Traveled
799,642
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,148
615
86
9
0
197,344
4
W
Scylla
5,378
538
56
6
0
172,985
4
L
Athena
5,079
508
32
3
0
188,261
0
W
Ne Zha
5,847
585
72
7
0
210,212
5
L
Nu Wa
4,913
491
37
4
0
133,916
4
L
Gilgamesh
5,751
575
65
7
0
193,905
4
W
Medusa
5,159
516
35
4
0
154,612
0
W
Ymir
4,848
485
24
2
0
166,992
2
L
Artemis
5,911
591
55
6
0
133,412
4
L
Cthulhu
4,900
490
45
5
0
150,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role