Player Matchup

Nemesis
Nemesis
AdeelQasmi
Nemesis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,500 Elo+
Solo
Serqet
Serqet
Boopyrie
Serqet
Level 28
God Stats
8W - 17L
1,435 SR
Queue Stats
215W - 270L
1,359 Elo+
Party 1
Sol
Sol
Jokerlover13
Sol
Level 30
God Stats
64W - 63L
1,495 SR
Queue Stats
231W - 308L
1,306 Elo+
Party 1
Artemis
Artemis
Maonzena
Artemis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
Vigelanto
Tiamat
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,126 Elo+
Solo
Team Averages
Level 13
1,486 SR
1,358 Elo+

VS

Team Averages
Level 8
1,507 SR
1,439 Elo+
King Arthur
King Arthur
Glaze411
King Arthur
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Rama
Rama
KasThaGreat
Rama
Level 22
God Stats
24W - 12L
1,799 SR
Queue Stats
605W - 577L
1,498 Elo+
Solo
Tyr
Tyr
Mck3nn4
Tyr
Level 2
God Stats
3W - 3L
1,500 SR
Queue Stats
170W - 170L
1,500 Elo+
Solo
Serqet
Serqet
Seventeenx98
Serqet
Level 13
God Stats
1W - 0L
1,233 SR
Queue Stats
151W - 161L
1,199 Elo+
Solo
Yemoja
Yemoja
Smartskin11432
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AdeelQasmi
Nemesis
12
7 / 3 / 3
7,348
612
6,289
9,416
3,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Serqet
Boopyrie
Serqet
9
5 / 0 / 5
6,445
537
3,987
6,069
2,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
5 / 4 / 2
6,537
545
6,076
6,787
1,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
Maonzena
Artemis
9
1 / 7 / 6
6,040
503
3,750
6,512
2,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Vigelanto
Tiamat
7
0 / 5 / 0
4,741
395
3,243
4,657
1,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Glaze411
King Arthur
8
6 / 4 / 2
6,340
528
6,443
11,374
6,089
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
5 / 3 / 2
7,238
603
4,859
6,258
1,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
11
3 / 2 / 2
6,786
566
3,437
7,627
3,178
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Serqet
7
4 / 5 / 1
5,800
483
2,044
5,716
1,635
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 4 / 3
5,833
486
2,059
6,340
3,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
29
18
Kills
19
19
Deaths
18
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AdeelQasmi
Nemesis
7
3
3
2.83
L
Serqet
Boopyrie
Serqet
5
0
5
7.5
W
King Arthur
Glaze411
King Arthur
6
4
2
1.75
L
5
4
2
1.5
W
5
3
2
2
L
Artemis
Maonzena
Artemis
1
7
6
0.57
W
Tyr
3
2
2
2
W
Serqet
4
5
1
0.9
W
1
4
3
0.63
L
Tiamat
Vigelanto
Tiamat
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,345
Damage
18,842
33,441
Taken
37,315
11,347
Mitigated
16,106
9,264
Healing
6,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AdeelQasmi
Nemesis
6,289
3,137
0
4,336
9,416
3,251
251
544
8,754
0
37,720
L
Serqet
Boopyrie
Serqet
3,987
1,788
0
2,262
6,069
2,322
377
557
5,512
0
9,609
W
King Arthur
Glaze411
King Arthur
6,443
2,690
0
930
11,374
6,089
0
3,516
7,504
0
22,641
L
6,076
1,864
0
1,725
6,787
1,762
514
815
5,972
24,916
0
W
4,859
4,401
0
1,430
6,258
1,729
798
769
5,151
0
34,415
L
Artemis
Maonzena
Artemis
3,750
1,959
0
150
6,512
2,367
360
143
6,369
0
21,830
W
Tyr
3,437
611
0
1,895
7,627
3,178
0
2,124
5,129
0
27,318
W
Serqet
2,044
573
0
914
5,716
1,635
0
871
4,745
0
8,860
W
2,059
777
729
698
6,340
3,475
0
1,051
5,167
14,299
0
L
Tiamat
Vigelanto
Tiamat
3,243
1,240
0
791
4,657
1,645
0
0
4,657
10,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,111
Gold Earned
31,997
188
Minions Killed
187
0
Camps Cleared
0
1,055,604
Distance Traveled
1,073,532
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,348
612
73
6
0
251,068
0
L
Serqet
6,445
537
16
1
0
239,109
0
W
King Arthur
6,340
528
30
3
0
219,485
2
L
Sol
6,537
545
44
4
0
202,144
0
W
Rama
7,238
603
71
6
0
214,415
0
L
Artemis
6,040
503
42
4
0
207,635
2
W
Tyr
6,786
566
51
4
0
197,927
2
W
Serqet
5,800
483
25
2
0
226,818
1
W
Yemoja
5,833
486
10
1
0
214,887
2
L
Tiamat
4,741
395
13
1
0
155,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role