Player Matchup

Scylla
Scylla
ChrisSmileyFace
Scylla
Level 82
God Stats
5W - 1L
1,283 SR
Queue Stats
190W - 139L
1,653 Elo+
Party 2
Nu Wa
Nu Wa
JustBriarRose
Nu Wa
Level 49
God Stats
35W - 28L
1,675 SR
Queue Stats
142W - 106L
1,654 Elo+
Party 2
Pele
Pele
Khoala09
Pele
Level 87
God Stats
7W - 3L
1,716 SR
Queue Stats
218W - 170L
1,664 Elo+
Party 2
Artio
Artio
Terrabite871
Artio
Level 61
God Stats
4W - 5L
1,728 SR
Queue Stats
101W - 102L
1,629 Elo+
Party 2
Izanami
Izanami
UnholyFaceXD
Izanami
Level 85
God Stats
27W - 15L
1,689 SR
Queue Stats
179W - 156L
1,658 Elo+
Party 2
Team Averages
Level 73
1,618 SR
1,652 Elo+

VS

Team Averages
Level 105
1,639 SR
1,561 Elo+
Persephone
Persephone
Barrettaa
Persephone
Level 152
God Stats
0W - 3L
1,500 SR
Queue Stats
37W - 34L
1,634 Elo+
Party 1
Chernobog
Chernobog
IGoBazooka
Chernobog
Level 47
God Stats
7W - 5L
1,623 SR
Queue Stats
285W - 273L
1,486 Elo+
Party 3
Tyr
Tyr
Kаne
Tyr
Level 141
God Stats
60W - 59L
1,644 SR
Queue Stats
742W - 673L
1,629 Elo+
Party 3
Ymir
Ymir
dirtymoles
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,446 Elo+
Party 1
Fenrir
Fenrir
manleyFGC
Fenrir
Level 157
God Stats
2W - 2L
1,927 SR
Queue Stats
92W - 108L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 3
8,003
572
5,305
8,435
2,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 5 / 2
7,639
546
4,054
8,010
2,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
15
2 / 1 / 2
8,653
618
7,462
9,331
3,439
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
0 / 2 / 6
6,981
499
3,183
8,340
5,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
UnholyFaceXD
Izanami
16
8 / 2 / 1
10,300
736
10,612
7,765
2,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Barrettaa
Persephone
15
3 / 2 / 4
9,190
656
11,696
6,413
2,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
IGoBazooka
Chernobog
8
0 / 2 / 1
5,255
375
2,013
4,571
1,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tyr
Kаne
Tyr
13
2 / 3 / 1
7,616
544
5,825
14,708
7,478
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

8
0 / 4 / 0
5,633
402
1,136
8,217
3,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
manleyFGC
Fenrir
14
7 / 3 / 2
8,625
616
5,752
11,664
4,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
14
Kills
12
12
Deaths
14
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Persephone
Barrettaa
Persephone
3
2
4
2.5
W
2
2
3
1.75
L
Chernobog
IGoBazooka
Chernobog
0
2
1
0.25
W
2
5
2
0.6
W
Pele
2
1
2
3
L
Tyr
Kаne
Tyr
2
3
1
0.83
W
0
2
6
1.5
W
Izanami
UnholyFaceXD
Izanami
8
2
1
4.25
L
0
4
0
0
L
Fenrir
manleyFGC
Fenrir
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,616
Damage
26,422
41,881
Taken
45,573
16,350
Mitigated
18,543
15,010
Healing
14,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
Barrettaa
Persephone
11,696
120
0
2,129
6,413
2,071
0
3,335
2,860
67,115
0
W
5,305
785
0
1,698
8,435
2,369
0
3,349
5,086
49,564
0
L
Chernobog
IGoBazooka
Chernobog
2,013
1,036
0
1,062
4,571
1,010
0
328
4,195
0
20,078
W
4,054
373
0
1,553
8,010
2,443
0
4,883
3,127
39,584
0
W
Pele
7,462
1,742
0
4,188
9,331
3,439
63
0
9,331
0
64,668
L
Tyr
Kаne
Tyr
5,825
172
0
7,000
14,708
7,478
0
3,793
10,825
0
43,346
W
3,183
315
128
3,282
8,340
5,603
0
2,086
6,254
14,451
0
W
Izanami
UnholyFaceXD
Izanami
10,612
7,801
0
4,161
7,765
2,496
3,198
2,514
5,251
0
84,469
L
1,136
66
0
984
8,217
3,023
0
718
7,435
11,788
0
L
Fenrir
manleyFGC
Fenrir
5,752
741
0
3,730
11,664
4,961
0
3,819
7,715
0
53,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,576
Gold Earned
36,319
503
Minions Killed
374
0
Camps Cleared
0
1,399,041
Distance Traveled
1,222,378
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
9,190
656
127
9
0
257,255
7
W
Scylla
8,003
572
107
8
0
303,003
1
L
Chernobog
5,255
375
33
2
0
180,864
0
W
Nu Wa
7,639
546
84
6
0
241,706
1
W
Pele
8,653
618
128
9
0
292,019
5
L
Tyr
7,616
544
95
7
0
310,567
6
W
Artio
6,981
499
20
1
0
319,740
0
W
Izanami
10,300
736
164
12
0
242,573
3
L
Ymir
5,633
402
18
1
0
205,687
0
L
Fenrir
8,625
616
101
7
0
268,005
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role