Player Matchup

Sol
Sol
Aramilk
Sol
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Icole12
Pele
Level 28
God Stats
7W - 5L
1,462 SR
Queue Stats
24W - 29L
1,359 Elo+
Party 1
Cthulhu
Cthulhu
ManCaveMadness
Cthulhu
Level 18
God Stats
3W - 5L
1,202 SR
Queue Stats
15W - 19L
1,412 Elo+
Party 2
Fenrir
Fenrir
The IRS Scammer
Fenrir
Level 124
God Stats
2W - 2L
1,271 SR
Queue Stats
122W - 136L
1,357 Elo+
Party 2
Odin
Odin
TheBunnyRanch_25
Odin
Level 29
God Stats
10W - 12L
1,297 SR
Queue Stats
72W - 68L
1,467 Elo+
Party 2
Team Averages
Level 53
1,346 SR
1,419 Elo+

VS

Team Averages
Level 79
1,504 SR
1,440 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Skadi
Skadi
MiguelocoJB
Skadi
Level 43
God Stats
6W - 6L
1,522 SR
Queue Stats
16W - 24L
1,367 Elo+
Party 3
Chronos
Chronos
MrAres7
Chronos
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 123L
1,453 Elo+
Party 3
Pele
Pele
MrHelios7
Pele
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
134W - 134L
1,469 Elo+
Party 3
Sun Wukong
Sun Wukong
Sathurnus
Sun Wukong
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
271W - 296L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
2 / 2 / 4
8,946
497
13,341
9,951
3,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
Icole12
Pele
15
4 / 2 / 6
9,258
514
7,203
12,840
6,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
0 / 3 / 2
7,282
405
4,891
8,693
6,008
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
11 / 1 / 3
10,386
577
13,823
12,256
9,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 0 / 2
8,661
481
2,981
5,402
4,054
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
12
0 / 3 / 6
7,439
413
5,277
17,484
10,776
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 3 / 4
7,208
400
4,292
7,225
2,531
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
MrAres7
Chronos
13
0 / 8 / 1
7,479
416
3,562
10,110
3,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
14
4 / 3 / 2
8,795
489
9,634
13,335
4,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Sathurnus
Sun Wukong
15
3 / 2 / 3
9,119
507
7,150
9,280
8,564
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
24
19
Kills
8
8
Deaths
19
17
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
0
3
6
1
W
Sol
2
2
4
2
W
Pele
Icole12
Pele
4
2
6
3.5
W
0
3
2
0.33
L
1
3
4
1
L
Chronos
MrAres7
Chronos
0
8
1
0.06
L
Pele
4
3
2
1.67
L
Sun Wukong
Sathurnus
Sun Wukong
3
2
3
2.25
W
11
1
3
12.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,239
Damage
29,915
49,142
Taken
57,434
28,798
Mitigated
30,090
16,348
Healing
10,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
5,277
306
0
5,710
17,484
10,776
0
8,431
9,053
26,411
0
W
Sol
13,341
4,965
0
6,207
9,951
3,226
1,086
2,191
7,760
69,484
0
W
Pele
Icole12
Pele
7,203
1,754
0
3,773
12,840
6,149
837
3,344
9,192
0
62,520
W
4,891
388
394
699
8,693
6,008
115
2,161
6,500
29,280
0
L
4,292
1,236
0
483
7,225
2,531
1,098
4,154
3,071
0
35,846
L
Chronos
MrAres7
Chronos
3,562
883
0
716
10,110
3,433
0
824
9,286
33,604
0
L
Pele
9,634
2,880
0
3,226
13,335
4,786
736
2,652
10,683
0
46,423
L
Sun Wukong
Sathurnus
Sun Wukong
7,150
1,425
0
266
9,280
8,564
466
2,171
7,109
0
54,658
W
13,823
3,696
0
5,025
12,256
9,361
0
801
11,449
0
65,874
W
2,981
221
0
250
5,402
4,054
783
0
5,402
0
42,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,533
Gold Earned
40,040
484
Minions Killed
358
0
Camps Cleared
0
1,685,280
Distance Traveled
1,650,386
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
7,439
413
32
2
0
361,378
3
W
Sol
8,946
497
121
7
0
330,019
6
W
Pele
9,258
514
102
6
0
337,543
1
W
Cthulhu
7,282
405
37
2
0
330,485
0
L
Skadi
7,208
400
69
4
0
324,703
0
L
Chronos
7,479
416
68
4
0
295,217
1
L
Pele
8,795
489
79
4
0
376,812
0
L
Sun Wukong
9,119
507
110
6
0
292,276
0
W
Fenrir
10,386
577
109
6
0
378,961
0
W
Odin
8,661
481
115
6
0
308,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role