Player Matchup

Horus
Horus
Arshin
Horus
Level 159
God Stats
5W - 2L
1,381 SR
Queue Stats
700W - 626L
1,586 Elo+
Party 1
Da Ji
Da Ji
EvilN00B
Da Ji
Level 43
God Stats
1W - 0L
1,902 SR
Queue Stats
35W - 21L
1,597 Elo+
Party 3
Zeus
Zeus
Liaj
Zeus
Level 69
God Stats
3W - 2L
1,500 SR
Queue Stats
232W - 195L
1,659 Elo+
Solo
Mulan
Mulan
Loiki
Mulan
Level 119
God Stats
14W - 3L
1,905 SR
Queue Stats
396W - 349L
1,555 Elo+
Party 1
Scylla
Scylla
Nura
Scylla
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,294 Elo+
Party 3
Team Averages
Level 89
1,638 SR
1,538 Elo+

VS

Team Averages
Level 150
1,592 SR
1,606 Elo+
Ares
Ares
Beglets
Ares
Level 146
God Stats
0W - 1L
1,665 SR
Queue Stats
24W - 16L
1,660 Elo+
Party 2
Hachiman
Hachiman
Luffy1990
Hachiman
Level 160
God Stats
6W - 9L
1,307 SR
Queue Stats
850W - 755L
1,600 Elo+
Solo
Hel
Hel
Tahrles
Hel
Level 126
God Stats
2W - 1L
1,832 SR
Queue Stats
266W - 284L
1,592 Elo+
Solo
Chiron
Chiron
Thugzor3000
Chiron
Level 158
God Stats
0W - 1L
1,659 SR
Queue Stats
28W - 16L
1,681 Elo+
Party 2
Chronos
Chronos
Veiq
Chronos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Arshin
Horus
19
2 / 3 / 24
12,751
708
7,082
23,229
30,330
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Da Ji
EvilN00B
Da Ji
20
9 / 6 / 16
13,282
738
14,297
23,378
25,048
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zeus
Liaj
Zeus
20
4 / 4 / 16
12,382
688
30,594
15,165
9,139
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
Loiki
Mulan
20
9 / 4 / 18
13,016
723
19,087
27,021
23,834
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Nura
Scylla
20
8 / 5 / 19
13,508
750
24,967
18,144
8,223
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Beglets
Ares
19
7 / 8 / 7
12,832
713
13,218
25,943
36,239
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
Luffy1990
Hachiman
18
1 / 5 / 7
11,385
633
17,407
13,941
6,664
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
20
4 / 6 / 13
12,475
693
11,624
19,506
18,094
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
19
6 / 7 / 11
12,324
685
20,787
21,124
10,860
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
Veiq
Chronos
20
4 / 6 / 11
12,195
678
17,397
22,929
11,188
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
71
32
Kills
22
22
Deaths
32
93
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Horus
Arshin
Horus
2
3
24
4.67
L
Ares
Beglets
Ares
7
8
7
1.31
W
Da Ji
EvilN00B
Da Ji
9
6
16
2.83
W
Zeus
Liaj
Zeus
4
4
16
3
W
Mulan
Loiki
Mulan
9
4
18
4.5
L
Hachiman
Luffy1990
Hachiman
1
5
7
0.9
W
Scylla
Nura
Scylla
8
5
19
3.5
L
Hel
4
6
13
1.75
L
Chiron
6
7
11
1.64
L
Chronos
Veiq
Chronos
4
6
11
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,027
Damage
80,433
106,937
Taken
103,443
96,574
Mitigated
83,045
47,451
Healing
42,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Arshin
Horus
7,082
2,965
14,444
10,720
23,229
30,330
544
8,185
15,044
0
13,249
L
Ares
Beglets
Ares
13,218
255
416
604
25,943
36,239
204
13,871
12,072
19,684
0
W
Da Ji
EvilN00B
Da Ji
14,297
2,756
3,715
2,203
23,378
25,048
792
9,456
13,542
1,617
19,245
W
Zeus
Liaj
Zeus
30,594
2,496
925
2,945
15,165
9,139
1,704
5,791
9,374
54,688
0
W
Mulan
Loiki
Mulan
19,087
2,508
3,949
4,688
27,021
23,834
1,069
9,229
17,515
0
36,717
L
Hachiman
Luffy1990
Hachiman
17,407
8,984
503
2,364
13,941
6,664
535
6,773
7,168
0
38,624
W
Scylla
Nura
Scylla
24,967
2,668
2,371
1,491
18,144
8,223
1,510
9,578
8,566
72,320
0
L
Hel
11,624
795
18,650
9,061
19,506
18,094
534
10,721
8,785
22,589
0
L
Chiron
20,787
6,408
2,674
4,850
21,124
10,860
1,533
10,841
10,282
0
38,452
L
Chronos
Veiq
Chronos
17,397
5,762
874
2,292
22,929
11,188
2,867
13,879
9,050
45,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,939
Gold Earned
61,211
186
Minions Killed
173
0
Camps Cleared
0
1,640,546
Distance Traveled
1,422,891
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,751
708
14
1
0
351,510
1
L
Ares
12,832
713
8
0
0
278,479
0
W
Da Ji
13,282
738
12
1
0
330,337
1
W
Zeus
12,382
688
48
3
0
322,808
4
W
Mulan
13,016
723
32
2
0
334,465
1
L
Hachiman
11,385
633
36
2
0
281,120
2
W
Scylla
13,508
750
80
4
0
301,426
1
L
Hel
12,475
693
26
1
0
304,805
1
L
Chiron
12,324
685
40
2
0
283,604
0
L
Chronos
12,195
678
63
4
0
274,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role