Player Matchup

Ymir
Ymir
 
Ymir
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
MisterLimey
Gilgamesh
Level 148
God Stats
9W - 3L
1,629 SR
Queue Stats
123W - 113L
1,449 Elo+
Solo
Ra
Ra
awesome67889
Ra
Level 89
God Stats
10W - 7L
1,373 SR
Queue Stats
103W - 103L
1,384 Elo+
Solo
Neith
Neith
czarking
Neith
Level 68
God Stats
22W - 25L
1,336 SR
Queue Stats
117W - 152L
1,351 Elo+
Solo
Sun Wukong
Sun Wukong
plebsevej
Sun Wukong
Level 66
God Stats
42W - 25L
1,646 SR
Queue Stats
360W - 363L
1,446 Elo+
Solo
Team Averages
Level 85
1,497 SR
1,426 Elo+

VS

Team Averages
Level 91
1,510 SR
1,365 Elo+
Kali
Kali
Flame777k
Kali
Level 99
God Stats
5W - 5L
1,618 SR
Queue Stats
326W - 354L
1,524 Elo+
Solo
Izanami
Izanami
Garcian_Ulmeyda
Izanami
Level 61
God Stats
13W - 16L
1,545 SR
Queue Stats
263W - 310L
1,358 Elo+
Solo
Vamana
Vamana
NUTZ_23
Vamana
Level 128
God Stats
31W - 32L
1,390 SR
Queue Stats
439W - 551L
1,302 Elo+
Solo
Gilgamesh
Gilgamesh
XaviMessiah9
Gilgamesh
Level 109
God Stats
4W - 3L
1,496 SR
Queue Stats
13W - 22L
1,245 Elo+
Solo
Agni
Agni
cyncutthroat
Agni
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 21L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
2 / 0 / 11
9,025
501
4,948
12,429
12,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
MisterLimey
Gilgamesh
17
13 / 0 / 4
11,154
620
10,636
11,492
7,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
5 / 3 / 6
10,566
587
11,750
10,572
3,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
czarking
Neith
15
4 / 0 / 9
9,485
527
12,029
12,264
4,325
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
plebsevej
Sun Wukong
18
7 / 2 / 2
11,119
618
10,217
10,488
5,419
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
14
1 / 5 / 1
8,633
480
3,916
14,498
6,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 9 / 0
7,001
389
6,986
12,410
3,382
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Vamana
NUTZ_23
Vamana
11
0 / 5 / 1
7,412
412
3,370
14,917
7,397
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
XaviMessiah9
Gilgamesh
12
1 / 6 / 1
7,621
423
4,502
13,656
8,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 6 / 1
8,805
489
9,147
12,237
4,121
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
9
31
Kills
5
5
Deaths
31
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
0
11
7.5
L
Kali
1
5
1
0.3
L
0
9
0
0
W
Gilgamesh
MisterLimey
Gilgamesh
13
0
4
15
L
Vamana
NUTZ_23
Vamana
0
5
1
0.1
L
Gilgamesh
XaviMessiah9
Gilgamesh
1
6
1
0.25
W
5
3
6
2.67
L
3
6
1
0.58
W
Neith
czarking
Neith
4
0
9
8.5
W
Sun Wukong
plebsevej
Sun Wukong
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,580
Damage
27,921
57,245
Taken
67,718
33,159
Mitigated
30,140
18,487
Healing
11,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,948
865
0
3,036
12,429
12,269
825
1,030
11,339
16,512
0
L
Kali
3,916
1,472
0
2,916
14,498
6,733
0
1,805
12,583
0
60,764
L
6,986
5,100
0
2,217
12,410
3,382
1,570
3,234
9,122
0
42,298
W
Gilgamesh
MisterLimey
Gilgamesh
10,636
4,010
0
2,888
11,492
7,284
1,893
431
11,061
0
67,646
L
Vamana
NUTZ_23
Vamana
3,370
433
0
2,693
14,917
7,397
0
4,638
10,157
0
15,282
L
Gilgamesh
XaviMessiah9
Gilgamesh
4,502
987
0
577
13,656
8,507
594
1,192
12,442
0
34,851
W
11,750
1,495
531
3,836
10,572
3,862
3,062
5,002
5,402
65,591
0
L
9,147
337
0
3,520
12,237
4,121
1,201
5,181
6,716
46,381
0
W
Neith
czarking
Neith
12,029
2,609
894
3,385
12,264
4,325
2,178
1,067
11,115
0
64,401
W
Sun Wukong
plebsevej
Sun Wukong
10,217
2,003
0
3,917
10,488
5,419
1,079
1,204
9,181
0
75,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,349
Gold Earned
39,472
524
Minions Killed
359
0
Camps Cleared
0
1,692,726
Distance Traveled
1,482,858
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,025
501
21
1
0
330,799
1
L
Kali
8,633
480
111
6
0
372,844
5
L
Izanami
7,001
389
84
5
0
282,086
1
W
Gilgamesh
11,154
620
114
6
0
343,512
2
L
Vamana
7,412
412
16
1
0
289,354
5
L
Gilgamesh
7,621
423
61
3
0
265,714
4
W
Ra
10,566
587
134
7
0
347,194
0
L
Agni
8,805
489
87
5
0
272,860
0
W
Neith
9,485
527
94
5
0
309,706
2
W
Sun Wukong
11,119
618
161
9
0
361,515
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role