Player Matchup

Set
Set
Dionixio9
Set
Level 83
God Stats
48W - 39L
1,528 SR
Queue Stats
639W - 658L
1,461 Elo+
Party 2
Osiris
Osiris
ElCulebra24
Osiris
Level 20
God Stats
4W - 6L
1,496 SR
Queue Stats
412W - 459L
1,400 Elo+
Party 2
Bacchus
Bacchus
NahueVP
Bacchus
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
426W - 441L
1,502 Elo+
Party 2
Tiamat
Tiamat
ReeDust
Tiamat
Level 27
God Stats
4W - 4L
1,492 SR
Queue Stats
137W - 148L
1,419 Elo+
Party 2
Apollo
Apollo
TuTurritoSesi
Apollo
Level 13
God Stats
1W - 2L
1,536 SR
Queue Stats
9W - 16L
1,324 Elo+
Party 2
Team Averages
Level 45
1,510 SR
1,421 Elo+

VS

Team Averages
Level 47
1,616 SR
1,502 Elo+
Ares
Ares
Agustin996
Ares
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Clouse86
Mercury
Level 52
God Stats
13W - 6L
1,982 SR
Queue Stats
333W - 237L
1,546 Elo+
Party 1
Janus
Janus
FBarrios990
Janus
Level 70
God Stats
5W - 3L
1,589 SR
Queue Stats
450W - 361L
1,464 Elo+
Party 1
Cupid
Cupid
Minkywinky007
Cupid
Level 20
God Stats
70W - 34L
1,508 SR
Queue Stats
121W - 73L
1,476 Elo+
Party 1
Kuzenbo
Kuzenbo
bigberna
Kuzenbo
Level 27
God Stats
41W - 21L
1,501 SR
Queue Stats
168W - 100L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
10 / 2 / 0
8,500
567
9,984
9,671
4,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Osiris
13
1 / 2 / 0
7,706
514
7,835
12,335
8,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
NahueVP
Bacchus
11
2 / 2 / 5
7,364
491
5,282
8,818
7,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
ReeDust
Tiamat
13
0 / 7 / 1
7,719
515
5,300
11,588
6,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 4 / 4
6,811
454
2,228
6,525
2,061
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 5
7,528
502
4,775
10,032
5,898
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mercury
Clouse86
Mercury
14
5 / 2 / 3
8,330
555
8,181
11,702
4,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 1 / 2
8,572
571
7,530
7,439
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 4 / 1
7,500
500
5,721
8,282
2,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
bigberna
Kuzenbo
14
4 / 2 / 0
7,995
533
7,844
9,850
11,785
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
28
14
Kills
17
17
Deaths
14
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
5
5
0.9
W
Mercury
Clouse86
Mercury
5
2
3
3.25
L
10
2
0
5
L
Osiris
1
2
0
0.5
W
4
1
2
5
W
2
4
1
0.63
L
Bacchus
NahueVP
Bacchus
2
2
5
2.25
L
Tiamat
ReeDust
Tiamat
0
7
1
0.07
L
1
4
4
0.75
W
Kuzenbo
bigberna
Kuzenbo
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,629
Damage
34,051
48,937
Taken
47,305
29,399
Mitigated
27,153
12,533
Healing
11,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,775
196
0
392
10,032
5,898
0
2,069
7,921
13,737
0
W
Mercury
Clouse86
Mercury
8,181
3,842
0
3,898
11,702
4,336
0
1,560
10,098
0
53,907
L
9,984
5,147
0
2,278
9,671
4,550
0
2,144
7,485
0
36,955
L
Osiris
7,835
2,607
0
5,358
12,335
8,689
0
6,652
5,683
0
45,315
W
7,530
303
0
2,273
7,439
2,220
336
4,184
2,917
51,574
0
W
5,721
3,748
323
2,343
8,282
2,914
1,108
2,345
5,937
0
38,281
L
Bacchus
NahueVP
Bacchus
5,282
350
123
1,452
8,818
7,825
249
160
8,658
27,033
0
L
Tiamat
ReeDust
Tiamat
5,300
812
0
2,744
11,588
6,274
800
7,304
3,754
46,050
0
L
2,228
1,555
0
578
6,525
2,061
991
3,317
3,208
0
30,288
W
Kuzenbo
bigberna
Kuzenbo
7,844
1,728
0
1,845
9,850
11,785
132
0
9,850
39,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,100
Gold Earned
39,925
365
Minions Killed
338
0
Camps Cleared
0
1,330,905
Distance Traveled
1,448,233
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,528
502
16
1
0
282,955
1
W
Mercury
8,330
555
82
5
0
343,472
4
L
Set
8,500
567
58
4
0
235,958
1
L
Osiris
7,706
514
97
6
0
294,937
4
W
Janus
8,572
571
120
8
0
305,556
3
W
Cupid
7,500
500
59
4
0
247,644
3
L
Bacchus
7,364
491
43
3
0
309,356
0
L
Tiamat
7,719
515
103
7
0
258,591
3
L
Apollo
6,811
454
64
4
0
232,063
0
W
Kuzenbo
7,995
533
61
4
0
268,606
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role