Player Matchup

Sobek
Sobek
Diamond I
CAPRIC0RNIO
Sobek
Diamond I
Level 160
God Stats
5W - 5L
1,701 SR
Queue Stats
246W - 217L
2,495 MMR
Party 3
Scylla
Scylla
Diamond I
Kramiel
Scylla
Diamond I
Level 129
God Stats
33W - 23L
1,690 SR
Queue Stats
125W - 90L
2,632 MMR
Party 1
Tiamat
Tiamat
Diamond II
MarcoPol0
Tiamat
Diamond II
Level 160
God Stats
0W - 1L
1,248 SR
Queue Stats
430W - 406L
2,292 MMR
Party 3
Susano
Susano
Diamond I
PurpleGalaxy
Susano
Diamond I
Level 133
God Stats
35W - 35L
1,716 SR
Queue Stats
607W - 509L
2,417 MMR
Party 1
Chiron
Chiron
Diamond I
lSilas
Chiron
Diamond I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 148
1,571 SR
2,267 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 130
1,611 SR
2,332 MMR
Anhur
Anhur
Grandmaster
Klenzi
Anhur
Grandmaster
Level 61
God Stats
23W - 8L
1,826 SR
Queue Stats
93W - 26L
3,108 MMR
Solo
Merlin
Merlin
Diamond II
Odom
Merlin
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Awilix
Awilix
Diamond I
Ourk
Awilix
Diamond I
Level 158
God Stats
16W - 27L
1,412 SR
Queue Stats
721W - 713L
2,493 MMR
Solo
Ymir
Ymir
Diamond IV
XxMlgAllahxX
Ymir
Diamond IV
Level 124
God Stats
4W - 2L
1,500 SR
Queue Stats
172W - 144L
2,223 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond I
ŀdel
Cu Chulainn
Diamond I
Level 145
God Stats
19W - 10L
1,815 SR
Queue Stats
136W - 104L
2,336 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 7
6,833
456
3,925
14,582
8,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
Kramiel
Scylla
12
5 / 5 / 1
7,583
506
10,239
8,807
2,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
MarcoPol0
Tiamat
13
0 / 6 / 0
7,380
492
2,662
10,254
5,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Susano
12
1 / 4 / 6
7,133
476
6,416
11,334
3,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
lSilas
Chiron
14
5 / 6 / 1
8,460
564
7,574
10,181
2,423
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bans
GilgameshAthenaApolloGuan YuSet

VS

Bans
TsukuyomiFenrirRaijinNemesisJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Klenzi
Anhur
16
10 / 1 / 7
11,018
735
16,437
14,595
4,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Odom
Merlin
14
2 / 2 / 11
8,955
597
8,886
6,808
2,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
Ourk
Awilix
16
8 / 3 / 4
9,405
627
7,396
9,602
3,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
2 / 7 / 9
8,590
573
3,481
13,277
6,352
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cu Chulainn
ŀdel
Cu Chulainn
16
5 / 0 / 2
9,788
653
5,841
8,871
6,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
60
13
Kills
27
27
Deaths
13
15
Assists
33
Player
Kills
Deaths
Assists
KDA
L
2
6
7
0.92
W
Anhur
Klenzi
Anhur
10
1
7
13.5
L
Scylla
Kramiel
Scylla
5
5
1
1.1
L
Tiamat
MarcoPol0
Tiamat
0
6
0
0
W
Merlin
Odom
Merlin
2
2
11
3.75
W
Awilix
Ourk
Awilix
8
3
4
3.33
L
Susano
1
4
6
1
W
2
7
9
0.93
L
Chiron
lSilas
Chiron
5
6
1
0.92
W
Cu Chulainn
ŀdel
Cu Chulainn
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,816
Damage
42,041
55,158
Taken
53,153
21,509
Mitigated
22,904
11,538
Healing
16,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,925
489
0
2,342
14,582
8,904
0
4,663
9,889
12,665
0
W
Anhur
Klenzi
Anhur
16,437
9,722
0
8,183
14,595
4,790
3,588
3,252
11,298
0
74,587
L
Scylla
Kramiel
Scylla
10,239
1,074
0
723
8,807
2,039
0
2,679
6,128
54,425
0
L
Tiamat
MarcoPol0
Tiamat
2,662
162
0
3,072
10,254
5,108
0
876
9,081
42,044
0
W
Merlin
Odom
Merlin
8,886
730
0
2,007
6,808
2,194
76
3,469
3,339
63,118
0
W
Awilix
Ourk
Awilix
7,396
2,666
0
3,258
9,602
3,078
0
3,393
6,205
0
54,054
L
Susano
6,416
2,159
0
2,797
11,334
3,035
0
1,473
9,861
0
45,326
W
3,481
349
0
200
13,277
6,352
0
4,871
8,403
13,196
0
L
Chiron
lSilas
Chiron
7,574
3,056
324
2,280
10,181
2,423
0
3,198
6,983
0
55,569
W
Cu Chulainn
ŀdel
Cu Chulainn
5,841
1,054
0
3,221
8,871
6,490
0
1,541
7,082
7,109
59,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,389
Gold Earned
47,756
417
Minions Killed
504
0
Camps Cleared
0
1,472,448
Distance Traveled
1,525,667
26
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,833
456
17
1
0
296,933
6
W
Anhur
11,018
735
124
8
0
302,356
0
L
Scylla
7,583
506
99
7
0
270,145
8
L
Tiamat
7,380
492
113
8
0
280,065
5
W
Merlin
8,955
597
128
9
0
273,558
8
W
Awilix
9,405
627
96
6
0
349,070
6
L
Susano
7,133
476
79
5
0
336,370
3
W
Ymir
8,590
573
18
1
0
287,892
8
L
Chiron
8,460
564
109
7
0
288,935
4
W
Cu Chulainn
9,788
653
138
9
0
312,791
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role