Player Matchup

Khepri
Khepri
H3ta1g0dXD
Khepri
Level 49
God Stats
3W - 2L
1,387 SR
Queue Stats
178W - 193L
1,564 Elo+
Party 2
Nemesis
Nemesis
TippyGulll
Nemesis
Level 119
God Stats
1W - 2L
1,245 SR
Queue Stats
300W - 334L
1,514 Elo+
Party 2
Guan Yu
Guan Yu
XxxXMaRIoUsXxxX
Guan Yu
Level 144
God Stats
9W - 10L
1,500 SR
Queue Stats
374W - 426L
1,513 Elo+
Party 2
Team Averages
Level 104
1,377 SR
1,530 Elo+

VS

Team Averages
Level 33
1,534 SR
1,388 Elo+
Neith
Neith
Grimlockechan
Neith
Level 15
God Stats
2W - 3L
1,474 SR
Queue Stats
93W - 133L
1,316 Elo+
Party 1
He Bo
He Bo
KobataGoated
He Bo
Level 45
God Stats
34W - 33L
1,540 SR
Queue Stats
88W - 90L
1,522 Elo+
Solo
Chaac
Chaac
LegalM1lk
Chaac
Level 40
God Stats
32W - 27L
1,589 SR
Queue Stats
236W - 307L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
H3ta1g0dXD
Khepri
15
2 / 5 / 17
11,435
635
8,480
15,899
14,110
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nemesis
TippyGulll
Nemesis
14
4 / 6 / 9
11,129
618
16,212
16,838
7,026
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
16 / 3 / 5
13,403
745
17,491
20,800
24,480
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 11 / 5
10,480
582
11,133
16,706
4,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
7 / 10 / 6
12,492
694
18,393
12,914
3,124
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
LegalM1lk
Chaac
15
3 / 1 / 8
11,611
645
11,181
19,783
30,816
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
32
22
Kills
13
14
Deaths
22
31
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
11
5
0.5
W
Khepri
H3ta1g0dXD
Khepri
2
5
17
2.1
L
7
10
6
1
L
Chaac
LegalM1lk
Chaac
3
1
8
7
W
Nemesis
TippyGulll
Nemesis
4
6
9
1.42
W
16
3
5
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,183
Damage
40,707
53,537
Taken
49,403
45,616
Mitigated
38,812
10,846
Healing
9,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,133
5,467
548
2,077
16,706
4,872
0
2,603
14,103
0
28,264
W
Khepri
H3ta1g0dXD
Khepri
8,480
911
0
290
15,899
14,110
0
4,746
11,153
32,750
0
L
18,393
293
0
758
12,914
3,124
189
695
12,219
62,909
0
L
Chaac
LegalM1lk
Chaac
11,181
3,037
542
5,579
19,783
30,816
0
5,264
14,519
0
40,243
W
Nemesis
TippyGulll
Nemesis
16,212
8,350
0
2,986
16,838
7,026
654
6,229
10,609
0
46,205
W
17,491
3,651
2,600
4,970
20,800
24,480
107
7,491
13,309
0
37,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,967
Gold Earned
34,583
118
Minions Killed
167
0
Camps Cleared
0
981,521
Distance Traveled
851,978
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,480
582
40
2
0
254,829
1
W
Khepri
11,435
635
41
2
0
326,899
0
L
He Bo
12,492
694
81
5
0
254,170
0
L
Chaac
11,611
645
46
3
0
342,979
0
W
Nemesis
11,129
618
53
3
0
308,817
1
W
Guan Yu
13,403
745
24
1
0
345,805
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role