Player Matchup

Ra
Ra
Hydra54223
Ra
Level 69
God Stats
1W - 3L
1,680 SR
Queue Stats
29W - 19L
1,634 Elo+
Party 2
Geb
Geb
Myzery27
Geb
Level 60
God Stats
0W - 1L
1,630 SR
Queue Stats
47W - 42L
1,610 Elo+
Party 2
Danzaburou
Danzaburou
Norritt
Danzaburou
Level 10
God Stats
5W - 3L
1,674 SR
Queue Stats
5W - 8L
1,453 Elo+
Party 2
Team Averages
Level 46
1,661 SR
1,566 Elo+

VS

Team Averages
Level 75
1,533 SR
1,561 Elo+
Tiamat
Tiamat
MBisonPOW
Tiamat
Level 8
God Stats
2W - 1L
1,657 SR
Queue Stats
7W - 6L
1,536 Elo+
Party 1
Cthulhu
Cthulhu
Stratsfoe
Cthulhu
Level 100
God Stats
1W - 1L
1,385 SR
Queue Stats
24W - 35L
1,536 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
marttonch
Ah Muzen Cab
Level 116
God Stats
5W - 4L
1,556 SR
Queue Stats
59W - 57L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 0
10,797
568
6,630
11,355
5,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 3 / 2
9,879
520
2,645
17,674
22,543
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Norritt
Danzaburou
13
0 / 4 / 2
10,523
554
6,300
12,957
5,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
MBisonPOW
Tiamat
17
2 / 0 / 7
12,178
641
13,936
7,190
4,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Stratsfoe
Cthulhu
14
1 / 2 / 7
11,149
587
8,840
12,386
10,670
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
marttonch
Ah Muzen Cab
18
6 / 0 / 3
13,575
714
14,729
11,920
4,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
2
Kills
9
9
Deaths
2
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
Tiamat
MBisonPOW
Tiamat
2
0
7
5.5
L
0
3
2
0.33
L
Danzaburou
Norritt
Danzaburou
0
4
2
0.25
W
Cthulhu
Stratsfoe
Cthulhu
1
2
7
2.25
W
Ah Muzen Cab
marttonch
Ah Muzen Cab
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,575
Damage
37,505
41,986
Taken
31,496
33,546
Mitigated
19,419
9,142
Healing
16,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,630
259
3,362
2,976
11,355
5,184
0
5,771
5,188
82,712
0
W
Tiamat
MBisonPOW
Tiamat
13,936
240
0
3,885
7,190
4,272
543
2,841
4,188
62,332
0
L
2,645
176
0
0
17,674
22,543
0
7,884
9,228
8,622
0
L
Danzaburou
Norritt
Danzaburou
6,300
2,192
0
2,804
12,957
5,819
0
7,742
4,713
0
42,100
W
Cthulhu
Stratsfoe
Cthulhu
8,840
277
1,077
3,307
12,386
10,670
42
2,904
9,174
29,107
0
W
Ah Muzen Cab
marttonch
Ah Muzen Cab
14,729
8,793
0
7,887
11,920
4,477
2,418
3,477
8,388
0
119,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,199
Gold Earned
36,902
243
Minions Killed
283
0
Camps Cleared
0
1,006,614
Distance Traveled
1,086,234
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,797
568
153
8
0
358,096
0
W
Tiamat
12,178
641
94
5
0
370,915
1
L
Geb
9,879
520
26
1
0
327,240
6
L
Danzaburou
10,523
554
64
3
0
321,278
2
W
Cthulhu
11,149
587
35
2
0
332,755
8
W
Ah Muzen Cab
13,575
714
154
8
0
382,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role