Player Matchup

Cthulhu
Cthulhu
ClutchInferno
Cthulhu
Level 74
God Stats
7W - 8L
1,648 SR
Queue Stats
28W - 34L
1,458 Elo+
Party 2
King Arthur
King Arthur
DaAzureBlaze
King Arthur
Level 118
God Stats
36W - 45L
1,564 SR
Queue Stats
350W - 309L
1,498 Elo+
Party 1
Cernunnos
Cernunnos
Paayn
Cernunnos
Level 138
God Stats
2W - 2L
1,659 SR
Queue Stats
114W - 93L
1,511 Elo+
Party 2
Eset
Eset
Spiderp4
Eset
Level 128
God Stats
3W - 3L
1,500 SR
Queue Stats
270W - 271L
1,487 Elo+
Party 2
Pele
Pele
killerXD0
Pele
Level 94
God Stats
2W - 3L
1,576 SR
Queue Stats
107W - 104L
1,530 Elo+
Party 1
Team Averages
Level 110
1,589 SR
1,497 Elo+

VS

Team Averages
Level 125
1,610 SR
1,521 Elo+
Bacchus
Bacchus
Achluopobia
Bacchus
Level 148
God Stats
1W - 3L
1,711 SR
Queue Stats
150W - 180L
1,465 Elo+
Solo
Ra
Ra
BrotherXRage
Ra
Level 106
God Stats
1W - 5L
1,641 SR
Queue Stats
22W - 28L
1,577 Elo+
Party 3
Hachiman
Hachiman
Spartan05131970
Hachiman
Level 126
God Stats
32W - 26L
1,562 SR
Queue Stats
765W - 721L
1,531 Elo+
Solo
Ymir
Ymir
fusionwolf8
Ymir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cu Chulainn
Cu Chulainn
l NobodyCares l
Cu Chulainn
Level 94
God Stats
23W - 15L
1,639 SR
Queue Stats
154W - 113L
1,531 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
2 / 1 / 9
10,521
478
7,272
14,447
13,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
DaAzureBlaze
King Arthur
19
11 / 1 / 4
12,489
568
20,557
24,132
19,566
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
Paayn
Cernunnos
18
2 / 1 / 3
10,748
489
15,773
14,736
5,477
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eset
18
4 / 4 / 10
11,835
538
14,448
13,326
5,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Pele
18
5 / 1 / 4
11,066
503
9,450
19,027
7,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Achluopobia
Bacchus
14
1 / 4 / 2
9,077
413
5,832
19,129
10,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 9 / 2
10,345
470
7,774
15,385
6,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
18
0 / 1 / 2
10,086
458
6,743
17,121
8,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
3 / 4 / 1
10,315
469
6,263
18,516
18,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cu Chulainn
l NobodyCares l
Cu Chulainn
17
1 / 6 / 1
10,534
479
16,275
21,326
15,838
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
15
24
Kills
7
8
Deaths
24
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Achluopobia
Bacchus
1
4
2
0.5
L
2
9
2
0.33
W
Cthulhu
2
1
9
6.5
W
King Arthur
DaAzureBlaze
King Arthur
11
1
4
13
W
Cernunnos
Paayn
Cernunnos
2
1
3
3.5
L
Hachiman
0
1
2
1
W
Eset
4
4
10
2.25
L
3
4
1
0.88
W
Pele
5
1
4
7
L
Cu Chulainn
l NobodyCares l
Cu Chulainn
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,500
Damage
42,887
85,668
Taken
91,477
52,190
Mitigated
61,486
34,815
Healing
20,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Achluopobia
Bacchus
5,832
586
0
4,323
19,129
10,849
452
3,663
15,466
57,122
0
L
7,774
1,308
213
3,041
15,385
6,982
116
4,567
10,818
67,170
0
W
Cthulhu
7,272
782
272
2,173
14,447
13,485
367
6,364
8,083
29,864
0
W
King Arthur
DaAzureBlaze
King Arthur
20,557
2,872
0
8,975
24,132
19,566
364
9,574
14,558
0
86,950
W
Cernunnos
Paayn
Cernunnos
15,773
7,543
0
8,439
14,736
5,477
197
4,441
10,295
0
92,669
L
Hachiman
6,743
3,688
0
6,089
17,121
8,868
446
1,741
15,380
0
85,274
W
Eset
14,448
1,109
1,089
3,498
13,326
5,837
111
5,456
7,870
90,487
0
L
6,263
1,247
0
3,055
18,516
18,949
0
8,221
10,295
34,521
0
W
Pele
9,450
1,410
0
10,369
19,027
7,825
0
4,908
14,119
0
95,288
L
Cu Chulainn
l NobodyCares l
Cu Chulainn
16,275
4,052
0
4,263
21,326
15,838
412
4,538
16,788
6,219
72,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,659
Gold Earned
50,357
615
Minions Killed
587
0
Camps Cleared
0
2,126,368
Distance Traveled
1,882,856
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,077
413
100
5
0
384,091
8
L
Ra
10,345
470
133
6
0
358,123
2
W
Cthulhu
10,521
478
30
1
0
442,523
3
W
King Arthur
12,489
568
156
7
0
425,517
4
W
Cernunnos
10,748
489
144
7
0
366,696
8
L
Hachiman
10,086
458
151
7
0
368,030
4
W
Eset
11,835
538
156
7
0
396,570
9
L
Ymir
10,315
469
54
2
0
380,357
1
W
Pele
11,066
503
129
6
0
495,062
1
L
Cu Chulainn
10,534
479
149
7
0
392,255
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role