Player Matchup

Gilgamesh
Gilgamesh
Oh_Saton
Gilgamesh
Level 82
God Stats
10W - 8L
1,786 SR
Queue Stats
298W - 302L
1,413 Elo+
Party 2
Jing Wei
Jing Wei
Riyzs
Jing Wei
Level 65
God Stats
7W - 9L
1,557 SR
Queue Stats
87W - 98L
1,398 Elo+
Party 1
Fenrir
Fenrir
Ticksii
Fenrir
Level 65
God Stats
3W - 10L
1,334 SR
Queue Stats
327W - 351L
1,336 Elo+
Solo
Loki
Loki
skirg
Loki
Level 87
God Stats
76W - 61L
1,493 SR
Queue Stats
632W - 635L
1,383 Elo+
Party 1
Sun Wukong
Sun Wukong
ysam887
Sun Wukong
Level 119
God Stats
3W - 9L
1,377 SR
Queue Stats
180W - 164L
1,427 Elo+
Party 2
Team Averages
Level 84
1,509 SR
1,391 Elo+

VS

Team Averages
Level 93
1,540 SR
1,513 Elo+
Izanami
Izanami
LuC Kacchan
Izanami
Level 104
God Stats
39W - 22L
1,568 SR
Queue Stats
880W - 901L
1,408 Elo+
Party 3
Gilgamesh
Gilgamesh
codeblake
Gilgamesh
Level 115
God Stats
17W - 19L
1,644 SR
Queue Stats
198W - 212L
1,413 Elo+
Party 4
Bacchus
Bacchus
havongod
Bacchus
Level 69
God Stats
1W - 4L
1,500 SR
Queue Stats
634W - 606L
1,884 Elo+
Solo
Scylla
Scylla
witchwhimsy
Scylla
Level 110
God Stats
22W - 30L
1,444 SR
Queue Stats
213W - 242L
1,404 Elo+
Party 4
Nemesis
Nemesis
xNK Sperzac
Nemesis
Level 68
God Stats
29W - 21L
1,543 SR
Queue Stats
630W - 676L
1,454 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Oh_Saton
Gilgamesh
20
3 / 8 / 12
12,971
463
21,228
28,112
15,243
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jing Wei
Riyzs
Jing Wei
8
0 / 3 / 0
8,127
290
2,713
5,951
1,353
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fenrir
Ticksii
Fenrir
18
2 / 6 / 11
11,590
414
8,973
22,781
38,886
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Loki
skirg
Loki
20
13 / 5 / 2
14,567
520
23,403
19,082
9,569
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
ysam887
Sun Wukong
20
11 / 4 / 5
14,574
521
21,381
27,093
24,225
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LuC Kacchan
Izanami
20
6 / 5 / 9
14,242
509
19,184
21,116
13,045
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
codeblake
Gilgamesh
20
5 / 9 / 4
13,697
489
18,347
24,378
19,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
havongod
Bacchus
19
6 / 2 / 8
13,663
488
16,530
26,458
48,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Scylla
19
4 / 9 / 5
13,210
472
11,862
22,637
9,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
xNK Sperzac
Nemesis
20
5 / 4 / 3
14,343
512
10,115
19,617
12,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
55
29
Kills
26
26
Deaths
29
30
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Izanami
LuC Kacchan
Izanami
6
5
9
2.1
L
Gilgamesh
Oh_Saton
Gilgamesh
3
8
12
1.13
L
Jing Wei
Riyzs
Jing Wei
0
3
0
0
L
Fenrir
Ticksii
Fenrir
2
6
11
1.25
W
Gilgamesh
codeblake
Gilgamesh
5
9
4
0.78
W
Bacchus
havongod
Bacchus
6
2
8
5
L
Loki
skirg
Loki
13
5
2
2.8
W
Scylla
4
9
5
0.72
W
Nemesis
xNK Sperzac
Nemesis
5
4
3
1.63
L
Sun Wukong
ysam887
Sun Wukong
11
4
5
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,698
Damage
76,038
103,019
Taken
114,206
89,276
Mitigated
103,958
12,403
Healing
18,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
LuC Kacchan
Izanami
19,184
13,400
0
4,075
21,116
13,045
3,324
396
20,720
0
103,976
L
Gilgamesh
Oh_Saton
Gilgamesh
21,228
6,655
1,141
3,526
28,112
15,243
360
9,308
18,660
0
105,387
L
Jing Wei
Riyzs
Jing Wei
2,713
2,614
0
529
5,951
1,353
0
1,924
4,027
0
23,381
L
Fenrir
Ticksii
Fenrir
8,973
1,211
752
2,037
22,781
38,886
0
8,053
14,616
9,289
32,402
W
Gilgamesh
codeblake
Gilgamesh
18,347
5,688
0
2,813
24,378
19,860
1,567
690
23,688
0
88,573
W
Bacchus
havongod
Bacchus
16,530
3,581
747
3,265
26,458
48,815
793
1,284
25,174
41,815
0
L
Loki
skirg
Loki
23,403
4,643
0
988
19,082
9,569
806
3,691
15,203
0
106,016
W
Scylla
11,862
1,546
0
3,362
22,637
9,939
341
222
22,415
63,605
0
W
Nemesis
xNK Sperzac
Nemesis
10,115
3,855
0
4,560
19,617
12,299
295
314
19,303
0
117,356
L
Sun Wukong
ysam887
Sun Wukong
21,381
5,179
0
3,430
27,093
24,225
0
4,812
22,121
0
84,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,829
Gold Earned
69,155
541
Minions Killed
656
0
Camps Cleared
0
2,227,834
Distance Traveled
2,434,369
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,242
509
193
7
0
457,349
0
L
Gilgamesh
12,971
463
148
5
0
494,434
1
L
Jing Wei
8,127
290
47
2
0
170,813
0
L
Fenrir
11,590
414
52
2
0
533,154
6
W
Gilgamesh
13,697
489
129
5
0
463,232
2
W
Bacchus
13,663
488
29
1
0
526,154
1
L
Loki
14,567
520
157
6
0
533,297
1
W
Scylla
13,210
472
109
4
0
432,483
1
W
Nemesis
14,343
512
196
7
0
555,151
0
L
Sun Wukong
14,574
521
137
5
0
496,136
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role