Player Matchup

Pele
Pele
KevWad8139
Pele
Level 61
God Stats
26W - 14L
1,482 SR
Queue Stats
472W - 442L
1,468 Elo+
Party 2
Jormungandr
Jormungandr
Red Supreme 3
Jormungandr
Level 50
God Stats
38W - 32L
1,382 SR
Queue Stats
109W - 114L
1,453 Elo+
Party 2
Hera
Hera
TwoLoliGFs
Hera
Level 29
God Stats
6W - 9L
1,371 SR
Queue Stats
292W - 306L
1,448 Elo+
Party 2
Zhong Kui
Zhong Kui
foxgun12
Zhong Kui
Level 54
God Stats
7W - 2L
1,745 SR
Queue Stats
77W - 70L
1,446 Elo+
Party 2
Skadi
Skadi
xTiger Armyx
Skadi
Level 41
God Stats
12W - 5L
1,711 SR
Queue Stats
31W - 27L
1,470 Elo+
Party 2
Team Averages
Level 47
1,538 SR
1,457 Elo+

VS

Team Averages
Level 79
1,439 SR
1,459 Elo+
Anhur
Anhur
AlaNmEssS
Anhur
Level 40
God Stats
14W - 17L
1,274 SR
Queue Stats
506W - 471L
1,353 Elo+
Solo
Ymir
Ymir
PaksTop
Ymir
Level 106
God Stats
63W - 58L
1,584 SR
Queue Stats
404W - 497L
1,476 Elo+
Party 1
Janus
Janus
TheageofRaIsrael
Janus
Level 117
God Stats
18W - 27L
1,432 SR
Queue Stats
272W - 294L
1,585 Elo+
Party 1
Loki
Loki
renegaymer
Loki
Level 115
God Stats
4W - 7L
1,407 SR
Queue Stats
327W - 339L
1,482 Elo+
Party 1
Vamana
Vamana
ygphoenix7
Vamana
Level 18
God Stats
2W - 2L
1,499 SR
Queue Stats
14W - 32L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 0 / 2
9,505
679
10,065
8,343
2,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
Red Supreme 3
Jormungandr
14
2 / 3 / 3
7,926
566
6,772
9,984
4,503
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
2 / 3 / 4
6,294
450
3,384
5,386
1,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
foxgun12
Zhong Kui
14
1 / 0 / 1
7,893
564
1,915
7,898
5,302
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 2 / 6
7,799
557
10,837
8,387
2,240
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AlaNmEssS
Anhur
9
1 / 6 / 0
6,166
440
2,861
8,150
1,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
PaksTop
Ymir
10
0 / 5 / 2
6,176
441
1,227
12,080
9,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

12
1 / 1 / 1
7,153
511
6,824
3,656
1,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

13
4 / 5 / 0
7,511
537
7,155
11,971
3,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
ygphoenix7
Vamana
11
1 / 3 / 0
6,766
483
2,167
8,068
3,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
20
Kills
7
8
Deaths
20
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Anhur
AlaNmEssS
Anhur
1
6
0
0.17
W
11
0
2
12
L
Ymir
PaksTop
Ymir
0
5
2
0.2
W
Jormungandr
Red Supreme 3
Jormungandr
2
3
3
1.17
L
1
1
1
1.5
W
2
3
4
1.33
W
Zhong Kui
foxgun12
Zhong Kui
1
0
1
1.5
L
4
5
0
0.8
W
4
2
6
3.5
L
Vamana
ygphoenix7
Vamana
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,973
Damage
20,234
39,998
Taken
43,925
16,607
Mitigated
20,097
13,068
Healing
9,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
AlaNmEssS
Anhur
2,861
1,114
123
1,018
8,150
1,872
100
737
7,265
0
24,549
W
10,065
2,835
0
2,854
8,343
2,993
0
834
7,497
0
60,726
L
Ymir
PaksTop
Ymir
1,227
0
246
2,898
12,080
9,402
92
2,831
9,015
19,238
0
W
Jormungandr
Red Supreme 3
Jormungandr
6,772
1,563
0
2,019
9,984
4,503
120
0
9,984
48,019
0
L
6,824
344
0
1,195
3,656
1,066
383
729
2,927
46,661
0
W
3,384
1,011
42
472
5,386
1,569
469
1,447
3,871
17,337
0
W
Zhong Kui
foxgun12
Zhong Kui
1,915
312
0
4,280
7,898
5,302
1,867
4,038
3,500
51,136
0
L
7,155
2,672
0
3,158
11,971
3,780
0
2,992
8,939
0
39,601
W
10,837
6,152
0
3,401
8,387
2,240
1,924
1,264
7,095
37
49,355
L
Vamana
ygphoenix7
Vamana
2,167
796
0
1,277
8,068
3,977
852
4,397
3,671
0
27,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,417
Gold Earned
33,772
430
Minions Killed
302
0
Camps Cleared
0
1,332,135
Distance Traveled
1,225,062
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,166
440
50
4
0
190,997
2
W
Pele
9,505
679
120
9
0
332,648
4
L
Ymir
6,176
441
30
2
0
219,229
3
W
Jormungandr
7,926
566
90
6
0
250,839
2
L
Janus
7,153
511
90
6
0
236,052
2
W
Hera
6,294
450
23
2
0
203,774
0
W
Zhong Kui
7,893
564
111
8
0
275,684
3
L
Loki
7,511
537
69
5
0
285,743
2
W
Skadi
7,799
557
86
6
0
269,190
4
L
Vamana
6,766
483
63
5
0
293,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role