Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Fedeee-_l
Fenrir
Level 42
God Stats
5W - 7L
1,479 SR
Queue Stats
25W - 53L
1,289 Elo+
Party 1
Arachne
Arachne
Tomiii-_l
Arachne
Level 43
God Stats
5W - 13L
1,241 SR
Queue Stats
23W - 47L
1,305 Elo+
Party 1
Chang'e
Chang'e
natasha keiko
Chang'e
Level 14
God Stats
19W - 13L
1,587 SR
Queue Stats
69W - 87L
1,366 Elo+
Party 2
Anubis
Anubis
z-_Manuu_-z
Anubis
Level 21
God Stats
11W - 13L
1,571 SR
Queue Stats
14W - 30L
1,424 Elo+
Party 1
Team Averages
Level 36
1,476 SR
1,377 Elo+

VS

Team Averages
Level 96
1,497 SR
1,571 Elo+
Tsukuyomi
Tsukuyomi
EnigmaA239
Tsukuyomi
Level 130
God Stats
4W - 2L
1,619 SR
Queue Stats
172W - 111L
1,601 Elo+
Party 3
Gilgamesh
Gilgamesh
TKG Redneck
Gilgamesh
Level 128
God Stats
29W - 17L
1,461 SR
Queue Stats
192W - 135L
1,599 Elo+
Party 3
Ah Puch
Ah Puch
TKGDemon
Ah Puch
Level 106
God Stats
6W - 3L
1,447 SR
Queue Stats
123W - 75L
1,625 Elo+
Party 3
Cupid
Cupid
TayderChip91
Cupid
Level 106
God Stats
31W - 36L
1,459 SR
Queue Stats
566W - 567L
1,439 Elo+
Solo
Athena
Athena
laxativekitkat
Athena
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 25L
1,591 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
0 / 4 / 3
11,001
846
13,983
21,448
8,465
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Fedeee-_l
Fenrir
17
0 / 9 / 4
11,061
851
3,674
19,603
7,261
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Tomiii-_l
Arachne
17
3 / 2 / 4
11,779
906
6,118
13,111
4,336
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
17
0 / 12 / 4
10,969
844
7,079
21,791
7,302
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
18
4 / 5 / 2
12,647
973
12,068
18,169
8,184
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

0

VS

Team 2 Tickets

213

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
EnigmaA239
Tsukuyomi
20
9 / 1 / 19
13,889
1,068
17,778
8,229
3,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
TKG Redneck
Gilgamesh
20
9 / 3 / 16
14,279
1,098
12,026
16,299
13,053
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Puch
TKGDemon
Ah Puch
20
8 / 0 / 21
13,963
1,074
35,486
6,036
1,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
5 / 2 / 20
13,027
1,002
17,971
12,447
4,861
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
1 / 1 / 11
12,980
998
3,180
5,447
3,863
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
119
7
Kills
32
32
Deaths
7
17
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
4
3
0.38
W
Tsukuyomi
EnigmaA239
Tsukuyomi
9
1
19
18.5
L
Fenrir
Fedeee-_l
Fenrir
0
9
4
0.22
W
Gilgamesh
TKG Redneck
Gilgamesh
9
3
16
5.67
W
Ah Puch
TKGDemon
Ah Puch
8
0
21
18.5
W
5
2
20
7.5
L
Arachne
Tomiii-_l
Arachne
3
2
4
2.5
W
1
1
11
6.5
L
Chang'e
0
12
4
0.17
L
Anubis
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,922
Damage
86,441
94,122
Taken
48,458
35,548
Mitigated
27,010
13,910
Healing
7,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
13,983
294
493
2,932
21,448
8,465
0
7,435
14,013
44,001
0
W
Tsukuyomi
EnigmaA239
Tsukuyomi
17,778
5,155
0
427
8,229
3,334
0
5,099
3,130
0
58,272
L
Fenrir
Fedeee-_l
Fenrir
3,674
684
0
140
19,603
7,261
0
7,135
12,468
0
12,705
W
Gilgamesh
TKG Redneck
Gilgamesh
12,026
2,151
1,020
795
16,299
13,053
0
11,970
4,329
0
30,754
W
Ah Puch
TKGDemon
Ah Puch
35,486
270
0
1,246
6,036
1,899
0
3,406
2,630
59,900
0
W
17,971
11,128
974
2,852
12,447
4,861
0
8,550
3,897
0
45,961
L
Arachne
Tomiii-_l
Arachne
6,118
4,561
0
1,503
13,111
4,336
0
7,419
5,692
0
14,474
W
3,180
839
0
6
5,447
3,863
0
4,105
1,342
8,358
0
L
Chang'e
7,079
908
2,559
2,667
21,791
7,302
0
8,834
12,957
19,461
0
L
Anubis
12,068
281
395
3,221
18,169
8,184
0
7,843
10,326
49,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,457
Gold Earned
68,138
230
Minions Killed
287
5
Camps Cleared
13
1,106,800
Distance Traveled
1,325,136
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,001
846
59
5
0
205,075
0
W
Tsukuyomi
13,889
1,068
92
7
4
307,137
0
L
Fenrir
11,061
851
22
2
1
233,886
0
W
Gilgamesh
14,279
1,098
41
3
5
259,691
0
W
Ah Puch
13,963
1,074
67
5
3
261,669
3
W
Cupid
13,027
1,002
73
6
0
231,424
0
L
Arachne
11,779
906
23
2
3
273,134
0
W
Athena
12,980
998
14
1
1
265,215
0
L
Chang'e
10,969
844
32
2
0
194,657
0
L
Anubis
12,647
973
94
7
1
200,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role