Player Matchup

Ne Zha
Ne Zha
NinjaskStorm
Ne Zha
Level 88
God Stats
39W - 34L
1,747 SR
Queue Stats
684W - 675L
1,610 Elo+
Solo
Gilgamesh
Gilgamesh
SirBojmir
Gilgamesh
Level 118
God Stats
10W - 11L
1,625 SR
Queue Stats
269W - 238L
1,569 Elo+
Party 1
Zeus
Zeus
Vinyl Blues
Zeus
Level 148
God Stats
10W - 6L
1,729 SR
Queue Stats
181W - 197L
1,564 Elo+
Party 1
Sun Wukong
Sun Wukong
its22ach
Sun Wukong
Level 65
God Stats
2W - 2L
1,524 SR
Queue Stats
71W - 72L
1,559 Elo+
Party 1
Anhur
Anhur
lordleeod
Anhur
Level 89
God Stats
5W - 4L
1,721 SR
Queue Stats
38W - 39L
1,661 Elo+
Party 1
Team Averages
Level 102
1,669 SR
1,593 Elo+

VS

Team Averages
Level 105
1,556 SR
1,567 Elo+
Geb
Geb
Cathak
Geb
Level 86
God Stats
4W - 4L
1,586 SR
Queue Stats
257W - 220L
1,569 Elo+
Party 2
Set
Set
GrandPieEater
Set
Level 87
God Stats
4W - 2L
1,780 SR
Queue Stats
269W - 240L
1,576 Elo+
Party 2
Ao Kuang
Ao Kuang
J0SE07
Ao Kuang
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
RyanEThatsMe
Apollo
Level 76
God Stats
2W - 0L
1,624 SR
Queue Stats
21W - 18L
1,602 Elo+
Party 3
Sol
Sol
aokui
Sol
Level 121
God Stats
5W - 1L
1,290 SR
Queue Stats
135W - 98L
1,588 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
4 / 4 / 9
11,133
530
9,649
14,774
11,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
SirBojmir
Gilgamesh
16
3 / 6 / 3
10,304
491
7,840
16,971
8,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 7 / 4
10,192
485
14,788
13,955
5,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
its22ach
Sun Wukong
17
1 / 3 / 1
10,327
492
6,398
16,927
12,236
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anhur
lordleeod
Anhur
16
7 / 4 / 6
10,332
492
13,625
12,405
4,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Cathak
Geb
14
1 / 4 / 9
10,900
519
7,091
18,213
15,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
4 / 0 / 4
13,252
631
11,605
17,127
15,829
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ao Kuang
J0SE07
Ao Kuang
18
11 / 3 / 6
13,314
634
12,365
19,520
8,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
17
3 / 7 / 3
12,303
586
7,790
15,511
4,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sol
aokui
Sol
20
5 / 2 / 6
14,947
712
16,367
22,119
8,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
52
16
Kills
24
24
Deaths
16
23
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Geb
Cathak
Geb
1
4
9
1.38
W
4
0
4
6
W
Ao Kuang
J0SE07
Ao Kuang
11
3
6
4.67
L
Ne Zha
4
4
9
2.13
W
Apollo
3
7
3
0.64
L
Gilgamesh
SirBojmir
Gilgamesh
3
6
3
0.75
L
1
7
4
0.43
W
Sol
aokui
Sol
5
2
6
4
L
Sun Wukong
its22ach
Sun Wukong
1
3
1
0.5
L
Anhur
lordleeod
Anhur
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,300
Damage
55,218
75,032
Taken
92,490
42,806
Mitigated
53,610
11,723
Healing
39,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
Cathak
Geb
7,091
1,130
0
4,324
18,213
15,525
152
5,319
12,894
19,433
0
W
11,605
4,959
0
6,960
17,127
15,829
2,696
4,156
12,743
254
89,242
W
Ao Kuang
J0SE07
Ao Kuang
12,365
2,429
0
7,656
19,520
8,550
441
4,213
15,307
74,224
0
L
Ne Zha
9,649
1,738
0
2,861
14,774
11,939
41
7,437
7,337
0
40,838
W
Apollo
7,790
4,678
0
5,298
15,511
4,720
3,945
1,848
13,663
0
69,563
L
Gilgamesh
SirBojmir
Gilgamesh
7,840
1,701
0
1,350
16,971
8,339
0
7,410
9,561
0
72,649
L
14,788
1,069
0
2,241
13,955
5,710
0
8,380
5,575
72,883
0
W
Sol
aokui
Sol
16,367
4,863
0
15,055
22,119
8,986
6,212
3,722
18,397
141,347
0
L
Sun Wukong
its22ach
Sun Wukong
6,398
1,198
0
3,058
16,927
12,236
0
6,931
9,996
0
69,356
L
Anhur
lordleeod
Anhur
13,625
6,256
0
2,213
12,405
4,582
749
5,908
6,497
0
69,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,288
Gold Earned
64,716
554
Minions Killed
667
0
Camps Cleared
0
2,008,327
Distance Traveled
2,003,028
36
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,900
519
17
1
0
422,924
4
W
Set
13,252
631
176
8
0
416,912
3
W
Ao Kuang
13,314
634
110
5
0
423,554
2
L
Ne Zha
11,133
530
41
2
0
420,431
8
W
Apollo
12,303
586
150
7
0
366,918
5
L
Gilgamesh
10,304
491
112
5
0
412,417
8
L
Zeus
10,192
485
127
6
0
357,000
8
W
Sol
14,947
712
214
10
0
372,720
12
L
Sun Wukong
10,327
492
145
7
0
433,407
4
L
Anhur
10,332
492
129
6
0
385,072
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role