Player Matchup

Ymir
Ymir
Diamond I
Bacon Diff
Ymir
Diamond I
Level 159
God Stats
9W - 10L
1,617 SR
Queue Stats
940W - 752L
2,745 MMR
Party 3
Jing Wei
Jing Wei
Diamond I
Caucasain ASiAN
Jing Wei
Diamond I
Level 152
God Stats
15W - 7L
1,710 SR
Queue Stats
627W - 536L
2,661 MMR
Party 3
Janus
Janus
Diamond I
DeciXQuin
Janus
Diamond I
Level 127
God Stats
5W - 3L
1,718 SR
Queue Stats
212W - 149L
2,863 MMR
Party 2
Bakasura
Bakasura
Masters
QuinXDeci
Bakasura
Masters
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
138W - 73L
3,024 MMR
Party 2
Cu Chulainn
Cu Chulainn
Diamond I
xJuIius
Cu Chulainn
Diamond I
Level 153
God Stats
34W - 34L
1,698 SR
Queue Stats
302W - 257L
2,798 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 150
1,648 SR
2,818 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 131
1,729 SR
2,802 MMR
Hercules
Hercules
Grandmaster
ImYourReaIDaddy
Hercules
Grandmaster
Level 155
God Stats
26W - 28L
1,613 SR
Queue Stats
455W - 430L
2,650 MMR
Solo
Kali
Kali
Diamond I
Lаmp
Kali
Diamond I
Level 159
God Stats
69W - 42L
1,764 SR
Queue Stats
597W - 320L
2,861 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond I
Nànà
Sun Wukong
Diamond I
Level 45
God Stats
21W - 16L
1,781 SR
Queue Stats
531W - 479L
2,865 MMR
Solo
Agni
Agni
Diamond I
QuiΙ
Agni
Diamond I
Level 146
God Stats
2W - 2L
1,925 SR
Queue Stats
427W - 280L
2,801 MMR
Party 1
Sol
Sol
Diamond I
TheReturnOfGarry
Sol
Diamond I
Level 148
God Stats
6W - 5L
1,564 SR
Queue Stats
467W - 387L
2,835 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 7
8,035
502
4,536
10,639
5,464
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jing Wei
16
2 / 1 / 2
9,780
611
4,660
9,734
2,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
DeciXQuin
Janus
17
4 / 0 / 7
9,955
622
9,565
5,997
1,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
QuinXDeci
Bakasura
16
6 / 1 / 7
9,796
612
8,559
13,057
5,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
xJuIius
Cu Chulainn
16
3 / 0 / 2
9,932
621
7,047
9,458
6,807
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
SetGilgameshGuan YuHe BoAthena

VS

Bans
TiamatSobekThothAnhurScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
9
0 / 5 / 1
6,506
407
4,984
13,017
6,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kali
Lаmp
Kali
14
1 / 1 / 1
8,208
513
2,494
10,543
5,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Nànà
Sun Wukong
15
1 / 3 / 0
8,944
559
6,747
11,837
7,597
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Agni
QuiΙ
Agni
14
0 / 4 / 1
7,919
495
4,157
6,180
1,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
1 / 3 / 0
8,283
518
9,147
9,756
2,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
16
Kills
3
3
Deaths
16
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
W
Jing Wei
2
1
2
3
W
Janus
DeciXQuin
Janus
4
0
7
7.5
L
Hercules
0
5
1
0.1
L
Kali
Lаmp
Kali
1
1
1
1.5
L
Sun Wukong
Nànà
Sun Wukong
1
3
0
0.33
W
Bakasura
QuinXDeci
Bakasura
6
1
7
9.5
L
Agni
QuiΙ
Agni
0
4
1
0.13
L
1
3
0
0.33
W
Cu Chulainn
xJuIius
Cu Chulainn
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,367
Damage
27,529
48,885
Taken
51,333
22,350
Mitigated
23,380
17,762
Healing
15,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,536
1,119
0
3,807
10,639
5,464
99
3,258
7,381
15,516
0
W
Jing Wei
4,660
3,795
0
4,603
9,734
2,653
802
4,424
5,131
0
77,155
W
Janus
DeciXQuin
Janus
9,565
294
0
2,079
5,997
1,801
0
2,134
3,708
87,703
0
L
Hercules
4,984
1,340
0
3,792
13,017
6,083
0
4,636
7,446
0
19,399
L
Kali
Lаmp
Kali
2,494
810
0
2,916
10,543
5,100
0
2,826
7,662
0
58,909
L
Sun Wukong
Nànà
Sun Wukong
6,747
1,201
0
2,762
11,837
7,597
0
2,106
8,656
0
56,904
W
Bakasura
QuinXDeci
Bakasura
8,559
5,774
0
4,358
13,057
5,625
12
2,617
10,440
0
68,458
L
Agni
QuiΙ
Agni
4,157
356
0
1,020
6,180
1,841
0
2,930
3,118
62,511
0
L
9,147
2,108
0
5,011
9,756
2,759
0
2,628
7,058
66,012
0
W
Cu Chulainn
xJuIius
Cu Chulainn
7,047
980
0
2,915
9,458
6,807
0
871
8,587
6,226
66,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,498
Gold Earned
39,860
648
Minions Killed
555
0
Camps Cleared
0
1,768,826
Distance Traveled
1,644,471
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,035
502
17
1
0
333,827
6
W
Jing Wei
9,780
611
152
10
0
322,186
2
W
Janus
9,955
622
171
11
0
367,025
5
L
Hercules
6,506
407
32
2
0
317,781
5
L
Kali
8,208
513
123
8
0
370,886
4
L
Sun Wukong
8,944
559
138
9
0
353,307
4
W
Bakasura
9,796
612
138
9
0
386,575
2
L
Agni
7,919
495
139
9
0
299,174
3
L
Sol
8,283
518
123
8
0
303,323
4
W
Cu Chulainn
9,932
621
170
11
0
359,213
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role