Player Matchup

Fenrir
Fenrir
OutlawJohnny
Fenrir
Level 4
God Stats
0W - 6L
1,014 SR
Queue Stats
9W - 18L
1,286 Elo+
Party 1
Arachne
Arachne
RazerNumba1
Arachne
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,197 Elo+
Party 1
Gilgamesh
Gilgamesh
YoursTruly03
Gilgamesh
Level 29
God Stats
1W - 1L
1,609 SR
Queue Stats
39W - 33L
1,538 Elo+
Solo
Loki
Loki
eight44
Loki
Level 9
God Stats
4W - 14L
1,181 SR
Queue Stats
37W - 36L
1,340 Elo+
Party 1
Yemoja
Yemoja
tiffadizzle
Yemoja
Level 8
God Stats
18W - 20L
1,454 SR
Queue Stats
27W - 30L
1,388 Elo+
Party 1
Team Averages
Level 11
1,352 SR
1,350 Elo+

VS

Team Averages
Level 24
1,722 SR
1,617 Elo+
Ra
Ra
ShankemLow
Ra
Level 29
God Stats
31W - 19L
1,729 SR
Queue Stats
165W - 113L
1,673 Elo+
Party 2
Khepri
Khepri
SirCheeze89
Khepri
Level 18
God Stats
18W - 8L
1,749 SR
Queue Stats
34W - 16L
1,710 Elo+
Party 2
Nike
Nike
SmoothRide
Nike
Level 27
God Stats
10W - 2L
1,832 SR
Queue Stats
110W - 61L
1,723 Elo+
Party 2
Kukulkan
Kukulkan
Testecleeze
Kukulkan
Level 17
God Stats
53W - 53L
1,568 SR
Queue Stats
968W - 1,057L
1,366 Elo+
Solo
Cupid
Cupid
cd1gamer
Cupid
Level 29
God Stats
65W - 31L
1,730 SR
Queue Stats
194W - 145L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
0 / 5 / 0
8,846
885
742
12,568
11,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
RazerNumba1
Arachne
14
0 / 14 / 1
8,506
851
4,412
22,812
9,593
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
YoursTruly03
Gilgamesh
15
3 / 13 / 0
9,732
973
13,595
27,847
16,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Loki
eight44
Loki
15
0 / 5 / 2
8,999
900
5,804
11,957
4,856
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
15
0 / 5 / 1
9,615
962
3,273
17,081
13,674
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

0

VS

Team 2 Tickets

329

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 34
11,594
1,159
19,672
7,086
4,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
18
3 / 2 / 34
10,577
1,058
6,008
7,456
8,550
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
7 / 0 / 29
11,230
1,123
13,574
6,182
7,478
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Testecleeze
Kukulkan
16
2 / 1 / 18
9,530
953
6,281
3,352
2,073
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
cd1gamer
Cupid
19
26 / 0 / 12
13,574
1,357
39,411
6,539
4,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
169
3
Kills
42
42
Deaths
3
4
Assists
127
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
5
0
0
L
Arachne
RazerNumba1
Arachne
0
14
1
0.04
W
4
0
34
21
W
Khepri
3
2
34
10
W
7
0
29
21.5
W
Kukulkan
Testecleeze
Kukulkan
2
1
18
11
L
Gilgamesh
YoursTruly03
Gilgamesh
3
13
0
0.23
W
Cupid
cd1gamer
Cupid
26
0
12
32
L
Loki
eight44
Loki
0
5
2
0.2
L
Yemoja
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,826
Damage
84,946
92,265
Taken
30,615
56,194
Mitigated
26,798
4,831
Healing
11,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
742
163
0
587
12,568
11,929
0
4,813
7,638
0
11,913
L
Arachne
RazerNumba1
Arachne
4,412
2,823
0
894
22,812
9,593
0
7,445
15,217
0
15,460
W
19,672
1,573
4,090
3,894
7,086
4,551
0
538
6,548
54,490
0
W
Khepri
6,008
291
0
0
7,456
8,550
0
1,299
6,157
10,963
0
W
13,574
1,819
0
534
6,182
7,478
0
551
5,631
0
17,478
W
Kukulkan
Testecleeze
Kukulkan
6,281
848
0
0
3,352
2,073
0
203
3,149
19,625
0
L
Gilgamesh
YoursTruly03
Gilgamesh
13,595
4,376
0
1,609
27,847
16,142
0
7,209
20,338
0
39,916
W
Cupid
cd1gamer
Cupid
39,411
31,101
62
2,984
6,539
4,146
0
682
5,857
0
64,920
L
Loki
eight44
Loki
5,804
881
0
0
11,957
4,856
0
4,492
7,315
0
17,878
L
Yemoja
3,273
398
1,514
227
17,081
13,674
0
8,002
8,929
17,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,698
Gold Earned
56,505
144
Minions Killed
213
7
Camps Cleared
5
809,649
Distance Traveled
869,369
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,846
885
21
2
0
149,902
1
L
Arachne
8,506
851
24
2
1
155,482
2
W
Ra
11,594
1,159
103
10
2
206,287
0
W
Khepri
10,577
1,058
12
1
1
151,302
1
W
Nike
11,230
1,123
7
1
0
179,203
0
W
Kukulkan
9,530
953
22
2
0
147,514
1
L
Gilgamesh
9,732
973
44
4
4
173,977
0
W
Cupid
13,574
1,357
69
7
2
185,063
1
L
Loki
8,999
900
22
2
2
181,618
0
L
Yemoja
9,615
962
33
3
0
148,670
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role