Player Matchup

Cerberus
Cerberus
Platinum III
 
Cerberus
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum I
CamcerRs
Janus
Platinum I
Level 108
God Stats
4W - 4L
1,670 SR
Queue Stats
287W - 255L
1,910 MMR
Party 1
Mercury
Mercury
Gold III
Plus175
Mercury
Gold III
Level 53
God Stats
14W - 6L
1,658 SR
Queue Stats
75W - 64L
1,518 MMR
Party 1
Jing Wei
Jing Wei
Platinum V
STONEhengetinge
Jing Wei
Platinum V
Level 160
God Stats
4W - 2L
1,748 SR
Queue Stats
355W - 341L
1,737 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
dafiantonio
Gilgamesh
Platinum III
Level 157
God Stats
2W - 1L
1,623 SR
Queue Stats
305W - 307L
1,845 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 127
1,640 SR
1,702 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 101
1,594 SR
1,760 MMR
Ymir
Ymir
Gold II
BaumBeast945
Ymir
Gold II
Level 116
God Stats
4W - 3L
1,281 SR
Queue Stats
75W - 64L
1,751 MMR
Solo
Fenrir
Fenrir
Gold I
GosuUchiha
Fenrir
Gold I
Level 109
God Stats
11W - 17L
1,754 SR
Queue Stats
218W - 210L
1,811 MMR
Solo
Chaac
Chaac
Platinum I
Jumbotron1018
Chaac
Platinum I
Level 74
God Stats
8W - 13L
1,569 SR
Queue Stats
122W - 106L
1,946 MMR
Party 2
Medusa
Medusa
Gold IV
hygg307
Medusa
Gold IV
Level 89
God Stats
12W - 5L
1,649 SR
Queue Stats
276W - 270L
1,478 MMR
Party 2
Chang'e
Chang'e
Gold I
oZabetsu
Chang'e
Gold I
Level 119
God Stats
42W - 26L
1,717 SR
Queue Stats
59W - 51L
1,815 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
20
1 / 4 / 14
14,609
487
12,319
25,134
27,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
CamcerRs
Janus
20
10 / 2 / 14
18,238
608
31,334
15,403
6,715
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mercury
Plus175
Mercury
20
6 / 6 / 12
17,214
574
15,433
26,991
13,183
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
20
6 / 1 / 10
20,408
680
15,472
23,455
10,891
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
dafiantonio
Gilgamesh
20
4 / 7 / 4
16,908
564
18,927
28,086
23,536
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
TiamatScyllaSetAthenaKing Arthur

VS

Bans
Cu ChulainnApolloGaneshaTsukuyomiHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 2
15,223
507
13,566
26,024
30,957
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
GosuUchiha
Fenrir
10
3 / 1 / 0
9,626
321
2,550
5,840
2,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

20
5 / 5 / 5
15,598
520
28,791
39,088
48,151
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
hygg307
Medusa
20
5 / 8 / 3
14,244
475
20,701
28,409
11,935
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
oZabetsu
Chang'e
20
3 / 7 / 9
13,868
462
17,109
22,155
10,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
39
27
Kills
20
20
Deaths
27
54
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
4
14
2
L
4
6
2
0.83
W
Janus
CamcerRs
Janus
10
2
14
8.5
L
Fenrir
GosuUchiha
Fenrir
3
1
0
3
L
5
5
5
1.5
W
Mercury
Plus175
Mercury
6
6
12
2
W
Jing Wei
6
1
10
11
W
Gilgamesh
dafiantonio
Gilgamesh
4
7
4
0.86
L
Medusa
hygg307
Medusa
5
8
3
0.81
L
Chang'e
oZabetsu
Chang'e
3
7
9
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,485
Damage
82,717
119,069
Taken
121,516
81,463
Mitigated
103,436
39,789
Healing
37,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
12,319
742
0
7,998
25,134
27,138
1,016
7,670
17,112
45,482
0
L
13,566
596
0
1,778
26,024
30,957
0
12,156
13,706
69,107
0
W
Janus
CamcerRs
Janus
31,334
3,305
450
7,081
15,403
6,715
868
5,045
10,188
132,637
0
L
Fenrir
GosuUchiha
Fenrir
2,550
722
0
3,370
5,840
2,292
0
2,066
3,646
0
29,312
L
28,791
4,706
0
15,120
39,088
48,151
2,090
11,719
27,263
0
127,082
W
Mercury
Plus175
Mercury
15,433
11,185
0
10,092
26,991
13,183
0
9,095
17,646
0
177,037
W
Jing Wei
15,472
12,639
0
11,048
23,455
10,891
7,609
7,211
16,138
0
180,659
W
Gilgamesh
dafiantonio
Gilgamesh
18,927
7,759
0
3,120
28,086
23,536
4,221
2,329
25,733
0
115,650
L
Medusa
hygg307
Medusa
20,701
7,898
0
8,652
28,409
11,935
659
10,543
17,786
0
121,983
L
Chang'e
oZabetsu
Chang'e
17,109
850
1,164
6,996
22,155
10,101
0
6,699
15,320
89,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

87,377
Gold Earned
68,559
905
Minions Killed
743
0
Camps Cleared
0
2,972,168
Distance Traveled
2,262,057
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
14,609
487
58
2
0
577,331
5
L
Ymir
15,223
507
86
3
0
518,752
9
W
Janus
18,238
608
209
7
0
604,383
4
L
Fenrir
9,626
321
66
2
0
231,601
3
L
Chaac
15,598
520
250
8
0
512,080
0
W
Mercury
17,214
574
207
7
0
663,158
1
W
Jing Wei
20,408
680
248
8
0
577,705
7
W
Gilgamesh
16,908
564
183
6
0
549,591
0
L
Medusa
14,244
475
161
5
0
481,165
2
L
Chang'e
13,868
462
180
6
0
518,459
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role