Player Matchup

Sobek
Sobek
Gold IV
ArqJUR
Sobek
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold IV
GranmasGotGame
Ares
Gold IV
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 75L
1,503 MMR
Solo
Janus
Janus
Gold II
Skeleng
Janus
Gold II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Bronze III
Thurnz
Ravana
Bronze III
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Apollo
Apollo
Bronze III
søsa
Apollo
Bronze III
Level 104
God Stats
3W - 5L
1,500 SR
Queue Stats
33W - 23L
1,541 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 132
1,500 SR
1,509 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,665 SR
1,507 MMR
Ymir
Ymir
Bronze III
Bostontiger21
Ymir
Bronze III
Level 126
God Stats
5W - 7L
1,500 SR
Queue Stats
175W - 142L
1,512 MMR
Solo
Fenrir
Fenrir
Gold V
Gefy90
Fenrir
Gold V
Level 87
God Stats
3W - 5L
1,665 SR
Queue Stats
66W - 60L
1,496 MMR
Solo
Kukulkan
Kukulkan
Silver I
IcySkyDiver
Kukulkan
Silver I
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bakasura
Bakasura
Silver II
ThorGodOfGoats
Bakasura
Silver II
Level 149
God Stats
3W - 3L
1,863 SR
Queue Stats
261W - 256L
1,536 MMR
Party 1
Chernobog
Chernobog
Gold IV
ViolentPanda01
Chernobog
Gold IV
Level 142
God Stats
4W - 1L
1,795 SR
Queue Stats
432W - 439L
1,489 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ArqJUR
Sobek
6
0 / 0 / 0
3,346
669
588
1,472
879
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

5
1 / 1 / 1
3,368
674
640
2,214
721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Janus
Skeleng
Janus
7
0 / 1 / 0
3,545
709
267
2,278
540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ravana
Thurnz
Ravana
1
0 / 0 / 0
2,412
482
0
0
0
Apollo
søsa
Apollo
5
1 / 1 / 1
3,213
643
1,809
2,233
527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bans
TiamatAthenaDanzaburouScylla

VS

Bans
SetNemesisGilgameshAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 1
3,426
685
925
2,593
690
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fenrir
Gefy90
Fenrir
5
2 / 0 / 1
3,843
769
1,551
3,476
1,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kukulkan
IcySkyDiver
Kukulkan
7
0 / 0 / 1
3,770
754
954
1,054
272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bakasura
6
0 / 0 / 0
3,373
675
58
1,231
567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chernobog
ViolentPanda01
Chernobog
5
0 / 1 / 1
3,242
648
1,278
1,645
348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
2
Kills
3
3
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sobek
ArqJUR
Sobek
0
0
0
0
W
1
1
1
1.5
W
Fenrir
Gefy90
Fenrir
2
0
1
2.5
L
1
1
1
1.5
W
Kukulkan
IcySkyDiver
Kukulkan
0
0
1
0.5
L
Janus
Skeleng
Janus
0
1
0
0
W
Bakasura
0
0
0
0
L
Ravana
Thurnz
Ravana
0
0
0
0
W
Chernobog
ViolentPanda01
Chernobog
0
1
1
0.5
L
Apollo
søsa
Apollo
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,304
Damage
4,766
8,197
Taken
9,999
2,667
Mitigated
2,884
3,587
Healing
2,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
ArqJUR
Sobek
588
0
0
1,021
1,472
879
0
0
1,442
10,231
0
W
925
501
0
280
2,593
690
0
174
2,419
5,548
0
W
Fenrir
Gefy90
Fenrir
1,551
666
0
1,087
3,476
1,007
0
467
2,997
0
14,407
L
640
0
0
1,093
2,214
721
0
301
1,913
6,561
0
W
Kukulkan
IcySkyDiver
Kukulkan
954
274
0
227
1,054
272
84
130
912
18,345
0
L
Janus
Skeleng
Janus
267
0
0
568
2,278
540
0
916
1,280
15,978
0
W
Bakasura
58
28
0
378
1,231
567
0
308
923
0
4,888
L
Ravana
Thurnz
Ravana
0
0
0
0
0
0
0
0
0
0
0
W
Chernobog
ViolentPanda01
Chernobog
1,278
696
0
293
1,645
348
0
392
1,253
0
12,159
L
Apollo
søsa
Apollo
1,809
1,152
0
905
2,233
527
0
580
1,653
0
12,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,884
Gold Earned
17,654
99
Minions Killed
134
0
Camps Cleared
0
368,772
Distance Traveled
463,393
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
3,346
669
23
5
0
89,850
0
W
Ymir
3,426
685
8
2
0
94,703
2
W
Fenrir
3,843
769
33
7
0
98,226
0
L
Ares
3,368
674
8
2
0
94,576
2
W
Kukulkan
3,770
754
40
8
0
91,575
2
L
Janus
3,545
709
45
9
0
96,790
1
W
Bakasura
3,373
675
30
6
0
100,728
0
L
Ravana
2,412
482
0
0
0
8,664
0
W
Chernobog
3,242
648
23
5
0
78,161
1
L
Apollo
3,213
643
23
5
0
78,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role