Player Matchup

Rama
Rama
BuckyBobLuigi
Rama
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 80L
1,636 Elo+
Party 3
Cerberus
Cerberus
CCLTCN
Cerberus
Level 28
God Stats
8W - 11L
1,420 SR
Queue Stats
88W - 74L
1,506 Elo+
Party 1
Bakasura
Bakasura
Clemrax
Bakasura
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 45L
1,664 Elo+
Party 3
Mulan
Mulan
GearTechnique
Mulan
Level 16
God Stats
14W - 9L
1,904 SR
Queue Stats
53W - 48L
1,604 Elo+
Party 3
Raijin
Raijin
GriffinLol
Raijin
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
122W - 111L
1,537 Elo+
Party 1
Team Averages
Level 41
1,565 SR
1,589 Elo+

VS

Team Averages
Level 11
1,408 SR
1,367 Elo+
Thanatos
Thanatos
ChewyWater42541
Thanatos
Level 4
God Stats
1W - 4L
1,292 SR
Queue Stats
1W - 4L
1,308 Elo+
Party 2
Ymir
Ymir
DrNoSleep4912
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,308 Elo+
Party 2
Bakasura
Bakasura
GCR69
Bakasura
Level 5
God Stats
1W - 4L
1,292 SR
Queue Stats
1W - 4L
1,308 Elo+
Party 2
Khepri
Khepri
HiemsNoctibus
Khepri
Level 28
God Stats
1W - 2L
1,453 SR
Queue Stats
44W - 49L
1,408 Elo+
Solo
Medusa
Medusa
UCanCalIMeDragon
Medusa
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
19 / 0 / 7
11,423
714
18,332
12,554
4,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
CCLTCN
Cerberus
12
2 / 1 / 19
9,102
569
5,575
10,369
8,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bakasura
Clemrax
Bakasura
15
11 / 3 / 8
10,367
648
10,020
11,839
5,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
6 / 0 / 11
10,241
640
7,216
9,570
9,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Raijin
GriffinLol
Raijin
15
11 / 1 / 16
10,643
665
14,944
10,152
3,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
7
0 / 10 / 3
5,767
360
2,434
14,280
4,908
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

6
1 / 12 / 0
5,199
325
1,760
13,435
6,887
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bakasura
GCR69
Bakasura
8
0 / 11 / 1
5,596
350
1,785
12,077
5,169
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
2 / 10 / 1
7,803
488
4,590
15,505
8,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

6
1 / 6 / 1
5,817
364
2,651
7,092
1,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
10
49
Kills
4
5
Deaths
49
61
Assists
6
Player
Kills
Deaths
Assists
KDA
W
19
0
7
22.5
W
Cerberus
CCLTCN
Cerberus
2
1
19
11.5
L
Thanatos
0
10
3
0.15
W
Bakasura
Clemrax
Bakasura
11
3
8
5
L
1
12
0
0.08
L
Bakasura
GCR69
Bakasura
0
11
1
0.05
W
6
0
11
11.5
W
Raijin
GriffinLol
Raijin
11
1
16
19
L
2
10
1
0.25
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,087
Damage
13,220
54,484
Taken
62,389
31,654
Mitigated
26,921
18,563
Healing
3,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,332
17,155
0
6,153
12,554
4,669
8,639
1,946
10,580
0
73,115
W
Cerberus
CCLTCN
Cerberus
5,575
579
0
2,865
10,369
8,006
506
2,329
8,015
28,428
0
L
Thanatos
2,434
343
0
1,935
14,280
4,908
0
4,573
9,063
0
10,421
W
Bakasura
Clemrax
Bakasura
10,020
7,093
0
2,909
11,839
5,586
1,073
514
11,325
0
57,600
L
1,760
913
189
450
13,435
6,887
0
6,424
6,348
6,947
0
L
Bakasura
GCR69
Bakasura
1,785
1,146
0
230
12,077
5,169
0
3,220
8,523
0
10,904
W
7,216
1,300
0
3,328
9,570
9,836
1,589
721
8,796
0
50,885
W
Raijin
GriffinLol
Raijin
14,944
1,605
1,079
2,229
10,152
3,557
753
840
9,312
73,270
0
L
4,590
389
0
769
15,505
8,379
0
4,015
10,670
26,437
0
L
2,651
1,606
0
351
7,092
1,578
128
1,254
5,319
0
18,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,776
Gold Earned
30,182
502
Minions Killed
133
0
Camps Cleared
0
1,509,883
Distance Traveled
1,071,433
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,423
714
122
8
0
267,241
3
W
Cerberus
9,102
569
48
3
0
339,086
0
L
Thanatos
5,767
360
21
1
0
236,222
1
W
Bakasura
10,367
648
104
7
0
314,077
1
L
Ymir
5,199
325
10
1
0
200,210
0
L
Bakasura
5,596
350
31
2
0
184,890
1
W
Mulan
10,241
640
116
7
0
291,773
0
W
Raijin
10,643
665
112
7
0
297,706
3
L
Khepri
7,803
488
33
2
0
247,534
0
L
Medusa
5,817
364
38
2
0
202,577
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role