Player Matchup

Danzaburou
Danzaburou
CLADMIT
Danzaburou
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
CLADMITE
Hercules
Level 28
God Stats
1W - 1L
1,687 SR
Queue Stats
48W - 29L
1,599 Elo+
Party 1
Ymir
Ymir
HebiJebi
Ymir
Level 28
God Stats
175W - 111L
1,706 SR
Queue Stats
341W - 294L
1,610 Elo+
Party 1
Tsukuyomi
Tsukuyomi
HolyDruid
Tsukuyomi
Level 26
God Stats
3W - 2L
1,634 SR
Queue Stats
101W - 92L
1,576 Elo+
Solo
Janus
Janus
dindoonuffinbruv
Janus
Level 8
God Stats
4W - 4L
1,519 SR
Queue Stats
45W - 29L
1,503 Elo+
Solo
Team Averages
Level 23
1,609 SR
1,558 Elo+

VS

Team Averages
Level 24
1,515 SR
1,569 Elo+
Ymir
Ymir
DeutscheBank
Ymir
Level 28
God Stats
4W - 9L
1,500 SR
Queue Stats
133W - 107L
1,614 Elo+
Solo
Thor
Thor
Dizeased
Thor
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,581 Elo+
Party 2
Apollo
Apollo
Preechie
Apollo
Level 28
God Stats
15W - 9L
1,579 SR
Queue Stats
81W - 69L
1,549 Elo+
Party 2
Anubis
Anubis
PropheticFenris
Anubis
Level 28
God Stats
4W - 2L
1,500 SR
Queue Stats
71W - 83L
1,542 Elo+
Solo
Cernunnos
Cernunnos
ohDooski
Cernunnos
Level 28
God Stats
51W - 33L
1,493 SR
Queue Stats
253W - 224L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CLADMIT
Danzaburou
12
3 / 11 / 5
8,445
469
10,005
16,504
3,460
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
CLADMITE
Hercules
12
0 / 5 / 1
7,290
405
2,948
10,273
6,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ymir
13
4 / 4 / 5
9,133
507
3,554
18,741
12,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tsukuyomi
HolyDruid
Tsukuyomi
12
0 / 6 / 6
7,397
411
5,802
12,557
3,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
7 / 2 / 2
10,235
569
15,408
5,659
1,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 0 / 2
11,579
643
12,522
9,589
7,081
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thor
13
1 / 2 / 3
8,444
469
2,910
11,482
3,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
Preechie
Apollo
15
2 / 3 / 6
10,202
567
5,564
11,199
3,731
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
6 / 6 / 6
9,282
516
11,136
11,233
4,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
ohDooski
Cernunnos
17
9 / 3 / 6
11,418
634
14,505
14,154
5,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
51
14
Kills
28
28
Deaths
14
19
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CLADMIT
Danzaburou
3
11
5
0.5
L
Hercules
CLADMITE
Hercules
0
5
1
0.1
W
10
0
2
11
W
Thor
1
2
3
1.25
L
Ymir
4
4
5
1.63
L
Tsukuyomi
HolyDruid
Tsukuyomi
0
6
6
0.5
W
Apollo
Preechie
Apollo
2
3
6
1.67
W
6
6
6
1.5
L
7
2
2
4
W
Cernunnos
ohDooski
Cernunnos
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,717
Damage
46,637
63,734
Taken
57,657
28,698
Mitigated
24,003
13,431
Healing
20,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CLADMIT
Danzaburou
10,005
4,947
0
2,217
16,504
3,460
159
5,191
11,313
0
47,795
L
Hercules
CLADMITE
Hercules
2,948
876
0
1,689
10,273
6,662
0
6,493
3,780
0
23,397
W
12,522
3,688
0
4,984
9,589
7,081
1,388
2,224
6,875
77,959
0
W
Thor
2,910
747
0
3,123
11,482
3,511
0
4,032
7,268
0
42,542
L
Ymir
3,554
786
0
4,242
18,741
12,786
6
8,153
10,588
25,856
0
L
Tsukuyomi
HolyDruid
Tsukuyomi
5,802
1,549
0
3,524
12,557
3,927
0
2,931
9,626
0
44,140
W
Apollo
Preechie
Apollo
5,564
3,832
0
3,386
11,199
3,731
414
4,256
6,679
0
61,343
W
11,136
331
0
2,771
11,233
4,348
0
3,813
7,325
38,226
0
L
15,408
775
0
1,759
5,659
1,863
0
890
4,769
76,472
0
W
Cernunnos
ohDooski
Cernunnos
14,505
8,166
0
6,148
14,154
5,332
450
3,898
10,108
0
84,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,500
Gold Earned
50,925
410
Minions Killed
551
0
Camps Cleared
0
1,615,631
Distance Traveled
1,585,220
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,445
469
70
4
0
270,990
0
L
Hercules
7,290
405
66
4
0
324,381
4
W
Ymir
11,579
643
150
8
0
331,262
2
W
Thor
8,444
469
79
4
0
302,206
0
L
Ymir
9,133
507
53
3
0
297,320
5
L
Tsukuyomi
7,397
411
80
4
0
357,499
4
W
Apollo
10,202
567
133
7
0
352,703
5
W
Anubis
9,282
516
51
3
0
298,248
8
L
Janus
10,235
569
141
8
0
365,441
6
W
Cernunnos
11,418
634
138
8
0
300,801
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role