Player Matchup

Fenrir
Fenrir
Gimmy Hedd
Fenrir
Level 29
God Stats
20W - 15L
1,457 SR
Queue Stats
126W - 130L
1,352 Elo+
Solo
Anhur
Anhur
L45K0
Anhur
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Ra
Ra
Scorpion4811
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Nu Wa
Nu Wa
StOnEdLiZaRd181
Nu Wa
Level 29
God Stats
37W - 33L
1,400 SR
Queue Stats
568W - 698L
1,301 Elo+
Solo
Yemoja
Yemoja
kloud35
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 20L
1,500 Elo+
Solo
Team Averages
Level 14
1,471 SR
1,431 Elo+

VS

Team Averages
Level 26
1,392 SR
1,358 Elo+
Vulcan
Vulcan
AMckayDisarray
Vulcan
Level 27
God Stats
13W - 10L
1,334 SR
Queue Stats
20W - 25L
1,363 Elo+
Solo
Loki
Loki
IllegalLoki271
Loki
Level 28
God Stats
1W - 5L
1,136 SR
Queue Stats
10W - 29L
1,152 Elo+
Solo
Apollo
Apollo
Mythical31337
Apollo
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 17L
1,521 Elo+
Solo
Yemoja
Yemoja
Pwbj
Yemoja
Level 29
God Stats
16W - 21L
1,307 SR
Queue Stats
189W - 214L
1,325 Elo+
Solo
Gilgamesh
Gilgamesh
boogie218
Gilgamesh
Level 27
God Stats
3W - 2L
1,681 SR
Queue Stats
86W - 83L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gimmy Hedd
Fenrir
20
15 / 1 / 4
14,256
548
16,111
18,754
10,836
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Anhur
L45K0
Anhur
20
15 / 0 / 4
16,864
649
20,137
21,939
9,944
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

5
0 / 3 / 0
8,007
308
381
1,636
311
18
3 / 0 / 11
12,249
471
21,840
7,858
2,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
kloud35
Yemoja
7
0 / 2 / 3
8,875
341
862
4,519
1,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 1
9,023
347
10,848
15,146
9,209
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

8
0 / 2 / 2
7,463
287
1,412
7,187
1,881
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 12 / 0
10,198
392
5,471
19,883
7,648
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
Pwbj
Yemoja
13
1 / 7 / 1
9,458
364
4,183
16,665
11,228
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gilgamesh
boogie218
Gilgamesh
17
0 / 7 / 0
10,771
414
7,466
20,569
12,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
8
33
Kills
4
6
Deaths
34
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Fenrir
Gimmy Hedd
Fenrir
15
1
4
17
L
0
2
2
0.5
W
Anhur
L45K0
Anhur
15
0
4
17
L
2
12
0
0.17
L
Yemoja
Pwbj
Yemoja
1
7
1
0.21
W
0
3
0
0
W
3
0
11
8.5
L
Gilgamesh
boogie218
Gilgamesh
0
7
0
0
W
Yemoja
kloud35
Yemoja
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,331
Damage
29,380
54,706
Taken
79,450
25,750
Mitigated
42,435
19,200
Healing
13,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,848
3,505
338
3,240
15,146
9,209
0
4,334
10,376
60,259
0
W
Fenrir
Gimmy Hedd
Fenrir
16,111
2,334
0
5,866
18,754
10,836
2,037
4,449
14,305
0
91,275
L
1,412
294
0
0
7,187
1,881
80
4,262
2,343
0
14,193
W
Anhur
L45K0
Anhur
20,137
12,885
0
9,754
21,939
9,944
10,225
4,886
17,053
0
121,805
L
5,471
3,095
0
2,066
19,883
7,648
843
3,407
16,048
0
54,746
L
Yemoja
Pwbj
Yemoja
4,183
869
4,178
2,452
16,665
11,228
344
4,210
11,855
37,473
0
W
381
162
0
0
1,636
311
0
431
1,205
3,037
0
W
21,840
3,835
1,407
1,572
7,858
2,916
2,398
3,444
4,414
74,595
0
L
Gilgamesh
boogie218
Gilgamesh
7,466
1,771
0
1,154
20,569
12,469
708
4,214
15,745
0
82,717
W
Yemoja
kloud35
Yemoja
862
283
337
264
4,519
1,743
209
1,821
2,698
7,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,251
Gold Earned
46,913
453
Minions Killed
424
0
Camps Cleared
0
1,711,371
Distance Traveled
1,890,894
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,023
347
97
4
0
409,194
4
W
Fenrir
14,256
548
137
5
0
564,366
0
L
Loki
7,463
287
16
1
0
208,932
0
W
Anhur
16,864
649
214
8
0
449,232
4
L
Apollo
10,198
392
103
4
0
413,795
0
L
Yemoja
9,458
364
47
2
0
393,604
2
W
Ra
8,007
308
3
0
0
75,913
2
W
Nu Wa
12,249
471
86
3
0
475,212
3
L
Gilgamesh
10,771
414
161
6
0
465,369
0
W
Yemoja
8,875
341
13
1
0
146,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role