Player Matchup

Xbalanque
Xbalanque
Gizmos732
Xbalanque
Level 23
God Stats
5W - 1L
1,656 SR
Queue Stats
43W - 48L
1,419 Elo+
Party 4
Sobek
Sobek
GraysonCrowe
Sobek
Level 29
God Stats
12W - 4L
1,932 SR
Queue Stats
101W - 104L
1,401 Elo+
Party 4
Merlin
Merlin
HyperSword
Merlin
Level 27
God Stats
18W - 14L
1,566 SR
Queue Stats
226W - 214L
1,470 Elo+
Party 3
Nemesis
Nemesis
MaliceFurorem
Nemesis
Level 26
God Stats
24W - 21L
1,494 SR
Queue Stats
73W - 80L
1,373 Elo+
Party 4
Gilgamesh
Gilgamesh
jay513
Gilgamesh
Level 18
God Stats
15W - 13L
1,504 SR
Queue Stats
320W - 310L
1,355 Elo+
Party 3
Team Averages
Level 25
1,630 SR
1,404 Elo+

VS

Team Averages
Level 27
1,538 SR
1,504 Elo+
Ra
Ra
NewPlayer41urmom
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Bastet
Bastet
Sumyounguy
Bastet
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,425 Elo+
Solo
Tyr
Tyr
Talderius
Tyr
Level 43
God Stats
13W - 7L
1,688 SR
Queue Stats
68W - 59L
1,541 Elo+
Party 1
Medusa
Medusa
Zagresky
Medusa
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
119W - 109L
1,503 Elo+
Party 2
Sobek
Sobek
allidoizwin96
Sobek
Level 66
God Stats
12W - 8L
1,500 SR
Queue Stats
85W - 77L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Gizmos732
Xbalanque
17
7 / 2 / 14
11,943
498
16,104
13,682
5,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
6 / 2 / 16
12,284
512
9,739
18,319
20,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
HyperSword
Merlin
19
14 / 4 / 10
13,865
578
25,224
12,168
4,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
18
2 / 3 / 9
12,109
505
5,012
18,760
8,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
jay513
Gilgamesh
17
3 / 4 / 12
11,587
483
11,583
14,405
11,235
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 10 / 3
9,794
408
14,543
16,826
6,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
Sumyounguy
Bastet
1
0 / 0 / 0
4,584
191
0
0
0
17
12 / 8 / 0
11,959
498
21,897
29,879
28,529
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Medusa
Zagresky
Medusa
12
0 / 11 / 0
8,291
345
6,205
16,208
4,759
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
0 / 4 / 4
9,805
409
7,190
23,330
30,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
22
32
Kills
15
15
Deaths
33
61
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Gizmos732
Xbalanque
7
2
14
7
W
6
2
16
7
W
Merlin
HyperSword
Merlin
14
4
10
4.75
W
Nemesis
2
3
9
2.17
L
3
10
3
0.45
L
Bastet
Sumyounguy
Bastet
0
0
0
0
L
12
8
0
1.5
L
Medusa
Zagresky
Medusa
0
11
0
0
L
0
4
4
0.5
W
Gilgamesh
jay513
Gilgamesh
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,662
Damage
49,835
77,334
Taken
86,243
50,770
Mitigated
70,360
17,098
Healing
15,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Gizmos732
Xbalanque
16,104
9,349
0
3,727
13,682
5,432
2,472
4,018
9,594
0
84,318
W
9,739
808
0
5,278
18,319
20,748
753
5,575
12,542
38,253
0
W
Merlin
HyperSword
Merlin
25,224
1,453
214
1,420
12,168
4,830
2,387
5,126
6,712
78,718
0
W
Nemesis
5,012
1,318
0
6,053
18,760
8,525
4,240
2,408
16,184
0
69,104
L
14,543
1,517
574
1,813
16,826
6,603
0
10,124
6,180
63,368
0
L
Bastet
Sumyounguy
Bastet
0
0
0
0
0
0
0
0
0
0
0
L
21,897
3,269
0
7,011
29,879
28,529
68
9,677
19,948
0
66,961
L
Medusa
Zagresky
Medusa
6,205
2,979
0
1,954
16,208
4,759
1,040
5,840
10,210
0
45,267
L
7,190
568
0
4,323
23,330
30,469
248
8,062
14,928
32,694
0
W
Gilgamesh
jay513
Gilgamesh
11,583
3,713
0
406
14,405
11,235
2,787
3,714
10,569
14
38,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,788
Gold Earned
44,433
457
Minions Killed
330
0
Camps Cleared
0
2,302,273
Distance Traveled
1,597,127
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
11,943
498
116
5
0
416,431
0
W
Sobek
12,284
512
40
2
0
445,949
3
W
Merlin
13,865
578
123
5
0
480,358
0
W
Nemesis
12,109
505
123
5
0
457,990
0
L
Ra
9,794
408
83
3
0
411,741
5
L
Bastet
4,584
191
0
0
0
0
0
L
Tyr
11,959
498
108
5
0
417,817
0
L
Medusa
8,291
345
94
4
0
297,464
2
L
Sobek
9,805
409
45
2
0
470,105
0
W
Gilgamesh
11,587
483
55
2
0
501,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role