Player Matchup

Mulan
Mulan
DogTheMedic
Mulan
Level 32
God Stats
16W - 16L
1,886 SR
Queue Stats
132W - 126L
1,583 Elo+
Solo
Ne Zha
Ne Zha
LewdLoliiiii
Ne Zha
Level 27
God Stats
29W - 15L
1,577 SR
Queue Stats
165W - 137L
1,485 Elo+
Party 1
Agni
Agni
SmiteLax
Agni
Level 99
God Stats
44W - 43L
1,490 SR
Queue Stats
150W - 130L
1,412 Elo+
Party 1
Neith
Neith
TSM8
Neith
Level 27
God Stats
14W - 23L
1,389 SR
Queue Stats
241W - 227L
1,382 Elo+
Party 1
Thor
Thor
mwardle2000
Thor
Level 100
God Stats
25W - 22L
1,470 SR
Queue Stats
82W - 74L
1,512 Elo+
Party 1
Team Averages
Level 57
1,562 SR
1,475 Elo+

VS

Team Averages
Level 69
1,589 SR
1,513 Elo+
Anhur
Anhur
Azdrazul
Anhur
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 21L
1,553 Elo+
Party 2
Terra
Terra
Crisll
Terra
Level 35
God Stats
10W - 3L
1,562 SR
Queue Stats
43W - 35L
1,490 Elo+
Party 2
Nemesis
Nemesis
Dalladrion
Nemesis
Level 104
God Stats
34W - 23L
1,275 SR
Queue Stats
252W - 252L
1,459 Elo+
Solo
Chaac
Chaac
TniChief
Chaac
Level 46
God Stats
3W - 1L
1,794 SR
Queue Stats
130W - 133L
1,410 Elo+
Solo
Tiamat
Tiamat
Yuuuuukiiii
Tiamat
Level 36
God Stats
42W - 24L
1,815 SR
Queue Stats
166W - 127L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 5
9,623
506
12,886
17,847
14,428
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
13
3 / 9 / 3
9,030
475
6,959
18,343
7,880
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Agni
13
3 / 6 / 2
8,826
465
11,883
13,052
3,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
TSM8
Neith
12
1 / 10 / 3
7,795
410
4,199
14,413
2,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 5 / 2
8,123
428
6,769
12,738
3,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Azdrazul
Anhur
19
14 / 4 / 3
12,522
659
18,757
16,890
7,914
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Terra
Crisll
Terra
15
3 / 2 / 14
11,086
583
6,515
18,116
22,493
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
Dalladrion
Nemesis
17
4 / 2 / 10
10,522
554
7,503
9,904
5,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
TniChief
Chaac
18
7 / 2 / 2
11,703
616
11,659
15,801
16,647
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
18
8 / 2 / 6
11,907
627
18,767
12,010
11,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
71
12
Kills
36
36
Deaths
12
15
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Anhur
Azdrazul
Anhur
14
4
3
3.88
W
Terra
Crisll
Terra
3
2
14
5
W
Nemesis
Dalladrion
Nemesis
4
2
10
4.5
L
3
6
5
0.92
L
Ne Zha
3
9
3
0.5
L
Agni
3
6
2
0.67
L
Neith
TSM8
Neith
1
10
3
0.25
W
Chaac
TniChief
Chaac
7
2
2
4
W
Tiamat
8
2
6
5.5
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,696
Damage
63,201
76,393
Taken
72,721
32,122
Mitigated
63,482
13,766
Healing
25,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Azdrazul
Anhur
18,757
11,294
0
6,014
16,890
7,914
2,972
478
16,404
0
100,391
W
Terra
Crisll
Terra
6,515
860
1,932
2,539
18,116
22,493
233
4,004
13,895
26,541
0
W
Nemesis
Dalladrion
Nemesis
7,503
1,858
0
1,817
9,904
5,184
0
1,289
8,539
0
59,979
L
12,886
2,317
0
1,438
17,847
14,428
0
4,724
12,959
0
50,863
L
Ne Zha
6,959
1,780
0
4,349
18,343
7,880
0
8,931
9,228
0
25,241
L
Agni
11,883
874
0
2,289
13,052
3,772
0
5,400
7,430
46,438
0
L
Neith
TSM8
Neith
4,199
1,126
0
2,696
14,413
2,518
920
1,971
12,422
0
31,629
W
Chaac
TniChief
Chaac
11,659
2,146
0
7,740
15,801
16,647
2,058
3,495
12,148
0
66,812
W
Tiamat
18,767
818
282
5,152
12,010
11,244
1,105
1,972
9,852
83,164
0
L
6,769
1,375
0
2,994
12,738
3,524
0
3,532
9,072
0
43,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,397
Gold Earned
57,740
377
Minions Killed
586
0
Camps Cleared
0
1,583,481
Distance Traveled
1,806,226
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,522
659
153
8
0
321,545
1
W
Terra
11,086
583
26
1
0
370,545
10
W
Nemesis
10,522
554
103
5
0
393,580
3
L
Mulan
9,623
506
106
6
0
299,950
0
L
Ne Zha
9,030
475
34
2
0
344,200
3
L
Agni
8,826
465
92
5
0
304,687
8
L
Neith
7,795
410
54
3
0
292,649
3
W
Chaac
11,703
616
144
8
0
352,903
1
W
Tiamat
11,907
627
160
8
0
367,653
4
L
Thor
8,123
428
91
5
0
341,995
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role