Player Matchup

Agni
Agni
Silver III
Arki0
Agni
Silver III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold V
EquiveN
Izanami
Gold V
Level 66
God Stats
23W - 10L
1,792 SR
Queue Stats
83W - 86L
1,371 MMR
Party 1
Fenrir
Fenrir
Gold II
KjG00
Fenrir
Gold II
Level 103
God Stats
2W - 3L
1,590 SR
Queue Stats
64W - 57L
1,702 MMR
Party 1
Ganesha
Ganesha
Bronze III
RAXA Thiago
Ganesha
Bronze III
Level 127
God Stats
1W - 1L
1,172 SR
Queue Stats
7W - 4L
1,600 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum V
Vhelran
Cu Chulainn
Platinum V
Level 92
God Stats
0W - 2L
1,500 SR
Queue Stats
419W - 423L
1,612 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 102
1,511 SR
1,557 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 117
1,559 SR
1,562 MMR
Mercury
Mercury
Platinum III
Arimatham
Mercury
Platinum III
Level 120
God Stats
5W - 2L
1,691 SR
Queue Stats
167W - 163L
1,594 MMR
Party 2
Khepri
Khepri
Gold IV
ErwinSan
Khepri
Gold IV
Level 144
God Stats
5W - 3L
1,600 SR
Queue Stats
27W - 20L
1,578 MMR
Solo
Vulcan
Vulcan
Gold II
M4dM4c
Vulcan
Gold II
Level 147
God Stats
3W - 4L
1,701 SR
Queue Stats
61W - 55L
1,620 MMR
Party 2
Anhur
Anhur
Gold III
Malabaresss
Anhur
Gold III
Level 44
God Stats
2W - 5L
1,302 SR
Queue Stats
42W - 51L
1,519 MMR
Solo
Sylvanus
Sylvanus
Gold V
pulguitabbc
Sylvanus
Gold V
Level 128
God Stats
7W - 7L
1,500 SR
Queue Stats
26W - 16L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Arki0
Agni
16
4 / 7 / 1
10,886
454
16,926
15,085
5,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
EquiveN
Izanami
20
3 / 2 / 1
13,848
577
12,034
14,549
4,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
KjG00
Fenrir
16
1 / 6 / 6
10,756
448
10,190
18,245
11,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ganesha
RAXA Thiago
Ganesha
16
1 / 5 / 7
11,177
466
7,016
24,637
25,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cu Chulainn
Vhelran
Cu Chulainn
19
2 / 5 / 3
11,845
494
14,215
30,719
21,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ApolloSetTsukuyomiGilgameshJanus

VS

Bans
DanzaburouAthenaCupidGebKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Arimatham
Mercury
20
13 / 4 / 7
14,749
615
23,091
23,606
12,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
ErwinSan
Khepri
19
2 / 1 / 17
13,509
563
10,706
17,542
24,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Vulcan
M4dM4c
Vulcan
19
4 / 2 / 11
12,800
533
18,679
12,133
6,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
3 / 3 / 4
14,247
594
11,308
15,808
7,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
pulguitabbc
Sylvanus
20
3 / 1 / 4
13,155
548
14,374
17,939
21,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
68
11
Kills
25
25
Deaths
11
18
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Mercury
Arimatham
Mercury
13
4
7
4.13
L
Agni
Arki0
Agni
4
7
1
0.64
L
Izanami
EquiveN
Izanami
3
2
1
1.75
W
Khepri
ErwinSan
Khepri
2
1
17
10.5
L
Fenrir
KjG00
Fenrir
1
6
6
0.67
W
Vulcan
M4dM4c
Vulcan
4
2
11
4.75
W
3
3
4
1.67
L
Ganesha
RAXA Thiago
Ganesha
1
5
7
0.9
L
Cu Chulainn
Vhelran
Cu Chulainn
2
5
3
0.7
W
Sylvanus
pulguitabbc
Sylvanus
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,381
Damage
78,158
103,235
Taken
87,028
69,858
Mitigated
71,614
24,606
Healing
28,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Arimatham
Mercury
23,091
13,242
0
2,548
23,606
12,119
419
7,485
15,686
0
140,279
L
Agni
Arki0
Agni
16,926
1,241
396
3,275
15,085
5,921
0
6,845
8,057
63,044
0
L
Izanami
EquiveN
Izanami
12,034
9,634
0
1,125
14,549
4,729
3,350
5,146
9,315
0
113,194
W
Khepri
ErwinSan
Khepri
10,706
1,103
0
2,496
17,542
24,518
0
6,715
10,515
37,410
0
L
Fenrir
KjG00
Fenrir
10,190
2,591
0
5,000
18,245
11,365
0
7,437
10,584
0
61,211
W
Vulcan
M4dM4c
Vulcan
18,679
4,772
129
2,594
12,133
6,211
1,748
3,933
7,986
100,486
0
W
11,308
5,501
0
6,154
15,808
7,506
2,624
1,252
14,540
0
130,164
L
Ganesha
RAXA Thiago
Ganesha
7,016
763
0
2,936
24,637
25,881
0
9,989
14,406
35,384
0
L
Cu Chulainn
Vhelran
Cu Chulainn
14,215
3,323
0
11,874
30,719
21,962
0
12,678
17,975
4,853
88,241
W
Sylvanus
pulguitabbc
Sylvanus
14,374
4,791
4,554
9,552
17,939
21,260
2,083
4,654
12,378
81,040
11,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,512
Gold Earned
68,460
652
Minions Killed
725
0
Camps Cleared
0
2,289,685
Distance Traveled
2,377,278
23
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
14,749
615
163
7
0
568,986
5
L
Agni
10,886
454
132
6
0
437,366
8
L
Izanami
13,848
577
237
10
0
464,505
1
W
Khepri
13,509
563
26
1
0
473,714
16
L
Fenrir
10,756
448
109
5
0
480,146
1
W
Vulcan
12,800
533
156
7
0
487,686
7
W
Anhur
14,247
594
209
9
0
444,956
5
L
Ganesha
11,177
466
14
1
0
450,655
5
L
Cu Chulainn
11,845
494
160
7
0
457,013
8
W
Sylvanus
13,155
548
171
7
0
401,936
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role