Player Matchup

Anhur
Anhur
Chosennn--
Anhur
Level 27
God Stats
36W - 27L
1,603 SR
Queue Stats
118W - 122L
1,522 Elo+
Party 2
Tiamat
Tiamat
Gen_R_2006
Tiamat
Level 60
God Stats
1W - 3L
1,272 SR
Queue Stats
19W - 20L
1,413 Elo+
Party 1
Da Ji
Da Ji
Thanks4TheTP--
Da Ji
Level 149
God Stats
7W - 8L
1,600 SR
Queue Stats
59W - 74L
1,446 Elo+
Party 2
Khepri
Khepri
superjuanba
Khepri
Level 57
God Stats
9W - 5L
1,716 SR
Queue Stats
19W - 25L
1,375 Elo+
Party 1
Bellona
Bellona
valentinasooo
Bellona
Level 6
God Stats
1W - 4L
1,079 SR
Queue Stats
8W - 11L
1,287 Elo+
Party 1
Team Averages
Level 60
1,454 SR
1,409 Elo+

VS

Team Averages
Level 69
1,490 SR
1,393 Elo+
Hercules
Hercules
 
Hercules
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Gilgamesh
Gilgamesh
CyberdelicAsh
Gilgamesh
Level 109
God Stats
4W - 4L
1,497 SR
Queue Stats
46W - 58L
1,352 Elo+
Party 3
Ymir
Ymir
HUFFNPUFF_420
Ymir
Level 38
God Stats
1W - 3L
1,455 SR
Queue Stats
1W - 3L
1,115 Elo+
Solo
Baron Samedi
Baron Samedi
Jayherbo
Baron Samedi
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 63L
1,632 Elo+
Party 4
Jing Wei
Jing Wei
lenlan
Jing Wei
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
58W - 59L
1,369 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
14
6 / 2 / 2
8,598
537
7,989
7,927
2,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Gen_R_2006
Tiamat
13
0 / 5 / 4
7,832
490
6,439
9,838
5,619
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
6 / 3 / 3
8,361
523
8,919
11,380
4,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
11
0 / 3 / 9
7,308
457
3,375
7,960
4,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
13
2 / 4 / 1
8,745
547
8,312
14,322
10,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
3 / 2 / 4
7,553
472
7,529
13,916
10,700
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Gilgamesh
CyberdelicAsh
Gilgamesh
15
9 / 2 / 1
8,932
558
8,970
7,717
4,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
0 / 3 / 3
6,476
405
3,316
12,279
5,272
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
Jayherbo
Baron Samedi
16
2 / 1 / 2
8,891
556
8,814
11,620
9,978
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jing Wei
lenlan
Jing Wei
10
1 / 6 / 4
6,865
429
2,631
8,342
1,843
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
29
14
Kills
15
17
Deaths
14
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
2
4
2.5
W
Anhur
6
2
2
3.5
L
Gilgamesh
CyberdelicAsh
Gilgamesh
9
2
1
4.75
W
Tiamat
Gen_R_2006
Tiamat
0
5
4
0.4
L
0
3
3
0.5
L
Baron Samedi
Jayherbo
Baron Samedi
2
1
2
3
W
6
3
3
2.5
L
Jing Wei
lenlan
Jing Wei
1
6
4
0.5
W
Khepri
0
3
9
1.5
W
Bellona
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,034
Damage
31,260
51,427
Taken
53,874
28,304
Mitigated
32,575
14,931
Healing
13,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,529
3,128
0
4,174
13,916
10,700
68
3,552
10,364
0
33,752
W
Anhur
7,989
4,457
0
2,864
7,927
2,671
374
640
7,287
0
50,960
L
Gilgamesh
CyberdelicAsh
Gilgamesh
8,970
2,981
0
255
7,717
4,782
0
1,119
6,598
0
52,155
W
Tiamat
Gen_R_2006
Tiamat
6,439
992
0
2,281
9,838
5,619
327
2,205
7,633
48,788
0
L
3,316
963
0
835
12,279
5,272
188
2,881
9,398
23,379
0
L
Baron Samedi
Jayherbo
Baron Samedi
8,814
1,401
7
6,747
11,620
9,978
0
958
10,662
61,271
0
W
8,919
2,801
0
3,305
11,380
4,476
0
431
10,949
0
46,890
L
Jing Wei
lenlan
Jing Wei
2,631
2,091
0
1,120
8,342
1,843
686
1,304
7,038
0
20,266
W
Khepri
3,375
255
0
2,026
7,960
4,615
110
569
7,391
14,869
0
W
Bellona
8,312
2,880
0
4,455
14,322
10,923
0
8,285
6,037
0
47,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,844
Gold Earned
38,717
353
Minions Killed
354
0
Camps Cleared
0
1,499,121
Distance Traveled
1,501,529
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,553
472
57
4
0
280,323
1
W
Anhur
8,598
537
105
7
0
306,032
5
L
Gilgamesh
8,932
558
93
6
0
343,658
0
W
Tiamat
7,832
490
86
5
0
280,684
1
L
Ymir
6,476
405
31
2
0
322,813
3
L
Baron Samedi
8,891
556
118
7
0
275,594
6
W
Da Ji
8,361
523
68
4
0
293,369
2
L
Jing Wei
6,865
429
55
3
0
279,141
1
W
Khepri
7,308
457
9
1
0
332,328
2
W
Bellona
8,745
547
85
5
0
286,708
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role