Player Matchup

Anubis
Anubis
CLADMIT
Anubis
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
CLADMITE
Bastet
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 29L
1,561 Elo+
Party 2
Ymir
Ymir
HebiJebi
Ymir
Level 28
God Stats
175W - 111L
1,681 SR
Queue Stats
341W - 294L
1,576 Elo+
Party 2
Gilgamesh
Gilgamesh
HxMxCxD
Gilgamesh
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,666 Elo+
Solo
Izanami
Izanami
LordH3ll
Izanami
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 22
1,536 SR
1,561 Elo+

VS

Team Averages
Level 31
1,573 SR
1,526 Elo+
Kukulkan
Kukulkan
GaryOak123
Kukulkan
Level 5
God Stats
5W - 3L
1,816 SR
Queue Stats
124W - 126L
1,507 Elo+
Party 3
Kumbhakarna
Kumbhakarna
NedenLover
Kumbhakarna
Level 35
God Stats
4W - 4L
1,659 SR
Queue Stats
28W - 18L
1,573 Elo+
Party 1
Hercules
Hercules
ShredCruz
Hercules
Level 70
God Stats
2W - 13L
1,215 SR
Queue Stats
264W - 262L
1,442 Elo+
Party 3
Neith
Neith
Warcry4007
Neith
Level 14
God Stats
6W - 7L
1,516 SR
Queue Stats
7W - 8L
1,523 Elo+
Party 1
Tsukuyomi
Tsukuyomi
albertico300
Tsukuyomi
Level 29
God Stats
5W - 4L
1,658 SR
Queue Stats
69W - 69L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CLADMIT
Anubis
14
6 / 4 / 6
9,228
577
16,075
14,632
8,762
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bastet
CLADMITE
Bastet
12
4 / 1 / 4
8,391
524
3,213
5,989
2,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
11
1 / 1 / 11
8,314
520
5,680
10,543
10,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
HxMxCxD
Gilgamesh
11
1 / 10 / 0
7,622
476
3,509
12,801
6,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
LordH3ll
Izanami
18
14 / 2 / 3
12,072
755
17,033
12,960
5,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
GaryOak123
Kukulkan
13
4 / 5 / 2
8,130
508
7,896
8,586
2,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
NedenLover
Kumbhakarna
10
0 / 4 / 3
6,745
422
4,017
12,222
7,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
ShredCruz
Hercules
11
3 / 5 / 3
7,492
468
7,291
17,818
9,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
10
0 / 9 / 1
6,662
416
4,781
10,765
2,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tsukuyomi
albertico300
Tsukuyomi
14
10 / 4 / 2
9,654
603
10,419
13,072
4,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
28
26
Kills
17
18
Deaths
27
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anubis
CLADMIT
Anubis
6
4
6
2.25
W
Bastet
CLADMITE
Bastet
4
1
4
6
L
Kukulkan
GaryOak123
Kukulkan
4
5
2
1
W
Ymir
1
1
11
6.5
W
Gilgamesh
HxMxCxD
Gilgamesh
1
10
0
0.1
W
Izanami
LordH3ll
Izanami
14
2
3
7.75
L
Kumbhakarna
NedenLover
Kumbhakarna
0
4
3
0.38
L
Hercules
ShredCruz
Hercules
3
5
3
0.9
L
Neith
0
9
1
0.06
L
Tsukuyomi
albertico300
Tsukuyomi
10
4
2
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,510
Damage
34,404
56,925
Taken
62,463
33,864
Mitigated
26,968
18,578
Healing
10,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
CLADMIT
Anubis
16,075
1,712
0
7,407
14,632
8,762
735
3,739
10,410
55,591
0
W
Bastet
CLADMITE
Bastet
3,213
1,469
0
1,456
5,989
2,064
68
1,889
4,000
0
27,197
L
Kukulkan
GaryOak123
Kukulkan
7,896
1,455
0
489
8,586
2,393
0
5,384
3,202
43,638
0
W
Ymir
5,680
720
0
2,846
10,543
10,951
337
3,035
7,274
21,588
0
W
Gilgamesh
HxMxCxD
Gilgamesh
3,509
1,407
0
690
12,801
6,736
156
1,550
10,995
0
39,142
W
Izanami
LordH3ll
Izanami
17,033
12,211
0
6,179
12,960
5,351
3,161
1,086
11,844
0
102,926
L
Kumbhakarna
NedenLover
Kumbhakarna
4,017
249
0
348
12,222
7,918
0
2,735
9,487
23,148
0
L
Hercules
ShredCruz
Hercules
7,291
3,186
0
4,553
17,818
9,480
0
9,040
8,778
0
29,342
L
Neith
4,781
3,251
0
822
10,765
2,777
0
1,035
9,730
0
33,412
L
Tsukuyomi
albertico300
Tsukuyomi
10,419
3,468
0
4,225
13,072
4,400
0
3,561
9,511
0
48,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,627
Gold Earned
38,683
418
Minions Killed
321
0
Camps Cleared
0
1,433,430
Distance Traveled
1,502,292
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,228
577
95
6
0
263,515
0
W
Bastet
8,391
524
64
4
0
360,310
3
L
Kukulkan
8,130
508
94
6
0
295,135
1
W
Ymir
8,314
520
28
2
0
274,254
4
W
Gilgamesh
7,622
476
69
4
0
262,604
2
W
Izanami
12,072
755
162
10
0
272,747
6
L
Kumbhakarna
6,745
422
26
2
0
320,434
0
L
Hercules
7,492
468
65
4
0
283,965
0
L
Neith
6,662
416
55
3
0
263,530
0
L
Tsukuyomi
9,654
603
81
5
0
339,228
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role