Player Matchup

Nemesis
Nemesis
Flamyboi98
Nemesis
Level 22
God Stats
0W - 2L
1,295 SR
Queue Stats
48W - 67L
1,359 Elo+
Party 2
Merlin
Merlin
FloopyTv
Merlin
Level 16
God Stats
6W - 8L
1,388 SR
Queue Stats
6W - 8L
1,357 Elo+
Solo
Nike
Nike
IcyBoi12
Nike
Level 22
God Stats
7W - 8L
1,642 SR
Queue Stats
45W - 63L
1,362 Elo+
Party 2
Apollo
Apollo
ZJonathanK
Apollo
Level 28
God Stats
25W - 24L
1,572 SR
Queue Stats
82W - 106L
1,427 Elo+
Solo
Bacchus
Bacchus
ceasarsalad04
Bacchus
Level 29
God Stats
5W - 10L
1,476 SR
Queue Stats
113W - 143L
1,376 Elo+
Party 2
Team Averages
Level 23
1,475 SR
1,376 Elo+

VS

Team Averages
Level 30
1,539 SR
1,372 Elo+
Arachne
Arachne
 
Arachne
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Mrcooljam
Sobek
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 55L
1,320 Elo+
Party 1
Nox
Nox
NoxCaos
Nox
Level 28
God Stats
5W - 4L
1,335 SR
Queue Stats
5W - 6L
1,322 Elo+
Party 1
Neith
Neith
janezed
Neith
Level 7
God Stats
4W - 5L
1,553 SR
Queue Stats
9W - 15L
1,389 Elo+
Party 1
Mercury
Mercury
mchalms
Mercury
Level 25
God Stats
10W - 7L
1,808 SR
Queue Stats
17W - 19L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Flamyboi98
Nemesis
10
0 / 7 / 1
6,465
380
2,314
10,794
3,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
FloopyTv
Merlin
1
0 / 0 / 0
3,244
191
0
0
0
Nike
13
3 / 6 / 3
8,078
475
8,160
12,685
9,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Apollo
ZJonathanK
Apollo
13
2 / 5 / 2
8,406
494
9,078
12,195
4,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
10
0 / 7 / 4
6,965
410
7,020
14,960
11,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
6 / 1 / 8
9,601
565
9,659
10,906
4,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
Mrcooljam
Sobek
13
6 / 0 / 9
8,873
522
8,397
14,990
13,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nox
14
3 / 2 / 3
8,646
509
6,895
6,563
2,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
janezed
Neith
11
2 / 1 / 4
7,074
416
3,957
5,909
1,912
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
mchalms
Mercury
15
7 / 2 / 8
9,068
533
7,332
12,597
4,420
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
56
5
Kills
24
25
Deaths
6
10
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
1
8
10
L
Nemesis
Flamyboi98
Nemesis
0
7
1
0.07
L
Merlin
FloopyTv
Merlin
0
0
0
0
L
Nike
3
6
3
0.75
W
Sobek
Mrcooljam
Sobek
6
0
9
10.5
W
Nox
3
2
3
2.25
L
Apollo
ZJonathanK
Apollo
2
5
2
0.6
L
Bacchus
0
7
4
0.29
W
Neith
janezed
Neith
2
1
4
4
W
Mercury
mchalms
Mercury
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,572
Damage
36,240
50,634
Taken
50,965
28,941
Mitigated
27,453
4,003
Healing
19,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
9,659
7,147
0
3,691
10,906
4,445
483
2,304
8,542
0
73,592
L
Nemesis
Flamyboi98
Nemesis
2,314
924
0
0
10,794
3,517
0
3,616
7,098
0
32,873
L
Merlin
FloopyTv
Merlin
0
0
0
0
0
0
0
0
0
0
0
L
Nike
8,160
1,134
0
693
12,685
9,508
802
3,560
9,067
4,544
28,001
W
Sobek
Mrcooljam
Sobek
8,397
1,191
806
7,662
14,990
13,824
64
3,685
10,915
32,144
0
W
Nox
6,895
539
231
1,918
6,563
2,852
1,428
138
6,365
47,209
0
L
Apollo
ZJonathanK
Apollo
9,078
5,616
0
2,178
12,195
4,373
872
3,734
8,235
0
46,911
L
Bacchus
7,020
733
0
1,132
14,960
11,543
0
3,975
10,942
20,846
0
W
Neith
janezed
Neith
3,957
2,012
0
2,124
5,909
1,912
490
1,280
4,629
0
36,037
W
Mercury
mchalms
Mercury
7,332
3,383
0
2,874
12,597
4,420
858
1,094
11,143
0
38,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,158
Gold Earned
43,262
254
Minions Killed
402
0
Camps Cleared
0
1,202,844
Distance Traveled
1,672,777
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,601
565
126
7
0
377,478
3
L
Nemesis
6,465
380
69
4
0
291,654
0
L
Merlin
3,244
191
0
0
0
0
0
L
Nike
8,078
475
64
4
0
313,617
2
W
Sobek
8,873
522
40
2
0
344,004
0
W
Nox
8,646
509
97
6
0
263,143
0
L
Apollo
8,406
494
93
5
0
281,921
0
L
Bacchus
6,965
410
28
2
0
315,652
6
W
Neith
7,074
416
69
4
0
332,385
0
W
Mercury
9,068
533
70
4
0
355,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role