Player Matchup

Vulcan
Vulcan
BLUN73D_C4LIF4S
Vulcan
Level 126
God Stats
3W - 4L
1,632 SR
Queue Stats
81W - 71L
1,473 Elo+
Solo
Sun Wukong
Sun Wukong
FATbaron
Sun Wukong
Level 114
God Stats
1W - 5L
1,264 SR
Queue Stats
48W - 35L
1,424 Elo+
Party 1
Medusa
Medusa
KJDOUBLEGLIDE
Medusa
Level 94
God Stats
6W - 2L
1,645 SR
Queue Stats
22W - 22L
1,464 Elo+
Solo
Khepri
Khepri
ShogunOfSorrow
Khepri
Level 78
God Stats
11W - 14L
1,307 SR
Queue Stats
37W - 26L
1,424 Elo+
Party 1
Nemesis
Nemesis
knoxvillninja
Nemesis
Level 86
God Stats
20W - 16L
1,573 SR
Queue Stats
26W - 29L
1,458 Elo+
Party 1
Team Averages
Level 100
1,484 SR
1,449 Elo+

VS

Team Averages
Level 109
1,483 SR
1,459 Elo+
Anhur
Anhur
CASG-01
Anhur
Level 138
God Stats
2W - 10L
1,404 SR
Queue Stats
999W - 1,123L
1,450 Elo+
Party 2
Cthulhu
Cthulhu
Coffee28914
Cthulhu
Level 103
God Stats
2W - 2L
1,555 SR
Queue Stats
70W - 71L
1,534 Elo+
Solo
Fenrir
Fenrir
DarthKirvin
Fenrir
Level 88
God Stats
0W - 3L
1,294 SR
Queue Stats
223W - 230L
1,427 Elo+
Party 3
Olorun
Olorun
inuyasha007
Olorun
Level 104
God Stats
11W - 6L
1,691 SR
Queue Stats
149W - 143L
1,443 Elo+
Party 3
Sylvanus
Sylvanus
jcorona95
Sylvanus
Level 112
God Stats
28W - 43L
1,472 SR
Queue Stats
518W - 657L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 3
7,891
607
6,793
5,959
2,330
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
FATbaron
Sun Wukong
13
3 / 0 / 0
7,735
595
5,586
7,346
4,490
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 2 / 3
6,853
527
8,949
7,089
2,256
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 1 / 6
6,315
486
3,735
7,016
2,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
13
6 / 2 / 4
7,589
584
9,067
10,855
3,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CASG-01
Anhur
12
4 / 3 / 1
7,068
544
6,513
10,154
2,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Coffee28914
Cthulhu
13
0 / 2 / 0
7,160
551
5,725
9,636
5,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
9
0 / 6 / 0
5,473
421
3,858
12,059
3,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Olorun
11
0 / 3 / 0
6,513
501
3,044
8,125
2,620
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
jcorona95
Sylvanus
9
1 / 2 / 3
5,671
436
4,787
11,287
4,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
15
Kills
5
5
Deaths
16
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
L
Anhur
CASG-01
Anhur
4
3
1
1.5
L
Cthulhu
Coffee28914
Cthulhu
0
2
0
0
L
Fenrir
0
6
0
0
W
Sun Wukong
FATbaron
Sun Wukong
3
0
0
3
W
4
2
3
2.75
W
0
1
6
3
L
Olorun
0
3
0
0
L
Sylvanus
jcorona95
Sylvanus
1
2
3
1.25
W
Nemesis
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,130
Damage
23,927
38,265
Taken
51,261
15,014
Mitigated
20,104
10,977
Healing
18,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,793
3,452
0
2,090
5,959
2,330
614
2,751
3,208
54,506
0
L
Anhur
CASG-01
Anhur
6,513
2,967
0
3,678
10,154
2,878
0
1,615
8,539
0
44,631
L
Cthulhu
Coffee28914
Cthulhu
5,725
327
0
2,688
9,636
5,983
0
0
9,636
50,661
0
L
Fenrir
3,858
990
0
4,506
12,059
3,794
0
2,054
10,005
0
26,994
W
Sun Wukong
FATbaron
Sun Wukong
5,586
1,370
0
988
7,346
4,490
0
4,083
2,809
0
46,097
W
8,949
3,978
588
2,130
7,089
2,256
329
1,940
5,149
0
39,710
W
3,735
112
711
1,753
7,016
2,288
216
1,178
5,838
19,155
0
L
Olorun
3,044
885
122
2,648
8,125
2,620
766
4,900
3,225
45,048
0
L
Sylvanus
jcorona95
Sylvanus
4,787
1,626
1,027
4,210
11,287
4,829
0
1,959
9,328
15,357
3,437
W
Nemesis
9,067
5,093
0
2,717
10,855
3,650
0
2,536
8,225
0
44,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,383
Gold Earned
31,885
390
Minions Killed
360
0
Camps Cleared
0
1,357,883
Distance Traveled
1,139,169
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,891
607
111
9
0
283,303
8
L
Anhur
7,068
544
78
6
0
207,527
3
L
Cthulhu
7,160
551
109
8
0
254,909
1
L
Fenrir
5,473
421
55
4
0
259,590
1
W
Sun Wukong
7,735
595
90
7
0
256,336
4
W
Medusa
6,853
527
72
6
0
266,679
0
W
Khepri
6,315
486
42
3
0
271,326
5
L
Olorun
6,513
501
86
7
0
219,509
0
L
Sylvanus
5,671
436
32
2
0
197,634
1
W
Nemesis
7,589
584
75
6
0
280,239
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role