Player Matchup

Chaac
Chaac
Gold IV
 
Chaac
Gold IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold IV
GamerBlackBolt
Jing Wei
Gold IV
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 112L
1,296 MMR
Party 1
Merlin
Merlin
Platinum V
KaluShe
Merlin
Platinum V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Platinum V
SuperrealTick03
Awilix
Platinum V
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
133W - 124L
1,621 MMR
Party 1
Zhong Kui
Zhong Kui
Gold I
nino27x
Zhong Kui
Gold I
Level 142
God Stats
6W - 3L
1,661 SR
Queue Stats
291W - 283L
1,459 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 136
1,532 SR
1,475 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 102
1,483 SR
1,464 MMR
Poseidon
Poseidon
Bronze III
El_CoLo666
Poseidon
Bronze III
Level 49
God Stats
0W - 2L
1,173 SR
Queue Stats
0W - 4L
1,454 MMR
Party 2
Arachne
Arachne
Gold IV
KinGDomHeaRT3912
Arachne
Gold IV
Level 119
God Stats
0W - 1L
1,231 SR
Queue Stats
196W - 213L
1,359 MMR
Party 3
Apollo
Apollo
Gold III
OriginalBrony
Apollo
Gold III
Level 120
God Stats
1W - 3L
1,668 SR
Queue Stats
42W - 42L
1,596 MMR
Party 3
Sylvanus
Sylvanus
Bronze III
Reigenborn_Germa
Sylvanus
Bronze III
Level 66
God Stats
0W - 2L
1,620 SR
Queue Stats
0W - 4L
1,454 MMR
Party 2
Sun Wukong
Sun Wukong
Silver I
TrojanMan1990
Sun Wukong
Silver I
Level 157
God Stats
8W - 5L
1,724 SR
Queue Stats
103W - 101L
1,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
1 / 3 / 15
11,407
519
7,093
25,272
20,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
16
0 / 2 / 10
11,413
519
8,395
11,167
4,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
KaluShe
Merlin
20
9 / 1 / 10
14,023
637
18,884
10,829
4,991
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
14 / 3 / 12
13,706
623
17,212
18,577
7,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
nino27x
Zhong Kui
20
8 / 2 / 5
14,565
662
18,585
23,382
25,997
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
TsukuyomiSetAthenaDanzaburouTiamat

VS

Bans
GilgameshAnhurKing ArthurYmirRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
El_CoLo666
Poseidon
16
2 / 7 / 3
10,152
461
9,784
17,420
6,693
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 10 / 4
9,701
441
7,028
19,611
6,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
4 / 4 / 2
10,158
462
11,381
14,716
5,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 5 / 5
8,428
383
9,247
20,471
16,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
TrojanMan1990
Sun Wukong
17
2 / 6 / 0
11,192
509
11,906
21,016
15,413
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
24
32
Kills
10
11
Deaths
32
52
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
3
15
2.83
L
Poseidon
El_CoLo666
Poseidon
2
7
3
0.5
W
Jing Wei
0
2
10
2.5
W
Merlin
KaluShe
Merlin
9
1
10
14
L
2
10
4
0.4
L
4
4
2
1.25
L
0
5
5
0.5
W
14
3
12
6.67
L
Sun Wukong
TrojanMan1990
Sun Wukong
2
6
0
0.33
W
Zhong Kui
nino27x
Zhong Kui
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,169
Damage
49,346
89,227
Taken
93,234
63,075
Mitigated
50,691
45,870
Healing
22,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,093
626
846
14,233
25,272
20,285
791
6,420
18,222
0
39,301
L
Poseidon
El_CoLo666
Poseidon
9,784
848
0
4,768
17,420
6,693
408
6,891
10,529
70,097
0
W
Jing Wei
8,395
6,078
0
5,456
11,167
4,002
1,476
3,412
7,545
0
74,075
W
Merlin
KaluShe
Merlin
18,884
1,958
0
2,840
10,829
4,991
2,752
1,882
8,917
130,608
0
L
7,028
4,992
0
1,231
19,611
6,650
0
6,814
12,797
0
61,573
L
11,381
7,726
0
5,456
14,716
5,101
897
2,108
12,608
0
72,894
L
9,247
1,691
2,492
4,899
20,471
16,834
280
9,064
11,407
33,153
0
W
17,212
6,749
0
6,735
18,577
7,800
3,266
6,020
12,317
0
85,123
L
Sun Wukong
TrojanMan1990
Sun Wukong
11,906
4,308
0
3,725
21,016
15,413
0
12,592
8,424
0
78,788
W
Zhong Kui
nino27x
Zhong Kui
18,585
3,459
0
15,760
23,382
25,997
206
1,708
21,448
105,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,114
Gold Earned
49,631
715
Minions Killed
561
0
Camps Cleared
0
2,178,759
Distance Traveled
1,968,942
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,407
519
54
2
0
465,357
2
L
Poseidon
10,152
461
136
6
0
397,012
5
W
Jing Wei
11,413
519
144
7
0
405,821
2
W
Merlin
14,023
637
203
9
0
419,301
5
L
Arachne
9,701
441
93
4
0
409,169
1
L
Apollo
10,158
462
118
5
0
398,254
1
L
Sylvanus
8,428
383
52
2
0
365,113
7
W
Awilix
13,706
623
108
5
0
492,664
1
L
Sun Wukong
11,192
509
162
7
0
399,394
0
W
Zhong Kui
14,565
662
206
9
0
395,616
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role