Player Matchup

Cthulhu
Cthulhu
Jota_VrYT
Cthulhu
Level 29
God Stats
24W - 28L
1,363 SR
Queue Stats
207W - 226L
1,432 Elo+
Solo
Arachne
Arachne
K5_Frequency
Arachne
Level 24
God Stats
2W - 8L
1,280 SR
Queue Stats
11W - 28L
1,177 Elo+
Party 1
Cupid
Cupid
LcGamer7479
Cupid
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 42L
1,382 Elo+
Solo
Bellona
Bellona
rafka04
Bellona
Level 26
God Stats
38W - 37L
1,458 SR
Queue Stats
262W - 275L
1,454 Elo+
Solo
Anubis
Anubis
soykokunf
Anubis
Level 29
God Stats
3W - 6L
1,388 SR
Queue Stats
68W - 137L
1,192 Elo+
Party 1
Team Averages
Level 24
1,398 SR
1,327 Elo+

VS

Team Averages
Level 14
1,440 SR
1,414 Elo+
Erlang Shen
Erlang Shen
Curinga3
Erlang Shen
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,428 Elo+
Solo
Yemoja
Yemoja
DanteKingJ
Yemoja
Level 15
God Stats
12W - 12L
1,363 SR
Queue Stats
131W - 145L
1,218 Elo+
Solo
Baron Samedi
Baron Samedi
Pede_Amendoim
Baron Samedi
Level 19
God Stats
3W - 4L
1,248 SR
Queue Stats
39W - 34L
1,448 Elo+
Solo
Artemis
Artemis
edmilson-pitbull
Artemis
Level 20
God Stats
7W - 3L
1,592 SR
Queue Stats
51W - 45L
1,476 Elo+
Solo
Set
Set
xSatt1
Set
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jota_VrYT
Cthulhu
17
4 / 5 / 2
11,203
487
14,904
15,348
14,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
K5_Frequency
Arachne
13
2 / 7 / 1
8,929
388
7,031
19,539
6,795
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 11 / 3
8,456
368
2,192
13,657
3,874
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
rafka04
Bellona
17
2 / 8 / 2
10,273
447
7,817
17,766
14,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
soykokunf
Anubis
13
3 / 7 / 0
9,090
395
6,125
13,846
5,573
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Curinga3
Erlang Shen
20
16 / 4 / 2
15,145
658
18,154
20,199
16,975
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
DanteKingJ
Yemoja
15
1 / 0 / 16
10,841
471
5,657
11,409
7,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Baron Samedi
Pede_Amendoim
Baron Samedi
18
4 / 2 / 8
11,400
496
11,972
12,603
6,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
9 / 4 / 4
12,417
540
13,057
16,567
6,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Set
xSatt1
Set
17
8 / 4 / 10
11,754
511
10,338
13,131
4,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
78
12
Kills
38
38
Deaths
14
8
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Curinga3
Erlang Shen
16
4
2
4.25
W
Yemoja
DanteKingJ
Yemoja
1
0
16
9
L
Cthulhu
Jota_VrYT
Cthulhu
4
5
2
1
L
Arachne
K5_Frequency
Arachne
2
7
1
0.36
L
1
11
3
0.23
W
Baron Samedi
Pede_Amendoim
Baron Samedi
4
2
8
4
W
9
4
4
2.75
L
Bellona
rafka04
Bellona
2
8
2
0.38
L
Anubis
soykokunf
Anubis
3
7
0
0.43
W
Set
xSatt1
Set
8
4
10
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,069
Damage
59,178
80,156
Taken
73,909
45,556
Mitigated
42,156
12,200
Healing
25,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Curinga3
Erlang Shen
18,154
10,891
0
5,754
20,199
16,975
376
3,198
17,001
0
143,723
W
Yemoja
DanteKingJ
Yemoja
5,657
1,245
3,133
3,079
11,409
7,762
518
5,522
5,887
33,220
0
L
Cthulhu
Jota_VrYT
Cthulhu
14,904
1,569
118
633
15,348
14,704
454
3,573
11,617
54,613
0
L
Arachne
K5_Frequency
Arachne
7,031
4,621
240
4,598
19,539
6,795
0
3,148
16,231
0
43,921
L
2,192
1,283
1,101
2,305
13,657
3,874
955
3,299
10,202
0
29,442
W
Baron Samedi
Pede_Amendoim
Baron Samedi
11,972
1,436
687
4,551
12,603
6,104
0
4,712
7,891
61,768
0
W
13,057
7,032
0
5,416
16,567
6,645
820
6,570
9,997
0
91,275
L
Bellona
rafka04
Bellona
7,817
2,684
0
1,986
17,766
14,610
1,486
2,214
15,386
0
53,903
L
Anubis
soykokunf
Anubis
6,125
83
205
1,014
13,846
5,573
563
4,405
9,091
32,574
0
W
Set
xSatt1
Set
10,338
4,863
0
3,052
13,131
4,670
252
3,231
9,900
0
58,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,951
Gold Earned
61,557
385
Minions Killed
560
0
Camps Cleared
0
1,892,679
Distance Traveled
1,929,425
18
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
15,145
658
175
8
0
382,005
0
W
Yemoja
10,841
471
50
2
0
410,695
1
L
Cthulhu
11,203
487
80
3
0
439,175
2
L
Arachne
8,929
388
75
3
0
423,582
4
L
Cupid
8,456
368
52
2
0
358,352
0
W
Baron Samedi
11,400
496
108
5
0
357,059
0
W
Artemis
12,417
540
123
5
0
323,751
1
L
Bellona
10,273
447
122
5
0
359,459
5
L
Anubis
9,090
395
56
2
0
312,111
7
W
Set
11,754
511
104
5
0
455,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role