Player Matchup

Anhur
Anhur
Diamond II
 
Anhur
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond III
 
Cu Chulainn
Diamond III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond V
Alter_Spear
Sobek
Diamond V
Level 160
God Stats
3W - 3L
1,828 SR
Queue Stats
243W - 233L
2,105 MMR
Solo
Awilix
Awilix
Diamond II
Improvis3d
Awilix
Diamond II
Level 146
God Stats
8W - 2L
1,686 SR
Queue Stats
131W - 103L
2,168 MMR
Party 1
Ra
Ra
Diamond I
Watermelonic
Ra
Diamond I
Level 148
God Stats
10W - 7L
1,627 SR
Queue Stats
115W - 97L
2,165 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 149
1,628 SR
1,888 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 135
1,580 SR
1,868 MMR
Sun Wukong
Sun Wukong
Diamond II
 
Sun Wukong
Diamond II
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Diamond IV
 
Bastet
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum II
AnarchoRose
Ymir
Platinum II
Level 99
God Stats
1W - 1L
1,573 SR
Queue Stats
57W - 44L
2,127 MMR
Solo
Janus
Janus
Diamond III
KingRizzo
Janus
Diamond III
Level 131
God Stats
7W - 4L
1,771 SR
Queue Stats
133W - 126L
2,200 MMR
Solo
Medusa
Medusa
Platinum II
ippyfork
Medusa
Platinum II
Level 144
God Stats
0W - 1L
1,555 SR
Queue Stats
47W - 36L
2,012 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
3 / 4 / 5
11,002
579
8,347
13,024
5,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
 
Cu Chulainn
18
2 / 0 / 4
10,867
572
7,404
10,557
8,419
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
1 / 3 / 10
9,199
484
8,332
16,856
15,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Awilix
Improvis3d
Awilix
18
5 / 1 / 5
11,213
590
5,525
7,760
3,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
6 / 0 / 3
11,418
601
9,400
7,368
3,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bans
SetTiamatDanzaburouAthenaGuan Yu

VS

Bans
GilgameshScyllaApolloHeimdallrGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
2 / 2 / 1
9,746
513
4,491
13,586
9,575
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bastet
 
Bastet
15
1 / 3 / 2
8,931
470
4,900
12,009
3,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
2 / 4 / 1
7,465
393
3,057
13,135
6,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
KingRizzo
Janus
14
0 / 4 / 2
8,507
448
8,841
9,674
2,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
ippyfork
Medusa
17
3 / 4 / 3
10,970
577
8,300
12,102
3,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
17
Kills
8
8
Deaths
17
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
4
5
1.38
W
Cu Chulainn
 
Cu Chulainn
2
0
4
4
L
Sun Wukong
 
Sun Wukong
2
2
1
1.25
L
Bastet
 
Bastet
1
3
2
0.67
W
1
3
10
2
L
2
4
1
0.63
W
Awilix
Improvis3d
Awilix
5
1
5
7.5
L
Janus
KingRizzo
Janus
0
4
2
0.25
W
6
0
3
7.5
L
Medusa
ippyfork
Medusa
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,008
Damage
29,589
55,565
Taken
60,506
36,325
Mitigated
26,708
25,512
Healing
19,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,347
3,889
0
5,083
13,024
5,152
562
2,781
10,243
0
67,371
W
Cu Chulainn
 
Cu Chulainn
7,404
1,384
0
2,388
10,557
8,419
31
1,062
9,495
6,063
66,923
L
Sun Wukong
 
Sun Wukong
4,491
1,072
0
2,861
13,586
9,575
0
4,135
9,451
0
58,044
L
Bastet
 
Bastet
4,900
1,421
0
5,366
12,009
3,998
0
2,184
9,825
0
54,091
W
8,332
771
0
7,058
16,856
15,929
185
5,205
11,651
25,313
0
L
3,057
901
0
3,068
13,135
6,946
0
7,278
5,857
10,954
0
W
Awilix
Improvis3d
Awilix
5,525
2,186
0
4,674
7,760
3,158
0
964
6,796
0
88,009
L
Janus
KingRizzo
Janus
8,841
734
0
2,542
9,674
2,772
0
3,761
5,913
73,327
0
W
9,400
394
2,218
4,091
7,368
3,667
178
2,266
5,102
110,196
0
L
Medusa
ippyfork
Medusa
8,300
4,584
0
5,192
12,102
3,417
1,556
1,217
10,885
0
78,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,699
Gold Earned
45,619
658
Minions Killed
563
0
Camps Cleared
0
1,945,741
Distance Traveled
1,677,237
27
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,002
579
128
7
0
302,217
5
W
Cu Chulainn
10,867
572
149
8
0
417,439
5
L
Sun Wukong
9,746
513
149
8
0
372,953
5
L
Bastet
8,931
470
105
6
0
353,677
0
W
Sobek
9,199
484
27
1
0
372,383
7
L
Ymir
7,465
393
18
1
0
284,925
6
W
Awilix
11,213
590
150
8
0
463,653
3
L
Janus
8,507
448
145
8
0
347,136
3
W
Ra
11,418
601
204
11
0
390,049
7
L
Medusa
10,970
577
146
8
0
318,546
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role