Player Matchup

Cerberus
Cerberus
AJ_DJ9000
Cerberus
Level 28
God Stats
8W - 3L
1,553 SR
Queue Stats
29W - 20L
1,566 Elo+
Party 2
Loki
Loki
Gamer_Guy_701
Loki
Level 18
God Stats
4W - 3L
1,503 SR
Queue Stats
9W - 9L
1,505 Elo+
Party 2
Kukulkan
Kukulkan
Gordinon
Kukulkan
Level 57
God Stats
9W - 10L
1,465 SR
Queue Stats
156W - 165L
1,442 Elo+
Party 2
Chiron
Chiron
Nah_Nah_Chilll
Chiron
Level 33
God Stats
46W - 46L
1,496 SR
Queue Stats
141W - 143L
1,457 Elo+
Solo
Baron Samedi
Baron Samedi
PepperSenpai
Baron Samedi
Level 45
God Stats
3W - 5L
1,532 SR
Queue Stats
87W - 95L
1,471 Elo+
Party 2
Team Averages
Level 36
1,510 SR
1,488 Elo+

VS

Team Averages
Level 61
1,574 SR
1,487 Elo+
Sobek
Sobek
DJMECHO
Sobek
Level 35
God Stats
26W - 18L
1,561 SR
Queue Stats
303W - 308L
1,468 Elo+
Party 1
Sol
Sol
TheDerpyQueen
Sol
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
WSNumbrz
Fenrir
Level 60
God Stats
6W - 5L
1,581 SR
Queue Stats
255W - 205L
1,494 Elo+
Party 3
Mulan
Mulan
j11ninja1
Mulan
Level 34
God Stats
28W - 18L
1,645 SR
Queue Stats
166W - 202L
1,424 Elo+
Solo
Neith
Neith
whothat927
Neith
Level 26
God Stats
47W - 41L
1,583 SR
Queue Stats
135W - 138L
1,548 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AJ_DJ9000
Cerberus
11
0 / 2 / 2
8,372
441
6,799
17,851
6,124
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 4 / 2
7,130
375
2,090
9,018
3,423
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Gordinon
Kukulkan
18
2 / 6 / 1
10,676
562
5,792
10,999
4,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 5 / 1
8,558
450
7,762
13,538
4,280
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
PepperSenpai
Baron Samedi
15
4 / 6 / 0
9,669
509
13,236
14,749
14,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DJMECHO
Sobek
14
1 / 0 / 10
9,207
485
2,340
11,578
10,134
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
10 / 0 / 3
12,344
650
19,821
12,651
6,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
WSNumbrz
Fenrir
17
6 / 4 / 4
10,288
541
8,530
13,289
6,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mulan
j11ninja1
Mulan
17
5 / 3 / 1
10,293
542
9,177
16,077
10,751
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
13
1 / 2 / 5
8,694
458
10,070
8,687
3,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
9
Kills
23
23
Deaths
9
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AJ_DJ9000
Cerberus
0
2
2
0.5
W
Sobek
DJMECHO
Sobek
1
0
10
6
L
0
4
2
0.25
L
Kukulkan
Gordinon
Kukulkan
2
6
1
0.42
L
3
5
1
0.7
L
Baron Samedi
PepperSenpai
Baron Samedi
4
6
0
0.67
W
10
0
3
11.5
W
Fenrir
WSNumbrz
Fenrir
6
4
4
2
W
Mulan
j11ninja1
Mulan
5
3
1
1.83
W
Neith
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,679
Damage
49,938
66,155
Taken
62,282
32,879
Mitigated
36,792
15,260
Healing
24,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AJ_DJ9000
Cerberus
6,799
39
0
5,729
17,851
6,124
176
8,371
9,480
29,330
0
W
Sobek
DJMECHO
Sobek
2,340
139
0
4,590
11,578
10,134
288
3,386
8,192
16,208
0
L
2,090
74
0
1,455
9,018
3,423
0
1,977
7,041
0
33,278
L
Kukulkan
Gordinon
Kukulkan
5,792
536
0
980
10,999
4,906
742
5,857
5,142
83,684
0
L
7,762
2,839
583
2,950
13,538
4,280
626
5,529
7,942
0
46,750
L
Baron Samedi
PepperSenpai
Baron Samedi
13,236
2,074
0
3,563
14,749
14,146
826
0
14,749
56,490
0
W
19,821
6,856
0
8,878
12,651
6,162
2,784
4,328
8,323
121,013
5,588
W
Fenrir
WSNumbrz
Fenrir
8,530
1,391
0
4,403
13,289
6,558
637
5,688
7,485
0
55,769
W
Mulan
j11ninja1
Mulan
9,177
1,049
0
4,576
16,077
10,751
442
10,533
4,933
0
56,410
W
Neith
10,070
4,325
0
1,731
8,687
3,187
462
1,165
7,522
0
51,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,405
Gold Earned
50,826
477
Minions Killed
519
0
Camps Cleared
0
1,705,049
Distance Traveled
1,806,352
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,372
441
46
2
0
360,044
4
W
Sobek
9,207
485
37
2
0
380,188
4
L
Loki
7,130
375
51
3
0
414,195
0
L
Kukulkan
10,676
562
184
10
0
347,901
1
L
Chiron
8,558
450
83
4
0
294,647
3
L
Baron Samedi
9,669
509
113
6
0
288,262
1
W
Sol
12,344
650
205
11
0
368,664
2
W
Fenrir
10,288
541
99
5
0
381,744
6
W
Mulan
10,293
542
101
5
0
342,930
0
W
Neith
8,694
458
77
4
0
332,826
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role